Chimeras: The Signs of Prophecy: Chapter 3 More About the Wanderer

Our Chimera: The Signs of Prophecy Walkthrough is available to assist you in this paranormal adventure of intrigue! Loaded with tips and information to help you solve this caper our guide will also show you what to do and when to do it with our colorful screen shots! We hope you enjoy your journey into this mystic experience of Chimera: The Signs of Prophecy.


Boy

  • Speak to the boy and receive the barrel organ wheel.
  • Select the wanderer’s sign to collect the barrel organ wheel and the cone.
  • Collect the rope, the hiding place part and the hook.
  • Attach the hook onto the rope.
  • Move to the Street.

 

 

Rope

  • Toss the rope with hook to collect the ring.
  • Place the 2 rings to trigger a mini game.
  • Solve the game by entering the correct code: 5-9-2
  • Collect the barrel organ wheel.
  • Move to the area Near the Clock Tower.

 

 

Barrel

  • Attach the barrel organ wheels to trigger a mini game.
  • Solve the game by aligning the barrels correctly.
  • Collect the brotherhood seal and insert it into the purse; collect the mansion key.
  • Move to the area Outside House.

 

 

Mansion

  • Insert the mansion key to trigger a hidden objects area.

 

 

H-1

  • Find the items.
  • Collect Max’s suitcase.

 

 

Suitcase

  • Click Max’s suitcase; collect the architects set.
  • Click the book open; collect the money.
  • Move to the area Near Clock Tower.

 

 

Money

  • Give the money to the boy; receive the spade.
  • Select the architect’s set to collect the heart shaped figurine.
  • Move to the area Near Police Station.

 

 

Spade

  • Select the spade to collect the statuette.
  • Move ahead once.

 

 

Statuette

  • Place the statuette.
  • Collect the screwdriver and the screws.
  • Move down once.

 

 

Screwdriver

  • Select the screwdriver to collect the machine part.
  • Move to the Street.

 

 

Mach

  • Select the screwdriver to collect the machine parts.
  • Move to the area Near Clock Tower.

 

 

Part

  • Insert the machine parts and the heart shaped figurine to trigger a mini game.
  • Solve the game by clicking the discs in the correct sequence.
  • Use the following solution: C – A – B x 2 - D
  • Move ahead once.

 

 

Wander

  • Speak to the Wanderer.
  • Speak to Wolfgang.
  • Collect the secret sign.
  • Collect the brush and insert the sign.
  • Collect the figurine and the cone.
  • Click the cloth twice and insert figurine.
  • Click the newspaper; collect the nutcracker.
  • Collect the wind up key.
  • Place the cones into the clock and insert the wind up key.
  • Collect the hiding place part and insert it to trigger a mini game.
  • Solve the game by assembling the image correctly.
  • Click the hidden objects area.

 

 

H-2

H-2

  • Find the items.
  • Collect the Wanderer’s notes and give them to the man.
  • Collect the policeman’s key and move to the Police Station.

 

 

Pol

  • Insert the policeman’s key; zoom into the photo.
  • Collect the golden ring and the tool key and insert it into the lock.
  • Collect and attach the door handle and screws; use the screwdriver to secure it.
  • Click the door and speak to Walter; receive the Temple address.
  • Move to the area Near Temple.

 

 

Stone

  • Collect the stone circle and the barn key; insert it into the lock.
  • Collect the tool key, lion key and the candle.
  • Move to the Police Station.

 

 

Tool

  • Insert the tool key; collect the wrench and use it to collect the golden ring.
  • Move to the area Near Temple.

 

 

Lion

  • Insert the lion key; collect the organ grinder figurine and insert it into the groove.
  • Collect the tool key.
  • Move to the Police Station.

 

 

Chisel

  • Insert the tool key; collect the chisel.
  • Move to the Clock Tower.

 

 

Gold

  • Select the chisel to collect the golden ring.
  • Move to the area Near Temple.

 

 


Golden

  • Insert the 3 golden rings to trigger a mini game.
  • Solve the game by aligning the rings correctly.
  • Collect the scythe and use it to collect the skull and the Wanderer’s symbol.
  • Move to the Clock Tower.

 

 

Sym

  • Click the book and insert the Wanderer’s symbol.
  • Collect the clock hands and place them onto the clock; collect and hang the scale pan.
  • Collect the skull.
  • Move to the area Near Temple.

 

 

Skulls

  • Place the skulls; collect the stone circle.
  • Insert the 2 stone circles to trigger a mini game.
  • Solve the game by arranging the gems correctly.
  • Move into the Temple.