Fear for Sale: Endless Voyage: Chapter Two: Evidence

Refer to our Fear for Sale Endless Voyage Walkthrough to help you uncover the mystery of the cursed luxury liner that is trapped in time. Our custom marked screen shots, mini game and hidden objects solutions along with easy to follow step by step instructions will guide you through the seas of mystery as you remove the curse and escape this ghostly liner with your life! Have fun using this guide to help you through this stimulating adventure on the sea hidden objects game!


Suit

Suit

  • Click the suit and the sheet music.
  • Collect the part of piano roll and the white paint.
  • Use the screwdriver to remove the screws; collect the hammer.
  • Click the chest.
  • Find the missing pieces.
  • Collect the chest.
  • Move down once.

 

Hammer

  • Select the hammer to smash the lock.
  • Click the door; collect the damaged net.
  • Move down once.

 

Palette

  • Select the palette and place the blue, white and brown paint onto it along with the brush.
  • Place the paint set near the framed canvas; paint the water blue, the sails white and the ship brown.
  • Click the canvas 2x’s; collect the Grace figure.
  • Move down once.

 

Damaged

  • Click the damaged net 2x’s and place the net.
  • Select the net and use it 2x’s to collect the sack.
  • Click the sack and collect the golden note.
  • Click the hidden objects area.

 

H-O-1

  • Find the items and click the fragments beneath them.
  • Collect the broken flashlight.
  • Move to Dylan’s Cabin.

 

Grace Fig

  • Insert the Grace figure and click the violin case.
  • Insert the silver and gold notes.
  • Collect the note, the film and the box of cartridges.
  • Click the broken flashlight and insert the light bulb and the battery.
  • Click the briefcase and insert the flashlight; click it on.
  • Zoom in to trigger a mini game.
  • Solve the game by finding the matching halves.
  • Collect the package.
  • Move down 2x’s.

 

Package

  • Click the package 3x’s.
  • Collect the gun case.
  • Speak to the Captain; give him the gun case.
  • Move to the Storage Room.

 

Roll

  • Click the part of piano roll and place the other part of piano roll.
  • Restore the piano roll.
  • Attempt to collect the watch; collect the hairpin.
  • Attach the piano roll and collect the reel of tape.
  • Click the curtain.
  • Place the film onto the film scanner and place the paper into the tray beneath.
  • Click the light on the wall, then the button on the scanner.
  • Pour the developer into the other tray and transfer the paper into the other tray.
  • Select the clip to dry and collect the photo.
  • Collect the wrench.
  • Move down once and click the hidden objects area.

 

H-O-2

H-O-2

  • Find the items.
  • Collect the tweezers.

 

Wrench

  • Select the wrench to remove the bolts.
  • Collect the oil.
  • Move to the Storage Room.

 

Oil

Oil

Oil

  • Select the oil and tweezers to collect the cartridge.
  • Click the box of cartridges and insert all of the cartridges; collect the proof.
  • Speak to the Captain and give him the proof.
  • Zoom down and find the masks.
  • Insert and click the hairpin to open the door lock.
  • Move down once.

 

Capt

  • Speak to the Captain and collect the Captain’s key.
  • Move ahead to the Observation Deck.

 

Capt Key

  • Insert and click the Captain’s key.
  • Move ahead.

 

Reel

  • Attach the reel of tape.
  • Collect the rotary phone dial.
  • Move to the Storage Room.

 

Chest Again

  • Click the chest 2x’s; collect the phone mouthpiece.
  • Attach the phone mouthpiece and the rotary dial onto the phone.
  • Click the receiver; collect the astrolabe.
  • Move to the Captain’s Quarters.

 

Astrolabe

  • Click the box and place the astrolabe; collect the dial.
  • Place the dial onto the T.V. to trigger a mini game.
  • Solve the game by
  • Use the following solution to solve: 1 – 2 – 3 – 4 – 5 – 1 – 4
  • Collect the box handle.
  • Move down 2x’s.

 

Handle

  • Attach and click the box handle.
  • Collect the spring.
  • Move to the Captain’s Quarters.

 

Spring

  • Insert the spring.