Death and Betrayal in Romania: A Dana Knightstone Novel: Chapter Five: Feast

Our Death and Betrayal in Romania: A Dana Knightstone Novel Walkthrough will be a valuable guide as you wander the halls of an abandoned castle in the Alps of Romania. Trust our detailed instructions, our custom marked screenshots, and our simple puzzle solutions to discover the secrets of this ancient castle and escape the grasp of its ghostly resident.


5

  • Insert the ouroboros.
  • Move into the Apothecary.

 

Chapter-5-02A-Board-Game

 

Chapter-5-02B-Board-Game

  • Zoom into the board to trigger a mini game.
  • Find and collect the board pieces.
  • Then, adjust the tile pieces based on the clue to solve the game.

 

Chapter-5-03-Crude

  • Collect the crude microscope.
  • Select Lucian’s dagger to attempt to open the drawer; receive the blade handle.
  • Move to the Maze Center.

 

Chapter-5-04-Blade-Handle

  • Attach the blade handle; receive the chisel.
  • Move to the Apothecary.

 

Chapter-5-05-Chisel

  • Select the chisel to open the drawer.
  • Examine the Apothecary’s journal and click it 3x’s.
  • Collect the planet and insert it into the slot.
  • Click the cabinet and zoom inside to trigger a mini game.
  • Solve the game by arranging the bottles based on the clues on their labels.

 

Chapter-5-06A-Journal

 

Chapter-5-06B-Journal

  • Place the apothecary’s journal to trigger a mini game.
  • Solve the game by matching the bottles and the labels as shown in the book.
  • Another mini game will trigger.
  • Solve this game by eliminating the formulas based on the clues.
  • Collect the reapers touch.

 

Chapter-5-07-Reaper’s-Touch

  • Click the reaper’s touch 2x’s; click the note.
  • Click the bookcase to trigger a mini game.
  • Solve the game by adjusting the tiles to reflect the image depicted on the clue.
  • Click the package; collect the lion emblem.

 

Chapter-5-08-Pouch

  • Speak to Lucian.
  • Collect the velvet pouch and click it 2x’s.
  • Collect the blue, green and red lion gems.

 

Chapter-5-09-Lion-A

  • Select Bandit to collect the lion emblem.
  • Move to the Maze Center.

 

Chapter-5-10-Lion-B

  • Select Bandit to collect the lion emblem.
  • Move to the Cliff.

 

Chapter-5-11-Lion-C

  • Select Bandit to collect the lion emblem.
  • Move to the Main Courtyard.

 

Chapter-5-12-Lion-Note

  • Insert the lion emblems; receive the lion head note.
  • Move to the Castle Hallway.

 

Chapter-5-13-Lion-Head-Note

  • Collect the trinket.
  • Place the lion head note to trigger a mini game.
  • Solve the game by adjusting the dial as shown on the diagram right to the green lion- left to the red lion and right to the blue lion.
  • Collect the blank sheet.
  • Collect 1 /3 knight figurines.
  • Move up the stairs to the Art Gallery.

 

Chapter-5-15-Trinket

  • Collect the trinket.
  • Collect the hidden objects area.

 

Chapter-5-16A-H-O-1

  • Find the items.
  • Click the rug; collect the shoes.
  • Click the rugs; collect the Vlad Tepes.
  • Click the rugs; collect the knight.
  • Collect 2 /3 knight figurines.

 

Chapter-5-17-Handle

  • Collect the handle.
  • Click the painting; collect the torn painting.
  • Move down once.

 

Chapter-5-18-Lacquer

  • Collect the lacquer varnish.
  • Attach the handle and click it once.
  • Click the items 2x’s; collect 3 /3 knight figurines and 2 /2 gauntlets.
  • Move to the Armory.

 

Chapter-5-19-Knight-Game

  • Insert the knight figurines to trigger a mini game.
  • Solve the game by arranging the tokens correctly.
  • Collect the soldier’s token.
  • Insert the soldier’s token; collect the brick and the greaves.
  • Move down once.

 

Chapter-5-20-Brick

  • Select the brick to use on the breast plate 3x’s.
  • Collect the breast plate.
  • Collect the screwdriver.
  • Move to the Art Gallery.

 

Chapter-5-21-Glass

  • Select the brick to smash the glass; collect 6 /6 trinkets and the helmet.
  • Move to the Armory.

