Dark Tales: Edgar Allan Poe's The Mystery of Marie Roget: Chapter Six: Lola

Our Dark Tales: Edgar Allan Poe's The Mystery Of Marie Roget Walkthrough will provide the detailed intel you'll need to solve this latest case in the Dark Tales series. When you and Dupin seem to be at a loss at what to do next, trust in our detailed screenshots, our step-by-step game instructions, and our simple puzzle solutions to bail you out of any hairy situation as you play this exciting hidden object adventure game!


Feather

  • Insert the feather.
  • Adjust the feathers on the left to match the ones on the right.
  • Collect 3 /3 rays.
  • Click the lever; collect 2 /3 scales.
  • Move down once.

 

Rays

  • Insert and click the rays.
  • Collect the suitcase button and 3 /3 scales.
  • Move to the left.

 

Suitcase Button

  • Attach the suitcase button and click the buttons in order.
  • Click the cloth open; collect the musket and the black cloth.
  • Place the scales, and then place the black cloth.
  • Select the chalk to create the cloth with symbols.
  • Select the handkerchief to use on the dirt.
  • Click the tile and click the vines.
  • Hang the cloth with symbols to trigger a mini game.
  • Solve the game by clicking the tiles based on the symbols.
  • Move ahead.

 

Jug

  • Collect the jug.
  • Move to the left.

 

Pick Handle

  • Collect the pick handle.
  • Select the matches to light and collect the lantern.
  • Click the bag open.
  • Collect the army manual, the wad and the weight.
  • Select the jug to collect water.
  • Move down once.

 

Weight

  • Place the weight to trigger a mini game.
  • Distribute the weight correctly to solve.
  • Collect the horn and book; place the book into the box and collect the ruler.
  • Move to the left.

 

Ruler

  • Click the wood and use the ruler to pry the box open; collect the tin soldier.
  • Attach the horn and collect the ramrod.
  • Move down once.

 

Army

  • Place the army manual down along with the water jug and the musket.
  • Select the matches light the fire and the powder to fill the musket.
  • Place the tin soldiers into the melting pot.
  • Open and fill the mold.
  • Place it into the water.
  • Select the ramrod to pack the musket.
  • Select the wad and place it into the musket followed by the ramrod again.
  • Click the mold.
  • Place the bullets into the musket.
  • Shoot the loaded musket toward the bag.
  • Attach the pick handle and strike it with the rock.
  • Click the bag; collect the coin and pick.
  • Move to the left.

 

Pick 2

  • Select the pick and use it 2x’s to clear the rock blockage.
  • Move ahead.

 

Lantern Again

  • Select the lantern to illuminate the scene.
  • Select the musket to shoot the bag.

 

Miner

  • Collect the miner.
  • Click the vines.
  • Select the coin to remove the screws.
  • Collect Lola’s marker.
  • Move down 2x’s.

 

Miner Brush

  • Place the miner into the bag.
  • Collect the brush and the solvent.
  • Place Lola’s marker onto the table; select the sandpaper to sand the marker.
  • Click the cover.
  • Click the photo and place it into the marker.
  • Select the sandpaper to remove the name; collect the grave marker.
  • Move left and ahead once.

 

Solvent

  • Select the solvent and the brush to collect the gold paint.
  • Move down 2x’s.

 

Grave

  • Place the grave marker onto the table.
  • Place the letters onto the grid.
  • Select the gold paint to use on the letters.
  • Click the grid; collect Marie’s marker.
  • Move to the left and ahead once.

 

Marie Marker

  • Place Marie’s marker and use the coin and screws to secure it.
  • Collect the angel and place it into the gravestone.
  • Collect the pendant with letter and the key.
  • Click the leaves; repair the boat and collect the Charon’s boat.
  • Place the Charon’s boat to trigger a mini game.
  • Solve the game by filling the boat correctly.
  • Use the following solution to solve: 1 dead – go – 2 living – go – 1 living – go - 1 dead – go – 2 living – go – 1 dead – go
  • Move ahead and down once.

 

Key 3

  • Insert and click the key.
  • Move into the Boulangerie.

 

Hatch Again

  • Click the hatch.
  • Collect the note.
  • Collect the hat and place it onto the baker.
  • Click the pastry pairs and collect the pretzel.
  • Click the puzzle pieces; collect the cupcake decoration.

 

Pretzel

  • Place the pretzel onto the wheel and collect 1 /2 cake pieces
  • Place the cupcake decoration into the groove.
  • Click the hidden objects area.

 

Ho1

HO1

  • Place the items correctly.
  • Collect 2 /2 cake pieces.

 

Cake

  • Place the cake pieces into the cake to trigger a mini game.
  • Solve the game by arranging the icing correctly on the cake slices.
  • Use the following solution to solve: 1 – 1 – 3 – 3 – 5 – 5 – 7 – 7
  • Collect the key and insert it into the keyhole.
  • Click the keys in numerical order.
  • Move ahead.

 

Madame Rochet

  • Give the pendant with letter to Madame Rochet.
  • Congratulations! You have successfully completed the main game of Dark Tales: Edgar Allan Poe The Mystery of Marie Roget