Grim Tales: The Wishes: Chapter 1: Wishes

Our Grim Tales The Wishes Walkthrough is the complete handbook to getting out of a tight spot when you're confronted with a dark evil that has caused your nephew to age at an alarming rate. With easy to understand instructions and tons of screenshots to guide you, you'll have no trouble combating the forces of evil and setting things to right before your nephew pays the ultimate price.


[gimg]/Grim-Tales-The-Wishes/images/02-chapter-1-front-door.jpg[/gimg][LIST] [item]Note the basement shutters to left that require a key to open. [/item] [item]Approach and examine the front door, then examine the lighted window to the left. [/item] [item]Place the COAT OF ARMS and the MAGNET in inventory. [/item] [item]Highlight the front door again and place the coat of arms on the lock, which will release the mechanism. [/item] [item]Enter the house.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/03-chapter-1-fireplace-room.jpg[/gimg][LIST] [item]Move through the archway and talk the young woman, Luisa. [/item] [item]Glance inside the PHOTO ALBUM, then take the LIGHTBULB. [/item] [item]Examine the room.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/04-chapter-1-Kitchen.jpg[/gimg][LIST] [item]Note the crack in the floor. [/item] [item]Examine it, and use the magnet from inventory to draw a KEY out. [/item] [item]Note the curtain to the left and draw it aside, revealing a staircase. [/item] [item]On one of the steps is a small container of GRAY PAINT. [/item] [item]Place it in inventory. [/item] [item]On the kitchen table is a container of GREEN PAINT. [/item] [item]Place this in inventory as well. [/item] [item]Return to the foyer.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/05-chapter-1-upstairs.jpg[/gimg][LIST] [item]Note the light fixture near the staircase that won’t work. [/item] [item]Insert the LIGHTBULB and turn the lamp on.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/06-chapter-1-Louisa-room.jpg[/gimg][LIST] [item]Go upstairs to Luisa’s room on the right. [/item] [item]Examine the basket in the foreground to highlight the game’s first HOS.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/07-chapter-1-louisa-HOA.jpg[/gimg][LIST] [item]Click on all the items circled in red. [/item] [item]Multiple actions marked in yellow involve placing the watch hands back in the timepiece, opening the ring case to acquire the coin and ring, and opening the envelope to access the postcard inside. [/item] [item]Give the kitten a little scratch under the chin to get it purring – just kidding! [/item] [item]Your reward at the end will be a container of RED PAINT.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/08-chapter-1-upstairs-foyer.jpg[/gimg][LIST] [item]Exit Louisa’s room and use the KEY in inventory on the door with the stop sign, then watch the ensuing scene. [/item] [item]Take a step back, and read the note that slides out under the door, together with a key. [/item] [item]Take the FIREBOX KEY, then go back downstairs and exit to the front of the house. [/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/09-chapter-1-Firebox.jpg[/gimg][LIST] [item]Use the FIREBOX KEY on the firebox lock, take the AXE inside, click on the cat to watch him snarl at you, then return back upstairs and use the AXE on the left door.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/10-chapter-1-Brandon-room.jpg[/gimg][LIST] [item]Examine the room, take the SCARF from the windowsill, and then look at the diary hidden underneath the pillow. [/item] [item]Return to the fireplace room.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/11-chapter-1-Fireplace-room.jpg[/gimg][LIST] [item]Read the note on the chair and take the FLINT. [/item] [item]Return to the kitchen.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/12-chapter-1-kitchen.jpg[/gimg][LIST] [item]Use the FLINT on the CANDLE to light it – take it with you. [/item] [item]Return to the fireplace room[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/13-chapter-1-fireplace-room.jpg[/gimg][LIST] [item]Use the CANDLE to examine underneath the single sofa chair. [/item] [item]Then move the cloth to take the BOWL OF MILK and the BULLET. [/item] [item]Zoom into the fireplace, and use the SCARF to pick up the SCOOP. [/item] [item]Return to the front of the house.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/14-chapter-1-Exterior.jpg[/gimg][LIST] [item]Glance at the firebox again and use the SCOOP to pick up a a quantity of SAND. [/item] [item]Give the bowl of milk to the hungry kitty and take FLUFFY along with you.