
- In the town clearing, zoom into the miner who is trying to destroy the bulldozer.
- He disappears soon after.

- Take the winch lying on the grate in front of the bulldozer.
- Zoom into and cut the barbed wire with the PLIERS, then take the GLASS CUTTER.
- Lower the ladder leading up to the second floor with the GRAPPLING HOOK.

- Zoom into the bulldozer.
- Place the three gems into the appropriate colored slots to open the lock and initiate a puzzle.
- To do so simply use the open space on the cog to move the gems around to their matching color.
- Once solved you’ll see the interior of the bulldozer and the need to fix some wiring before the machine can be operated.
- Once you solve the puzzle, zoom out of the bulldozer.
- Zoom into the door on the building at upper right.
- Cut the bottom corner of the window with the GLASS CUTTER to remove the glass.
- Open the door and proceed inside to the office.
- Initiate the sequence puzzle over the desk at the back of the room.

- Find the silhouetted objects in the scene, using them to obtain the rest of the items in the following order
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- Take the NEWSPAPER from the couch.
- Open the right side of the cabinet and zoom in.
- Take the MATCHES. Zoom into the hook on the ceiling.
- Use the WINCH on the hook.
- Click the lever to let out the line.
- Zoom into the safe on the floor and attach the hook to the handle.
- Zoom into the winch again and click the lever to retract the line and lift the safe upright.
- Take the INSULATING TAPE that’s on the safe’s handle.
- Proceed outside to the town clearing.

- Zoom into the inside of the bulldozer, looking at the exposed console.
- Tape the red and blue wires with the INSULATING TAPE.
- When fixed, click on the right lever to start the bulldozer and move it out of the way.
- You can now enter the lower part of the building and proceed to the bar.

- Take the FIRE EXTINGUISHER.
- Zoom into the vent in the upper right.
- Read the article.
- Zoom into the broken jukebox at the far end of the room.
- Take the ANGEL.
- Zoom into the medicine cabinet at the upper left.
- Cut the rope with the GLASS KNIFE, open the cabinet, and take the STETHOSCOPE.

- Return to the office.
- Zoom into the safe and use the STETHOSCOPE on the safe to trigger a puzzle.
- The object is to listen to each dial and open the safe.
- Click and drag the stethoscope parallel to each dial, and then turn until the stethoscope picks up the sound of the tumbler.
- When finished with all three, turn the handle to open the safe and take the SLEEPING PILLS inside.

- Return outside to the town clearing and extinguish the bulldozer flame with the FIRE EXTINGUISHER.
- Zoom into the lowered scoop of the bulldozer and take the JACK in the dozer’s bucket.

- Proceed to the bar and zoom into the refrigerator at right.
- Place the JACK on the refrigerator and use the handle to tip it over.
- Open the wooden hatch in the floor to reveal the bag inside.
- Cut the rope with the GLASS KNIFE and take the COFFEE BEANS inside.












- Zoom into the refrigerator to initiate a puzzle.
- The object of the puzzle is to move the cat food can to the correct slot in the bottom left hand corner by shifting the other objects on the shelf.
- Click and drag an object to move it into an empty slot.
- See screenshots for solution.
- When finished, take the CAT FOOD CAN.

- Zoom into the coffee maker on the left side of the bar.
- Place the COFFEE BEANS, MATCHES, and CUP on the bar to initiate a puzzle.
- The object of the puzzle is to brew a cup of coffee.
- The square item in the center is the grinder.
- Click the rotating sections on the grinder until they are aligned – note the screen shot.
- Open the top of the grinder and pour the coffee beans inside and shut the top.
- Turn the grinder handle to grind the beans.
- Open the bottom drawer of the grinder and pour the ground coffee into the carafe on right.
- Pour water into the same carafe.
- Light the burner underneath with the matches.
- Pour the brewed coffee into the mug.
- When finished, take the CUP OF COFFEE.
- Combine the SLEEPING PILLS and the CUP OF COFFEE to get the COFFEE WITH SLEEPING PILLS.

- Return to the mine entrance and zoom into the table to the right of the gangster.
- Put the COFFEE WITH SLEEPING PILLS on the saucer.
- When the gangster sleeps, zoom into his inner coat pocket.
- Take the LIGHTER.

- Zoom into the fire-filled steel drum next to the gangster.
- Take the FUNNEL.
- Note the forging tongs.
- Go up the staircase to the workshop with the blue neon light at the top.

- Take the FORGE BELLOWS.
- Read the article on the bulletin board at right.
- Zoom into the generator at the back of the room next to the red tank.
- Open the tank cap.
- Use the FUNNEL and FUEL CANISTER to fill the tank up.
- Take the COIN you’ll find in the funnel when you finish fueling up.
- Turn on the generator with the red button to the left of the tank.
- Zoom into the power box above the generator on the back wall and take the DEMON underneath it.

- Go to the mine entrance.
- Play the sequential object game over the suitcase by finding the silhouetted objects in the scene.
- Then use them to obtain the rest of the items.
- Proceed in this sequence
[NUMBERED]
[/NUMBERED]

- Zoom into the steel drum with the fire.
- Place the TIN SOLDIERS into the forging tongs/mold. Blow the bottom of the drum with the FORGE BELLOWS to heat the flame.
- Zoom into and separate the tongs and mold.
- Take the ANGEL.

- Return to the Office.
- Play the sequential object game at the back of the room by finding the silhouetted objects in the scene, then use them to obtain the rest of the items.
- Proceed in this sequence
[NUMBERED]
[/NUMBERED]

- Zoom into the broken cabinet window at right.
- Use the ANGEL on the empty space to initiate a puzzle.
- The object of the puzzle is to match the instruments to their musicians and then repeat their melodies.
- Note the screenshot for the placement of the instruments.
- Click and drag the correct instrument to a musician, then click the music notes on the keyboard associated with each particular instrument.
- When finished, receive the MONK that pops up from the box.

- Return to the town clearing.
- Zoom into the door of the chapel at upper left.
- Place the DEMON and ANGELS in the empty slots on the door to initiate a puzzle.
- The object is to get all the angels to lift their wings.
- Click an angel to lift its wings and confront a demon – the Demons will fight back.
- Several solution variations exist to get all five angels with their wings up, but it’s not really that hard.
- Just keep clicking around and you’ll get there within a few minutes – just shows the overwhelming power of good over evil!
- When finished, enter the chapel.
