Mystery Trackers: Memories of Shadowfield: Chapter 4 The House

Our Mystery Trackers: Memories of Shadowfield Walkthrough is bursting with easy instructions & vibrant screen shots to help you solve this exciting hidden objects adventure!


Open

  • Collect the boat hook & the bird bath piece.
  • Select the boat hook to collect the tongs & stash shape.
  • Collect the birdbath piece.
  • Select the tongs to collect the birdbath piece.
  • Collect the rust remover & the letter M.
  • Collect the garage remote.
  • Remote mortar – insert the letter M to collect the birdbath pieces.
  • Insert the birdbath pieces – collect the key case & open it to trigger a mini game.
  • Solve the game by arranging the zodiac symbols correctly.
  • Solution : A – L –K – J – I – H – G – F – E – D – C – B – A – L –K – J – I – H – G – F – E – D – C – M
  • Collect the house key and insert it into the keyhole.
  • Move into the Front Hall.

 

 

 

Vial

  • Select the vial to use on the woman– collect the triangle symbol.
  • Collect the ballerina.
  • Collect the awl.
  • Insert the triangle symbol – collect the ballet dancer
  • Collect the handle.
  • Place the ballerina & the dancer.
  • Select the awl to collect the energy cell.
  • Move down once.

 

 

 

En

  • Place the energy cell into the garage remote.
  • Use the remote to trigger a hidden objects area.

 

 

 

05A

  • Find the items.
  • Collect the Clock piece.

 

 

 

Handle

  • Attach the handle – collect the clock hands.
  • Move to the Front Hall.

 

 

 

Clock

  • Attach the clock piece & hands – collect the Ann’s Room key and use it.
  • Move into Ann’s Room.

 

 

 

Ans

  • Answer the phone – collect the phone.
  • Collect the rectangle & the 2 stash shapes.
  • Select the box cutter – insert the stash shapes to trigger a mini game.
  • Solve the game by aligning the images correctly to the large buttons.
  • Collect the wing & figurine.
  • Move down once.

 

 

 

Rec

  • Insert the rectangle – click the drawer; collect Cook’s head.
  • Move down once.

 

 

 

Wing

  • Insert the wing- collect the figurine stand & key.
  • Move to the Front Hall.

 

 

 

Fi

  • Place the figurine stand and place the cooks head onto the figurine.
  • Collect the kitchen key & use it to enter the Kitchen.

 

 

 

Rust

  • Select the rust remover to collect the kitchen sign.
  • Insert the kitchen sign- collect the fork.
  • Select Elf to collect the star shape.
  • Move down once.

 

 

 

Star

  • Insert the star shape; collect the fridge code.
  • Move ahead once.

 

 

 

Music

  • Collect the music sheet.
  • Place the fridge code to trigger a mini game.
  • Solve the game by selecting the items in ABC order.
  • A hidden objects area will trigger.

 

 

 

15A

  • Find the items.
  • Collect the hamster food.
  • Move to Ann’s Room.

 

 

 

Ham

  • Place the hamster food – collect the key.
  • Place the keys & the music sheet – click the power button.
  • Collect the freedom symbol.
  • Move to the Kitchen.

 

 

 

Items

  • Click the items & insert the freedom symbol.
  • Collect the knob.
  • Move to the House.

 

 

 

Fork

  • Use the fork to collect the rope.
  • Move to Ann’s Room.

 

 

 

Knob

  • Place the knob & rope onto the window to trigger a mini game.
  • Solve the game by seamlessly connecting the points.