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/15-chapter-1-fireplace-room.jpg[/gimg][LIST] [item]Zoom in to the fireplace and use the SAND to extinguish the fire. [/item] [item]Then pick up a piece of COAL. [/item] [item]Then go upstairs to Brandon’s room.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/16-chapter-1-Brandon-room.jpg[/gimg][LIST] [item]Zoom in on the puppet and use the COAL to draw a smile on its face. [/item] [item]You’ll be given a piece of STAINED GLASS. [/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/17-chapter-1-upstairs-foyer.jpg[/gimg][LIST] [item]Go back through the doorway to the upstairs foyer and use the STAINED GLASS on the trunk to the right to set up a puzzle.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/18-chapter-1-glass-puzzle.jpg[/gimg][LIST] [item]Using the red arrows to rotate the puzzle, assemble the pieces to create the finishes picture seen in the screenshot, which shows the last piece in position to be inserted. [/item] [item]Note that the edge pieces are a little deceptive when it comes to lining them up, as the frame they fit into actually overlaps the glass somewhat. [/item] [item]Also note the fact that the pieces are sitting in their exact orientation to fit into the frame, which makes it a little easier to figure where they go, especially if you start with the edge pieces. [/item] [item]When complete, take the proffered DOOR HANDLE, exit, and go to Brandon’s room.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/19-chapter-1-Closet.jpg[/gimg][LIST] [item]Place the DOOR HANDLE on the closet door and open it. [/item] [item]Enter in, push all the clothes and boxes aside to reveal a HOS.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/20-chapter-1-Closet-HOS.jpg[/gimg][LIST] [item]Acquire the pieces circled in red. [/item] [item]Those circled in yellow require the follow actions – complete the equation on the chalkboard to obtain the 5, glue the chipped piece back in place to take the cup, and open the purse to reveal the paper clip inside. [/item] [item]A KNIFE will be presented to you upon completion of the puzzle.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/21-chapter-1-Brandon-room.jpg[/gimg][LIST] [item]Exit the closet, use the KNIFE on the puppet, then look in the closet again. [/item] [item]The puppet will enter and reveal a door. [/item] [item]From there, return to Lousia’s room. [/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/22-chapter-1-Louisa-room.jpg[/gimg][LIST] [item]Straighten up the pictures, then use the KNIFE on the picture that falls to the floor. [/item] [item]Take the BEE. Return to Brandon’s room and place the BEE on the closet door to initiate a puzzle.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/23-chapter-1-Closet-puzzle.jpg[/gimg][LIST] [item]The object is to fill all the spaces on the board by moving the bee. [/item] [item]There are six directions in which the bee can be moved, using basic compass directions – East (E), West (W), Northeast (NE), Northwest (NW), Southeast (SE) and Southwest (SW). [/item] [item]Thus, to solve the puzzle, use the following directions – E, NW, W, NW, W, SW, SE, E, NW, NE, E, SW, W, SW, E, SW, E, SW, W, SE, E, SE, E.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/24-chapter-1-closet-doorway.jpg[/gimg][LIST] [item]Use FLUFFY to chase away the rats, then use the FLINT on the oil trough to light the way through the passage. [/item] [item]Note the PIPE WRENCH and take it, then return to the front of the house.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/25-chapter-1-exterior.jpg[/gimg][LIST] [item]Use the PIPE WRENCH to take the VALVE from the sprinkler, and then go to the kitchen.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/26-chapter-1-kitchen.jpg[/gimg][LIST] [item]Open the cabinet under the sink and extract the HOSE, using the PIPE WRENCH. [/item] [item]Then return to the secret passage in Brandon’s room.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/27-chapter-1-secret-passage.jpg[/gimg][LIST] [item]Take the VALVE, place it on the pipe, and turn. [/item] [item]Take the HOSE, attach it to the glass tube, and turn the tap. [/item] [item]Take the SWORD MEDALLION that appears, note the mace hanging from the ceiling for future reference, then return back to Luisa’s room.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/28-chapter-1-Louisa-room.jpg[/gimg][LIST] [item]On the shelf is a box. [/item] [item]Use the SWORD MADALLION to open it and retrieve the BALL inside. [/item] [item]Place on the BALL on box under the bed and open it, using the arrows to enter in the code 593. [/item] [item]Inside is a HANDGUN, which pairs up nicely to the BULLET in inventory. [/item] [item]You’re now ready for action! Return to the secret passage.