 

Chapter-5-22-Torn-Painting

  • Place the torn painting, the gauntlets, the breast plates, the greaves and the helmet to trigger a mini game.
  • Solve the game by arranging the armor correctly.
  • Collect the book token.
  • Move to the Castle Hallway.

 

Chapter-5-23-Book

  • Insert the book token.
  • Move into the Reading Room.

 

Chapter-5-24-Book-Game

  • Click the bookcase to trigger a mini game.
  • Solve the game by clicking the tokens in the correct sequence.
  • Collect the Alexandra figurine.
  • Move to the Cliff.

 

Chapter-5-25-Alexandria

  • Insert the Alexandra figurine; collect the sword key and place it into the lock.
  • Collect the candle.
  • Move to the Reading Room.

 

Chapter-5-26-Fire

  • Collect the fire striker.
  • Click the lamp, insert the candle and light it using the fire striker.
  • Insert the blank sheet and collect the mysterious note.
  • Move down once.

Chapter-5-27-Trink

  • Insert the trinkets down to trigger a hidden objects area.

 

Chapter-5-28A-H-O-2

  • Place the items correctly.
  • Move to the Great Hall.

 

Chapter-5-29-Knob

  • Collect 1 /3 colored knobs.
  • Use the screwdriver to remove the cover; collect the metal shrapnel.
  • Move down once.

 

Chapter-5-30-Shrapnel

  • Select the metal shrapnel to open the box and zoom in to trigger a mini game.
  • Find and collect the fuses to solve the game.
  • Move to the Great Hall.

 

Chapter-5-31-Fuse

  • Insert the fuses to trigger a mini game.
  • Solve the game by aligning the fuses to create a continuous circuit.
  • Collect 2 /3 colored knobs.
  • Wrap the metal shrapnel in the rag; receive the improvised knife.

 

Chapter-5-32-Imp

  • Use the improvised knife to cut down the sandbag.
  • Collect 3 /3 colored knobs.
  • Move to the Art Gallery.

 

Chapter-5-33-Colored-Knobs

  • Attach the colored knobs.
  • Collect the brush and the solvent.
  • Move to the Great Hall.

 

Chapter-5-34-Paint-Game

  • Place the brush, the solvent and the lacquer varnish down to trigger a mini game.
  • Solve the game by restoring the image.

 

Chapter-5-35-Music-Note

  • Speak to Lucian; collect the music notes.
  • Collect 1 /2 dove insets.
  • Move to the Reading Room.

 

Chapter-5-36-Piano-Keys

  • Insert the music notes.
  • Arrange the music notes correctly.
  • Collect the piano keys.
  • Move to the Great Hall.

 

Chapter-5-37-Piano-Game

  • Place the piano keys to trigger a mini game.
  • Solve the game by clicking the keys in the correct sequence.
  • Collect 2 /2 dove insets.
  • Move down once.

 

Chapter-5-38-Dove

  • Insert the dove insets; collect the invitation letter and give it to Lucian.
  • Speak to Lucian.

 

Chapter-5-39-Sheet-Music

  • Collect 1 /2 sheets of music and the flute.
  • Click the table to trigger a mini game.
  • Solve the game by finding the pieces of 1 /5 dance figurines.

 

Chapter-5-40-Dance

  • Collect 2 /5 dance figurines and give the musician the flute.
  • Collect the bow.
  • Collect 3/ 5 dance figurines and place the bow with the violin.
  • Collect the violin.
  • Collect 4 /5 dance figurines and give the violin to the musician.
  • Collect the clock key and place it into the clock; collect 2 /2 sheet music sheets.

 

Chapter-5-41-Sheet-Music

  • Place the sheet music onto the stand; collect 5 /5 dance figurines.
  • Place the dance figurines into the clock to trigger a mini game.
  • Solve the game by arranging the dials correctly.
  • Collect the strings.

 

Chapter-5-42-Strings

  • Place the strings onto the lute; collect the lute and give it to the musician.
  • Collect the opera glasses and give them to the noblewoman; collect Nicolae’s goblet and give it to Nicolae.
  • Collect the dining emblem.
  • Speak to Nicolae.
  • Move to the Great Hall.

 

Chapter-5-43-Speak

  • Speak to Nicolae.
  • Collect the silver fork; insert the dining emblem.
  • Move into the Dining Room.