
- Use the KNIFE on the fishing net to free the propeller.
- Click on the hatch on the right to zoom in.
-
Click on the lock to zoom in and start a mini-game.

- The goal of the game is to rotate the cylinders so that the lines all match up.
- See the screenshot for the solution.
- Take the THREE-PRONGED-SPEAR.
-
Go back outside the boathouse.

- Click on the bench to zoom in.
- Use the THREE-PRONGED SPEAR on the spear gun.
- Take the SPEAR GUN.
-
Go back under the water.

- Click on the gate to zoom in.
- Use the SPEAR GUN on the lever.
- Go forward though the door.
-
Click on the sparkles to play the hidden object scene.

- Find the items on the list.
-
You will receive the PIPE WRENCH.

- Use the LADDER on the area where the stairs end.
-
Go forward up the stairs.

- Click on the desk to zoom in.
- Take the GLUE and zoom out.
- Click on the ladder to move it to the right.
-
Click on the top shelf to start a mini-game.

- The goal of the game is to move the red ball from one end to the other of the maze.
- See the screenshot for the final position of the red ball.
- Click on the open cabinet.
- Take the BRUSH.
-
Go back one screen.

- Click on the chest to zoom in.
-
This will start a mini-game.

- The goal of the game is to get the image underneath to match the top image.
-
Click on the bars and the circles under to top layer to change them up to match.

- Click on the chest to zoom in.
- Click on the box in the corner to open it and zoom in.
-
Take the COIN.

- Click to zoom in on the rope on the right.
- Use the KNIFE to cut the rope.
- Click on the doll to zoom in.
- Take the PART OF THE PENDANT.
-
Go back one screen.

- Click on the propeller to zoom in.
- Use the PIPE WRENCH on the propeller.
- Take the PROPELLER.
- Use the BRUSH on the side of the boat to reveal the word BREEZE.
-
Go forward one screen and play the HOS.

- Find the items on the list.
- You will receive the WIRE CUTTERS.
-
Go back two screens.

- Click on the boat to zoom in.
- Click on the glove compartment to zoom in again.
- Enter the code BREEZE.
- Take the OILER from the glove compartment.
-
Go back one screen.

- Click on the valve on the right to zoom in.
- Use the OILER on the valve.
- Turn the valve.
-
Take the VALVE.

- Click on the phone to zoom in.
- Use the COIN on the phone.
- Click on the numbers to dial: 2, 3, 1, 9, 4
- Listen to the message.
- Take the SUN FIGURINE that falls out.
-
Go back one screen to the scarecrow.

- Click on the scarecrow to zoom in.
- Use the WIRE CUTTERS on the wires.
-
Go in the house and into the kitchen.

- Click on the vent to zoom in.
- Use the PROPELLER on the vent.
- A note will fly out.
-
Take the FUSE BOX SCHEMATIC.

- Click on the pipe below the sink.
- Use the PIPE WRENCH on the pipe.
- Take the GEAR.
-
Use the WIRE CUTTERS on the chains on the fridge.

- Click to open the fridge.
- Take the BUG SPRAY.
-
Go back outside to the scarecrow.

- Use the BUG SPRAY on the bugs.
- Click to zoom in on the half pendant.
- Use the PART OF THE PENDANT on the half.
- Take the ENGRAVED PENDANT.
-
Go into the shed.

- Click to zoom in on the fuse box.
-
Use the FUSE BOX SCHEMATIC on the ripped part.

- Click on the switch for the cellar.
-
Go to the cellar.

- Click on the pipe on the left to zoom in.
- Use the VALVE on the pipe.
- Click the valve to turn it.
- Click on the grate in the back to zoom in.
- Use the GEAR and click on the button.
- This will raise the dumbwaiter.
-
Go back under water and to the library.

- Click to move the ladder to the center shelf.
- Click to zoom in on the grate.
-
Use the SUN FIGURINE on the empty slot.

- Click on the microscope to zoom in.
- Use the ENGRAVED PENDANT on the microscope.
- Click to look at the pendant and see M.A.J. 73.
-
Return to the house.

- Click on the typewriter to zoom in.
- Type MAJ73.
- Note the code on the paper.
-
Go up the stairs.

- Click on the safe on the wall.
- Input the combination that you got from the paper on the typewriter on the top.
- Input MAJ73 on the bottom.
- Click to look inside the safe.
- Click on the book to read it.
- Take the FIGURINE PART.
- Grab the FILM REEL on the floor.
-
Go to the kitchen.

- Click on the dumbwaiter to zoom in.
- Use the FIGURINE PART on the figurine part that is lying in the dumbwaiter.
- Use the GLUE on the parts to fix it.
- Take the FIGURINE.
-
Return to the library room under water.

- Click on the ladder to move it to the left spot.
- Click on the top shelf to zoom in.
- Use the FIGURINE on the slot.
- Click on the lever.
-
The middle shelf will rotate.

- Click on the ladder to move it to the middle area.
- Click to zoom in on the shelf.
- Take the FAIRY GATE TALES book.
- Click back on the shelf.
- Read the newspaper and take the FILM REEL.
-
Go back to the shed.

- Click on the fuse box to zoom in.
- Click on the bottom left switch to shut off power to the upstairs attic.
-
Go to the house and go upstairs.

- Click on the projector to zoom in.
- Click on the red button.
- Watch the movie.
- Use both FILM REELS on the projector and press the red button to watch.
- One of the films will be of Mr. Dudley opening the door in the cellar.
-
Go to the cellar.

- Click on the back wall.
- Check your journal to see the pattern you need to form on the door in order to open it.
- Click on each of the red markers to place them in the correct position.
- Click on the door to open it.
- Enter the first Fairy tale.
