
- Click the panel on the mailbox; click the button.
- Read the letter and the invitation.
- Collect the package.

- Collect the journal; collect 1 /2 chest dials beneath it.
- Click the blanket and collect the vanity case.
- Click the rope.

- Collect the picture and the glue behind it.
- Click the hook 3x’s; collect the vacuum hook.
- Click the vanity case; collect the picture and click the razor blade beneath it.
- Click the slash; collect the tweezers and use them to retrieve and read the letter.
- Attach the vacuum hook.
- Click the drawer; collect the letter.
- Click the items aside.
- Collect 2 /2 chest dials.

- Insert the 2 chest dials to trigger a mini game.
- Solve the game by clicking the dials so that the totals will match the amounts shown on the chest.
- Use the following solution to solve: A: 1 – 2 B: 3 – 4 C: 4 - 8
- Click the chest.
- Click the photo.
- Collect the insulating tape and use it on the wires.
- Collect the postcard.

- Place the postcard onto the map to trigger a mini game.
- Solve the game by plotting the coordinates correctly to get to Greystone.

- Click the man.
- Collect 1 /4 slides.
- Click the broom and collect the handle.
- Click the sign and the gum beneath it.
- Attach the handle and click it once to trigger a hidden objects area.


- Find the items.
- Select the part and place it onto the plane; collect the air plane.
- Click the scarf 2x’s; collect the loose thread.
- Click the poster of wine; collect the cork.
- Select the knife and use it to cut the pear; collect the sliced pear.
- Find the fragments.
- Enter the phone number shown.
- Collect the phone book.

- Zoom into the phone book; collect the phone cable.
- Click the phone book; find Jack Sanders.
- Click the phone cable 2x’s; receive the lasso and use it to collect the bone.
- Give the bone to the dog.
- Click the chain followed by the gate.
- Move to the left.

- Click the ice 2x’s.
- Click the icebreaker; collect the ornamental tile.
- Collect the map pieces.
- Use the glue to secure and collect the map.
- Collect 1 / 6 and 2 / 6 photos.

- Insert the ornamental tiles to trigger a mini game.
- Solve the game by arranging the tiles to match the ornament beneath them.

- Click the drapes; collect the door note.
- Move down 2x’s.

- Give Victor the door note.

- Select a conversation; be aware that the choices you make effect your level of karma which then changes the way the story unfolds.
- Move ahead.
