Spirits of Mystery: Family Lies: Chapter 4 Enter the Chamber

Our Spirits of Mystery: Family Lies Walkthrough is ready to guide you, the princess, in a journey to discover the truth to save your family as you face down an unknown foe and his ferocious flora. Do you have what it takes to win this next installment of the Spirits of Mystery games? It will be no problem with our guide to help see you through this intoxicating new hidden-object puzzle adventure!


Dining

  • Collect the toy shield & the skull corkscrew.
  • Collect the door piece & the water bottle.
  • Collect the cupcake bite & the red berries.
  • Insert the corkscrew into the water bottle.
  • Collect the leaf lever & the glass.
  • Pour the water into the fire; collect the 2nd leaf lever.

 

 

Am4

  • Use the amulet on the scene.
  • Find all of the thorn pieces.
  • Collect the red thread and use the rust remover.
  • Give the cat the fish to trigger a hidden objects area.

 

 

H7

  • Find the items.
  • Collect the dragon head.

 

 

Game

  • Insert the leaf levers trigger a mini game.
  • Use the following solution: B – A – C – B – A – C – Bx2
  • Move ahead once.

 

 

Bedroom

  • Collect the door piece.
  • Collect the powder click it open; collect the puff.
  • Click the pillows; collect the castle.
  • Use the powder puff on the window pane; collect the code.
  • Use the panther to collect the giraffe head.
  • Attach the head to the giraffe body using the red thread.
  • Move to the right.

 

 

Kingbed

  • Collect the bird emblem.
  • Collect the broken tool.
  • Collect the glass.
  • Collect the coin.
  • Collect the dragon, blue berries & the heart.
  • Collect the crooked needle, blue thread and the pin.
  • Attach the dragonhead onto the body using the blue thread.
  • Move down once.

 

 

Giraffe

  • Insert the giraffe, dragon and the heart; collect the tweezers.
  • Use the coin to collect the screw & insert it into the broken tool.
  • Collect the broken mouse.
  • Use the tool the correct the crooked needle.
  • Insert the bird emblem; collect the elephant.
  • Place the needle to trigger a mini game.
  • Solve the game by embroidering the portrait correctly.
  • Collect the elephant.
  • Move to the right.

 

 

Elephant

  • Place the 2 elephants and the code.
  • Click the stones based on the code.
  • Collect the portal part.
  • Move to the right.

 

 

Drawing

  • Collect the drawing.
  • Click the cushion; collect the glass.
  • Collect the shovel & the scepter.
  • Collect the tiny broom.

 

 

Am5

  • Use the amulet on the scene.
  • Find all of the thorn pieces.
  • Move down 3x’s.

 

 

Broom

  • Select the tiny broom & tweezers to collect the glass.
  • Move ahead once and to the right.

 

 

Stained

  • Insert the stained glass to trigger a hidden objects area.

 

 

H8

  • Find the items based on the clues.
  • Collect the door piece.
  • Move to the right.

 

 

Door

  • Insert the door pieces to trigger a mini game.
  • Solve the game by aligning the images correctly.
  • The solution is random.
  • Move to the left.

 

 

Crown

  • Speak to the king.
  • Collect the crown symbol.
  • Collect the wheel using the tool.
  • Collect the yellow berries using the panther.
  • Use the shovel to collect the clay.

 

 

Am6

  • Use the amulet on the scene.
  • Find all of the thorn pieces.

 

 

Clay

  • Place down the clay and pour the water into the cup.
  • Click the clay 3x’s; collect the figurine head.
  • Click the clay 3x’s; collect the figurine crown.
  • Click the clay 3x’s; collect the figurine belt.
  • Click the clay 3x’s; collect the figurine cloak.
  • Click the clay 3x’s; collect the Isa figurine.
  • Collect the castle.
  • Collect the cane.
  • Move down 2x’s and click the stained glass to trigger a hidden objects area.

 

 

H9

  • Find the items.
  • Collect the wind-up key.

 

 

Mouse

  • Attach the small wheel and insert the wind up key into the toy mouse.
  • Click the rug aside; use the cane to collect Leo’s diary.
  • Insert the castle into the diary; collect the paintbrush.
  • Insert the crown symbol and scepter; collect the toy sword.
  • Click the Isa figurine; place the berries into the bowl.
  • Use the paintbrush & paints to complete the figure.
  • Move to the Dining Hall.

 

 

Toy

  • Use the toy mouse on the cat to trigger a hidden objects area.

 

 

H10

  • Find the items.
  • Collect the button.
  • Move ahead once and to the right 2x’s.

 

 

Place

  • Attach the Isa figurine and the sword and shield.
  • Collect the portal part.
  • Move ahead once.

 

 

Button

  • Insert the portal parts & button to trigger a mini game.
  • Solve the game by recreating the image correctly.
  • Move ahead once.