Midnight Mysteries: Ghostwriting: Chapter Four: Straight Up with and Oliver Twist

Rely on our Midnight Mysteries: Ghostwriting Walkthrough as you travel through space and time in an attempt to save some of our most beloved classic tales of literature from being rewritten. Our detailed gaming instructions, custom marked screenshots, and simple puzzle solutions will give you the edge you need to make sure this rewrite goes straight to the bottom of the trash bin in this thrilling hidden object adventure game!


Dagger

  • Select the dagger to collect the fish hook.
  • Move to the right.

 

Cart

  • Click the cart.
  • Click the statue to trigger a hidden objects area.

 

03A

  • Assemble the items and click the lever to move the statue.

 

Bird Key

  • Collect 1 /2 bird keys.
  • Collect the lock picks.
  • Select the raven to collect the gas lamp key.
  • Move down once.

 

Lockpoint

  • Select the lock picks to trigger a mini game.
  • Solve the game by selecting the correct key to open the lock.
  • Click the box to trigger a hidden objects area.

 

06A

 

06B

 

06C

 

06D

 

06E

 

06F


06G


06H

 

06I

 

06J

  • Find the items.
  • Collect the flint and steel.
  • Move to the right 2x’s.

 

Gas

  • Insert the gas lamp key and click it once.
  • Select the flint and steel to ignite it.
  • Click the hidden objects area.

 

08A

  • Click the cloth.
  • Find the items.
  • Collect the clinician’s handbook.
  • Move ahead.

 

Read

  • Read the note.
  • Click the hidden objects area.

 

10A

  • Find and correctly place the items.
  • Click the stones in ABC order.
  • Collect the key.

 

Key

  • Insert the key and click it once.
  • Move ahead.

 

Music Key

  • Select the dagger and collect the music box key.
  • Insert the music box key and click it to trigger a hidden objects area.

 

13A

  • Find the items.
  • Collect the locomotive.

 

Loco

  • Place the locomotive onto the track.
  • Enter the secret code correctly and click the handle.
  • Collect the scented handkerchief.
  • Click the blanket.
  • Move down 4x’s.

 

Handkerchief

  • Select the scented handkerchief to trigger a hidden objects area.

 

16A

  • Find the paired items.

 

Wooden Plate

  • Click the wooden plate.
  • Collect the crowbar.
  • Move down once.

 

Crowbar

  • Select the crowbar to collect 2 /2 bird keys.
  • Move to the Lair of Thieves.

 

Bird Keys

  • Insert the 2 bird keys; collect the 5 pound note and the carbide lamp.
  • Move down 4x’s.

 

Five

  • Select the five pound note to collect Eddie’s doll.
  • Collect the empty bottle.
  • Move to the left.

 

Flower

  • Collect the flower key using the fish hook.
  • Move to the Thieves’ Patio.

 

Flower Key

  • Insert the flower key.
  • Zoom into the bag to trigger a mini game.
  • Solve the game by clicking the number 2: 5x’s.
  • Collect the bandage, the antiseptic, the cotton and the herbal box.

 

Herbal Box

  • Click the herbal box and place the clinician’s book to trigger a mini game.
  • Solve the game by arranging the names correctly on the herbal box.
  • Collect the Arnica Montana.
  • Move down 3x’s and go to the left.

 

Heal

  • Select the clinician’s handbook, the cotton, the antiseptic, the Arnica Montana and the bandage to help the boy.
  • Collect the flower schematic.
  • Place the empty bottle beneath the tap and click it once; collect the bottle with water.
  • Move to the Lair of Thieves.

 

Schematic

  • Place the flower schematic to trigger a mini game.
  • Solve the game by setting the tiles correctly based on the diagram.
  • Collect the books and the calcium carbide.
  • Move to the London Underground.

 

Calcium

 

  • Select the calcium carbide, the bottle with water and flint and steel to use on the carbide lamp; collect the lit carbide lamp.
  • Move ahead.

 

lit

  • Select the lit carbide lamp to illuminate the darkness.
  • Give the boy the books; collect the doll mechanism.
  • Attach the doll mechanism onto Eddie’s doll; click the mechanism and collect the talking doll.

 

Talking Doll

  • Select the talking doll to use on the scene.
  • Click the book to enter the portal.