Rite of Passage: Hide and Seek: Chapter Four: The Windmill

Our Rite of Passage: Hide and Seek Walkthrough will help guide your way through the fog enshrouded forest as you seek the truth about what happened to the people who disappeared all those years ago. Rely on our detailed directions, our custom marked screenshots, and our simple puzzle solutions to help you face down what's beyond the fog in this riveting hidden object adventure game!


Victor

  • Speak to Victor.
  • Click the ice patches; collect the beads.
  • Collect the pearl necklace.
  • Click the handle 3x’s to receive the chisel.
  • Move down once.

 

Chisel

  • Place the chisel into the carving of the boy; use the brick to strike it.
  • Click the brick to receive it.
  • Collect the boy.
  • Move to the right.

 

Boy

  • Insert the boy to trigger a mini game.
  • Solve the game by matching the pairs of children.
  • The solution is random.
  • Move into the Windmill Interior.

 

Sacks

  • Click the sacks to reveal a hidden objects area.

 

05A-H-O-1

05B-H-O-1

05C-H-O-1

05D-H-O-1

05E-H-O-1

  • Find the items.
  • Place the items where they belong.
  • Collect the octagonal block.

 

Photo

  • Examine the photo.
  • Collect the pliers beneath it.
  • Move down 2x’s.

 

Pliers

  • Collect the nails using the pliers.
  • Move to the Windmill Interior.

 

Board Game

  • Zoom into the board to trigger a mini game.
  • Solve the game by moving the horse the areas that spell JACOB.
  • Click the button.

 

Barrel

  • Click the barrel 2x’s and insert the octagonal block.
  • Collect the broken crutch and the cogwheel.
  • Zoom into the broken crutch and click it once.
  • Place the pole and the nails into the crutch.
  • Use the brick to secure it and receive the crutch.

 

Hatch

  • Click the hatch followed by the switch.
  • Attach the cogwheel using the cogs to trigger a mini game.
  • Solve the game by arranging the cogs correctly.
  • Click the hatch.
  • Move down once.

 

Crutch

  • Give Victor the crutch.
  • Move to the Windmill Interior.

 

Papers

  • Speak to Victor; collect Victor’s papers.
  • Zoom into Victor’s notebook; insert Victor’s papers.
  • Assemble the photo.
  • Click the page and examine the photos.
  • Move down once.

 

Magnifying

  • Collect the magnifying glass.
  • Zoom into Victor’s notebook; use the magnifying glass
  • Examine the signpost to trigger a mini game.
  • Solve the game by clicking the signs into the correct directions.
  • Use the following sequence to solve: A x 3 – B x 3 – C x 2.
  • Move to the Cathedral of the Lost on the right.

 

Plunger

  • Click the boards; use the plunger to remove the barrel lid.
  • Find the items and collect the climbing gear.
  • Use the icebreaker to reveal a hidden objects area.

 

15A-H-O-2

15B-H-O-2

  • Find the items.
  • Select the rock and use it to smash the mirror; collect the bad luck.
  • Click the first aid kit; collect the pocket watch.
  • Click the cloth; collect the shield.
  • Use the broom to get rid of the spider; collect the spider web.
  • Click the fragments.
  • Collect the hammer.
  • Move ahead.

 

Wooden Plate

  • Use the icebreaker to melt the ice; collect the wooden plate.
  • Move down and enter the Cathedral Interior.

 

Lost

  • Collect 1 /2 lost symbols; receive the pearl.
  • Click the lantern and click the summoner talent; use it on the lantern.
  • Click the rope and collect it.
  • Collect 2 /2 lost symbols.

 

Wooden Game

  • Insert the wooden plate to trigger a mini game.
  • Place the items where they belong to solve the game.
  • Collect the metal piece.

 

Necklace

  • Click the necklace and attach the pearl.
  • Click the fireplace and insert the metal piece.
  • Use the tongs to retrieve it and place it onto the anvil.
  • Use the hammer to mold it into shape; click the bucket.
  • Collect the improvised hook.
  • Zoom into the rope and attach the improvised hook to create and collect the grappling rope.
  • Move to the Cliff Side.