PuppetShow: Lightning Strikes: Chapter Five: The Manor

Our PuppetShow Lightning Strikes Walkthrough will help guide your investigation as you explore the streets of Paris in search of the mysterious criminal who has been turning women into puppets with a bolt of lightning! Rely on our custom screenshots, our simple puzzle solutions, and our reliable instructions to ensure you too don't end up as one of his unwilling victims in this exciting hidden object adventure game!


Chapter-5-01-Hook

  • Collect the hook and the rope; place them onto the crossbow and collect the loaded crossbow.
  • Shoot the loaded crossbow toward the balcony; collect the crossbow.
  • Move ahead.

 

Chapter-5-02-Alessandro

  • Zoom into Alessandro.
  • Collect the crown figurine.
  • Move down once.

 

Chapter-5-03-Crown

  • Insert the crown figurine; collect the bone.
  • Move ahead.

 

Chapter-5-04-Bone

  • Place the bone down; collect the gnome’s cap.
  • Move down once.

 

Chapter-5-05-Gnome-Cap

  • Place the gnomes cap onto the gnome.
  • Click the hidden objects area.

 

Chapter-5-06A-H-O-1

  • Find the emblem parts.
  • Collect the emblem parts.
  • Move ahead.

 

Chapter-5-07-Emblem-Parts

  • Insert the emblem parts to trigger a mini game.
  • Solve the game by aligning the shield so that the lower shields show the picture in the upper ones.
  • Collect the sword and use it to slice the rope.

 

Chapter-5-08-Armor

  • Click the armor; collect the unlit torch.
  • Collect the spool of thread.
  • Move ahead.

 

Chapter-5-09-Marianna

  • Zoom into Marianna.
  • Select the unlit torch and dip it into the fireplace; receive the torch.
  • Collect the valve.
  • Click the diary pages; receive the magic doll image.
  • Collect the key.
  • Move upstairs.

 

Chapter-5-10-Torch

  • Select the torch to illuminate areas of the scene.
  • Click the trunk open; collect the oil.
  • Collect the spoke and the dress pattern.
  • Collect the shears.

 

Chapter-5-11-Scales

  • Collect the scales.
  • Move down 2x’s.

 

Chapter-5-12-Oil

  • Select the oil to lubricate the helmet; click it once.
  • Collect the golden sun.
  • Move down once.

 

Chapter-5-13-Shears

  • Select the shears to trim the bush.
  • Click the hidden objects area.

 

Chapter-5-14A-H-O-2

  • Find the birds.
  • Collect the birds.
  • Move to the Loft.

 

Chapter-5-15- Scales-Birds

  • Place the scales and the birds onto the shelf to trigger a mini game.
  • Solve the game by arranging the birds correctly to equalize the scales.
  • Collect the silver moon.
  • Move down 2x’s.

 

Chapter-5-16-Golden

  • Insert the golden sun and the silver moon to trigger a mini game.
  • Solve the game by adjusting the sun and moon weights correctly.
  • Collect the heart figurine.
  • Move down once.

 

Chapter-5-17-Heart-Figurine

  • Insert the heart figurine; collect the extinguisher.
  • Move ahead 2x’s.

 

Chapter-5-18-Extinguisher

  • Select the extinguisher to douse the flames.
  • Insert the key; click the lever.
  • Move to the left and click the hidden objects area.

 

Chapter-5-19A-H-O-3

  • Find the items.
  • Collect 1 /2 soldiers.

 

Chapter-5-20-Dress-Pattern

  • Place the dress pattern down; collect and lay the dress pieces onto it.
  • Collect the dress work piece.
  • Zoom into the screen to trigger a mini game.
  • Solve the game by assembling the screen pattern correctly.

 

Chapter-5-21-Window

  • Zoom into the window.
  • Place the spoke into the latch; collect 2 /2 soldiers.
  • Collect the 8 sheets.
  • Move down once.

 

Chapter-5-22-Soldiers

  • Insert the soldiers to trigger a mini game.
  • Solve the game by conquering the continents using the bigger armies.
  • Collect the continents.
  • Move down once.

 

Chapter-5-23-Continents

  • Insert the continents into the globe to trigger a mini game.
  • Solve the game by assembling the continents correctly.
  • Collect the bullet and insert it into the gun; receive the gun.
  • Move ahead and go to the left.

 

Chapter-5-24-Sheets

  • Select the sheets to climb out of the window.
  • Move ahead.

 

Chapter-5-25-Gun

  • Zoom into Alessandro.
  • Shoot the gun toward the statue.
  • Cut and collect 2 /2 branches using the shears.
  • Collect the bowl.
  • Cut and collect the grass using the shears.

 

Chapter-5-26-Needle

  • Collect the needle and the bone.
  • Give the goat the grass and collect the saddle.
  • Click the goat to acquire the milk.
  • Move down once.

 

Chapter-5-27-Valve

  • Attach the valve and click both valves.
  • Select the bowl to collect the warm water.
  • Move to the Loft.

 

Chapter-5-28-Dress

  • Lay the dress work piece, the spool of thread and the needle onto the sewing machine; zoom in to trigger a mini game.
  • Solve the game by sewing the dress over the blue lines and not repeating the lines.
  • Collect the dress.
  • Move down once.

 

Chapter-5-29-Warm-Water

  • Select the warm water to pour onto the cactus; collect the cactus flower.
  • Place the dress onto and collect the doll.
  • Move down once.

 

Chapter-5-30-Bone-2

  • Place the bone down.
  • Read the note; receive alive Marianna’s image.
  • Collect the pumpkin.
  • Move ahead and go to the left.

 

Chapter-5-31-Doll

  • Place the doll into the dollhouse.
  • A hidden objects area will trigger.

 

Chapter-5-32A-H-O-4

  • Find the items.
  • Collect the lens.
  • Move ahead.

 

Chapter-5-33-New

  • Speak to Froissart; receive the new victim.
  • Collect the cloth.
  • Attach the branches, the cloth and the pumpkin onto the pole.
  • Select the shears to create the face.
  • Click the hidden objects area.

 

Chapter-5-34A-H-O-5

  • Find the flowers.
  • Collect the poppy.
  • Move to the Loft.

 

Chapter-5-35-Cactus-Flower

  • Place the cactus flower, the milk and the poppy into the bowl and crush them using the pestle.
  • Collect the sedative potion.
  • Insert the lens to trigger a mini game.
  • Solve the game by locating a clear constellation.
  • Move down once.

 

Chapter-5-36-Sedative

  • Select the sedative potion to use on the snake; click it aside.
  • Receive the strangulation marks.
  • Collect the card.
  • Move upstairs.

 

Chapter-5-37-Card

  • Place the card onto the sewing machine and click the handle.
  • Collect the punch card.
  • Move to the Plains.

 

Chapter-5-38-Saddle

  • Click the card.
  • Place the saddle onto the lion.
  • Insert the punch card; click the button.