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/29-chapter-1-secret-passage.jpg[/gimg][LIST] [item]Instead of a bad guy to shoot, you’ll need to use the LOADED GUN to shoot the mace. [/item] [item]Go further up the passage and note the scene that plays out. [/item] [item]Look at the tire, grab the BATTERY inside it after you’ve read the message, note where the beehive is for future reference, and move on to the shelter ahead.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/30-chapter-1-shelter.jpg[/gimg][LIST] [item]Zoom in on the note sitting on the seat to the right and take the HEXAGONAL WRENCH. [/item] [item]Then click on the opening ahead to initiate a HOS.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/31-chapter-1-shelter-HOS.jpg[/gimg][LIST] [item]Appropriate all the items circled in red. [/item] [item]Multiple movement objects include placing the blades back on a windmill and breaking open the bottle with a hammer to obtain the ship. [/item] [item]Your reward for completing the HOS is a LOCOMOTIVE. [/item] [item]Exit and move forward.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/32-chapter-1-Waterfall.jpg[/gimg][LIST] [item]Move toward the water’s edge and cut some BAMBOO with the KNIFE, then move back twice to the forest edge (where the tire is hanging) and use the BAMBOO on the beehive. [/item] [item]Finally, use good old FLUFFY to retrieve the LADDER, allowing you access to the treehouse.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/33-chapter-1-treehouse.jpg[/gimg][LIST] [item]Zoom in on the note and take the PAINTBRUSH and the FUNNEL. [/item] [item]Pick up the TONGS lying next to the broken door. [/item] [item]Finish off by taking a close look at the rocking horse, which will initiate the next HOS.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/34-chapter-1-rocking-horse-HOS.jpg[/gimg][LIST] [item]Pick up the items circled in red. [/item] [item]Multiple-move items include using the corkscrew to obtain the cork, finding a clown inside a box, and using a crowbar to pull the required nail from the rocking horse. [/item] [item]Your prize for all the effort? A GAS CAN. [/item] [item]Exit and proceed to the swamp.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/35-chapter-1-swamp.jpg[/gimg][LIST] [item]On a nearby log is the CHAIN for the chainsaw. [/item] [item]Use the TONGS to retrieve it.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/36-chapter-1-thicket.jpg[/gimg][LIST] [item]Remove the cap on the chainsaw’s gas tank, and use the FUNNEL to fill it up from the GAS CAN. [/item] [item]Then turn the WRENCH twice on the chainsaw to fix the CHAIN in place. [/item] [item]Take the completed CHAINSAW and use it on the tree further ahead. [/item] [item]Once out of the way, you can then approach the house by the swamp.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/37-chapter-1-swamp-house.jpg[/gimg][LIST] [item]Glance at the window, then use the FLINT to set fire to the pile of leaves. [/item] [item]Proceed to the swamp house.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/38-chapter-1-swamp-house-living-room.jpg[/gimg][LIST] [item]Look at the note on the floor by the table. [/item] [item]Examine the counter on the left to initiate a HOS.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/39-chapter-1-swamp-house-HOS.jpg[/gimg][LIST] [item]Take the items circled in red. [/item] [item]The multi-move item involved using the knife to cut a slice of lemon, place it in the mug, and fill the mug up with hot water from the nearby tap – presto, a cup of tea! [/item] [item]Completing the scene will reward you with a CROWN. [/item] [item]Exit, and fast track via the map back to the fireplace room.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/40-chapter-1-fireplace-room.jpg[/gimg][LIST] [item]Time to play trains. [/item] [item]Put the LOCOMOTIVE on the train track, connect the BATTERY to the control panel, set the power level to maximum, and flip the switch on. [/item] [item]The train will proceed round the track, behind the fireplace, and push a SUN MEDALLION out that’s blocking the tunnel exit. [/item] [item]Exit and proceed to the shelter.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/41-chapter-1-shelter.jpg[/gimg][LIST] [item]Zoom in on the children’s book and place the 3 containers of PAINT, the PAINTBRUSH and the CROWN on the scene to initiate a puzzle.