



- Collect the Arthur’s cell phone.
- Click the broken bottles to trigger a puzzle.
- Collect the pieces in the sequence shown to solve the puzzle.
- Collect the broken bottle.
- Move back 2 times.

- Click the bottle and collect the note.
- Click the rigging.
- Select the broken bottle or the sharp letter opener to collect the entangled key.
- Move to the lighthouse.

- Click the rock and collect the fishing line.
- The fishing gear will automatically be created.
- Move back 3 times.

- Click the tide pool.
- Select the fishing gear to collect the striped bass.
- Click the crab hole and place the striped bass into it
- Click the hole again and collect the plastic shovel.
- Move to the wharf and go into the tackle shop.

- Click the aquarium and place the plastic shovel into the dirt.
- Collect the wire brush.
- Move to the boathouse.

- Click the hull.
- Select the wire brush to clean off the barnacles.
- Notice the name of the boat.
- Move into the boathouse and move ahead 2 times and go to the cellar.

- Click the trunk.
- Insert Arthur’s cell phone onto the charger.
- Click the phone and enter the name of the boat.
- Click the numbers 8 – 3 – 7 – 2 to spell Vera.
- Collect the town hall key and the socket wrench.
- Move to the town hall.
