Lost Lands: The Four Horsemen: Chapter Six: The Lake

Our Lost Lands The Four Horsemen Walkthrough will provide the backup you're going to need as you attempt to track down and face these nefarious horsemen who are searching for the key that will allow them to control parallel worlds! As the champion of the Lost Lands, it's up to you to face these dangerous men! Good thing you have our custom marked screenshots, detailed gaming instructions, and simple puzzle solutions to help you out along the way!


Cork

  • Insert the cork; collect the bottle of rum.
  • Clean and collect the mirror.
  • Move ahead.

 

Scissors

  • Collect the scissors.
  • Click the chain 2x’s.
  • Insert the precious stone; collect the tuning table.
  • Click the rope.
  • Move down 2x’s.

 

tuning

  • Place the tuning table near the harp to trigger a mini game.
  • Solve the game by arranging the markers as shown in the diagram.
  • Use the following solution to solve: A x 4 – B x 3 – C x 5 – D x 2 – E x 5 – F x 7 – G x 5
  • Collect the fresco detail.
  • Move ahead 2x’s.

 

Fresco Det

  • Insert the fresco detail.
  • Move to the Dwarf Slums.

 

Scissors 2

  • Place the scissors near the tapestry.
  • Read the recipe.
  • Click the oven door; place the coal inside and toss in the bottle of rum.
  • Move to the Marquee.

 

Handle

  • Attach the handle onto the trapdoor; click it.
  • Click the package; collect the red stone and read the note.
  • Move down 3x’s.

 

RED

  • Click the compartment and insert the red stone.
  • Collect the jack.
  • Move to the right.

 

Jack

  • Select the jack to collect the parcel.
  • Select the knife to open the parcel and the book.
  • Collect the punch card.
  • Move to Maaron’s Cottage.

 

Punch

  • Place the punch card onto the book.
  • Notice the symbols.
  • Move to the Abandoned Halfling Settlement.

 

Symbols

  • Click the symbols in the correct sequence.
  • Use the following solution: B – D – A – B – C – A
  • Collect the key.
  • Move to the Canyon.

 

Key

  • Insert the key.
  • Collect the chimera head.
  • Move to the Swamps.

 

Chimera

  • Attach the chimera head; collect the fresco detail.
  • Move ahead 2x’s.

 

Fresco

  • Insert the fresco detail to trigger a mini game.
  • Solve the game by reassembling the image.
  • Collect the vial for living water.
  • Move to the Lake of Life.

 

Mermaid 2

  • Speak to the mermaid.
  • Dip the vial for living water to collect the living water.
  • Zoom into the plate.
  • Move to the Canyon.

 

Area

  • Zoom into the cove to trigger a mini game.
  • Solve the game by arranging the snakes to point the symbol pairs.
  • Collect the boomerang.
  • Move to the Swamps.

 

boomerang

  • Toss the boomerang.
  • Collect the note and the key.
  • Move down once.

 

aasel

  • Insert the key.
  • Collect the easel.
  • Move to the Tower Hall.

 

Mirror

  • Place down the easel and the mirror.
  • Click the blanket.
  • Collect the rune.
  • Move down 2x’s.

 

Rune

  • Insert the rune.
  • Click the hidden objects area.

 

20A

 

20B

  • Find the items.
  • Collect the colorful threads.

 

Bear

  • Collect the boar skin.
  • Collect the ram.
  • Select the knife to cut the rope.
  • Click the patch; collect the wolf figurine.
  • Move ahead.