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/42-chapter-1-book-puzzle.jpg[/gimg][LIST] [item]Use the paints to complete the scene from the book, noting the accompanying screenshot for guidance regarding colors and placement. [/item] [item]Step 1 involves the painting, which only involves five steps – see screenshot. [/item] [item]Next pull the two tabs, which will open the cottage door and release the leaf in front of the ogre – both actions will reveal two additional gnomes. [/item] [item]Part three involves having all the movable figures in their correct place – see screenshot. [/item] [item]On completion, take the CHILD’S DRAWING and go to the demon’s living room. [/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/43-chapter-1-living-room.jpg[/gimg][LIST] [item]Note the picture frames on the wall and place the SUN MEDALLION on the framed picture of the young boy to initiate the next puzzle.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/44-chapter-1-picture-puzzle.jpg[/gimg][LIST] [item]The aim of the puzzle is to orientate the picture and outer rings of the frame to their correct positions. [/item] [item]Starting from the picture itself, number the four pieces accordingly – P for the picture, R1 for the inner ring, R2 for the middle ring, and 3 for the outer ring. [/item] [item]To solve the puzzle move the items in the following order – R3x3, R1x7, R3x9, R1x3, R2x3, R3x5, Px5. [/item] [item]Completing the puzzle successfully will produce some PUZZLE BLOCKS in inventory. [/item] [item]Exit and proceed to Brandon’s room.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/45-chapter-1-Brandon-room.jpg[/gimg][LIST] [item]Note the highlighted section of carpet in the foreground. [/item] [item]Roll the carpet back and place the PUZZLE BLOCKS on the area to initiate a puzzle.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/46-chapter-1-Puzzle-blocks.jpg[/gimg][LIST] [item]The aim is to remove all the blocks by placing matching cubes next to each other, which eliminates them. [/item] [item]There are three levels presented – [/item] [/LIST][NUMBERED] [item]Level 1 - The trick to the first frame are the three purple cubes. Drop the lowest one between the two brown cubes. Drop the highest one to the spot where the previous one was. Next, drop the purple cube sitting on top of the green cube down on to the first purple cube – all three purple cubes should now disappear. The rest are easy to eliminate, starting with the brown cubes, then the green, and finally the aquamarine. See the screenshot for guidance.[/item] [item]Level 2 – The key to solving this puzzle is straightforward – there’s five of each color, so at some point with each color, you have to eliminate three at one time. Getting rid of the last two is then dead easy. To make three disappear at the same time, drop two to the very bottom, making sure that they don’t touch each other, and line them up so that one sits directly underneath a wooden block that still has a cube of the same color sitting above it. The other colored cube will be set up underneath a neighboring wooden block, leaving a gap directly between the two for the other colored cube to fall into, making three in a row – the instant you drop the third cube into place, all three will disappear. Then it’s simply a case of dropping the remaining two cubes to the bottom and sliding them next to each other. The principle is exactly the same for the brown cubes. [/item] [item]Level 3 – The key to the third level are the brown blocks, which are odd in number. This means that three have to be eliminated at the same time. The other colors, being even, can be eliminated pair by pair until they’re gone. The way to get the ball rolling is to move the two top brown cubes towards the centre until they each sit either side and above of the brown cube in the middle of the row second from top. Then move one of the two top cubes so that it sits on top of the brown one, meaning all three will be touching – all three should disappear. Once done it simple becomes a case of eliminating the remainder by pairs, taking care not to let another color get trapped between two others, especially along the bottom. [/item] [/NUMBERED][LIST] [item]Once complete, take the proffered QUILL and return to the living room. [/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/47-chapter-1-children-frame.jpg[/gimg][LIST] [item]Take CHILD’S DRAWING from inventory and place it in the appropriate frame on the wall, then use the QUILL on it. [/item] [item]Watch the clip as it whisks you away to the next section of the adventure. [/item] [/LIST]