
- Zoom into the trumpet (yellow circle).
- Collect the boards (pink circles).
- Pick the pliers (green square); use them to collect the mouthpiece (green circle).
- Go to the archery range.

- Zoom into the pots (blue circle).
- Pick the pasta ladle and dryad sprout (green squares); use them on the pot.
- Collect the tile, the note and the powder (orange circle).
- Go to the dormitories.

- Zoom into the tree (blue circle).
- Pick the boards (orange square); place them on the tree.
- Zoom into the shutter (yellow circle); click it.
- Collect the rake (pink circle).
- Go to the horse trail.

- Zoom into the hobbyhorse (yellow circle).
- Pick the rake (green square); use it on the grass.
- Collect the teddy key (pink circle).
- Go to the dormitories.

- Zoom into the window (pink circle).
- Pick the teddy key (green square); use it on the lock.
- Go through the window and into the kid’s house.

- Zoom into the shelves (green circle).
- Collect the ice pick and the rocket (yellow circles).
- Zoom into the clock (pink circle).
- Collect the matches and the note (purple circles).
- Go toward the boy (orange circle).

- Zoom into the bed frames (green circle).
- Pick the bottle rocket (blue square) in the bottle.
- Pick the matches (yellow square) and use them on the bottle rocket.
- Go to Derrick’s bunk.

- Zoom into the cabinet; click to open to access a hidden object area (red rectangle).

- Find all the listed items (yellow circles).
- Collect the rubber mallet.

- Zoom into the pillow (blue circle).
- Collect the rubber band (yellow circle).
- Click the pillow (pink X).
- Click the book (green circle).
- Collect the note.
- Zoom into the table (orange circle).
- Collect the 2nd tile (purple circle).
- Go to the shower room.

- Zoom into the tiles (green circle).
- Pick the rubber mallet and the ice pick (purple squares); use them on the tiles.
- Click the compartment; collect the 3rd tile (yellow circle).
- Click the valve (aqua circle) to turn off the water.
- Zoom into the shower (orange circle); place the 3 tiles (yellow squares) into the slots.
- A puzzle will trigger.

- Arrange the tiles so that they are with their matching colored circles.
- For puzzle A solve as follows:
- Move all tiles straight down.
- For puzzle B solve as follows:
- Move tile 1 up.
- Move tile 2 up.
- Move tile 4 up.
- Move tile 5 up and left.
- Move tile 6 up and left.
- Move tile 3 left and up.
- For puzzle C solve as follows:
- Move tile 10 up.
- Move tile 8 left.
- Move tile 11 right then up then left.
- Move tile 9 right then up then left.
- For puzzle D solve as follows:
- Move tile 13 up and right.
- Move tile 14 left then up then right.
- Move tile 15 up and right.
- Move tile 12 left and up.
- For puzzle E solve as follows:
- Move tile 19 up then right and up again.
- Move tile 16 down then right then up.
- Move tile 18 down then right.
- Move tile 21 up then left then down.
- Move tile 20 left then up then left then down.
- Collect the squirt gun.
- Go to the kids bunk.

- Zoom into the shelves (orange circle).
- Pick the squirt gun (blue square); use it to collect the sling shot.
- Go to the shower room.

- Zoom into the lights (green circle).
- Pick the slingshot (orange square); use it to collect the blue soldier.
- Go to Derrick’s bunk.

- Zoom into the shelves to access the hidden objects area (red rectangle).

- Find the listed items (yellow circles).
- Collect the crank.
- Go to the stage.

- Zoom into the pole (green circle).
- Pick the crank (yellow square); use it on the winch.
- Collect the red soldier (orange circle).
- Go to Derrick’s bunk.

- Zoom into the table (orange circle).
- Pick the blue and red soldiers (green squares); place them into the slots.
- Collect the apple piece and the bow and arrow (pink circles).
- Go to the archery range.

- Zoom into the gate (blue circle).
- Collect the note (green circle).
- Zoom into the targets (yellow circle).
- Pick the bow and arrow (orange square) use them on the targets to trigger a puzzle.

- Shoot the targets until the row is full of stars.
- Collect the clock winder.
- Go to the dormitories and up to the bunks.

- Zoom into the clock (blue circle).
- Pick the mechanical bird (green square); place it into the nest.
- Pick the clock winder (orange square); place it into the hole.
- Set the clock to noon per the note.
- Collect the key (yellow circle).
- Go to the archery range.

- Zoom into the gate (purple circle).
- Pick the key (green square) and use it to open the lock.
- Go through the gate and into the art house.
