
- Collect the boards.
- Examine the cellar door.
- Catch the butterfly using the butterfly net; collect the butterfly.
- Walk down one time and move left to the boat house.

- Examine the cattails.
- Give the frog the butterfly.
- Collect the wooden handle.
- Put the boards onto the dock.
- Examine the pole holder; collect the hammer.
- Walk down once, move right and go into the resort.

- Examine the phone; click the dial.
- Collect the pliers.
- Exit the close up.
- Walk down two times; move forward towards the mountain pass.

- Examine the sign.
- Collect the bent nails by using the pliers.
- Walk down one time and go towards Peter’s house.

- Examine the rock.
- Put the bent nails on the surface and use the hammer to straighten the nails.
- Collect the nails.
- Zoom into the cellar door; put the wooden handle onto the door.
- Put the nails in place and use the hammer to hammer in the 4 nails.
- Click the handle to access a hidden objects area.

- Find the listed items.
- Click the boards; collect the locomotive.
- Click the bucket; collect the sneaker.
- Collect the wooden handle.
- Zoom into the front door of Peter’s house to access a mini-game.
- Put the wooden hand into the device to trigger the game.

- Use the 2nd and 3rd fingers to manage the thumb.
- Use the following finger order to complete the puzzle:
- 3 – 2 – 3 – 2 – 3 – 3 – 2 – 3
- Go into the house.

- Collect the snowmobile key from Peter.
- Examine the counter; collect the butane torch.
- Open the fridge; examine the inside.

- Select the butane torch and use it on the ice.
- Trace the object; collect the metal leaf.
- Walk down one time.

- Examine the shed door to access a mini-game.
- Insert the metal leaf to trigger the game.
- Notice the colored numbers on the wood.
- Click the leaves as follows: B – A – C.
- Go inside of the shed.

- Examine the workbench; collect the propeller.
- Collect the rod without fishing line.
- Click the shelves to access a hidden objects area.

- Find the listed items.
- Click the crate; collect the magnet.
- Paint the boat using the red paintbrush; collect the red sailboat.
- Collect the saw blade.

- Examine the handlebars of the snowmobile; collect the saw frame.
- Examine the snowmobile base; collect the vise lever.
- Put the ski part onto the front bracket.

- Examine the workbench.
- Put the vise lever onto the vise.
- Put the saw frame into the vise; insert the saw blade into the frame.
- Collect the hacksaw.
- Walk down once.

- Use the hacksaw on the latch.
- Walk down once more and go into the house.

- Talk to Peter.
- Examine the table; collect the fishing line.
- Examine the divorce decree.
- Examine the photograph on the wall.
- Walk down two times and move left to the fishing shack.

- Examine the rod holder.
- Insert the rod without the fishing line into it.
- Put the fishing line onto the rod; spin the handle.
- Collect the zipper pull from the dummy.
- Walk down once, move right and go into the resort.

- Examine the suitcase underneath the stairs.
- Attach the zipper pull onto the suitcase.
- Open it and collect the pump.
- Walk down two times and move left to the boathouse.

- Collect the wooden fish from Otto.
- Examine the door to access a mini-game.

- Insert the wooden fish to trigger the game.
- Move the 2 discs to match the symbol in the eye.
- Start by moving the middle disc first.
- Once completed; go inside the boathouse.

- Examine the mini-game on the left wall.
- Move the center piece and attach the perimeter pieces until all pieces are attached.

- Inflate the boat using the pump.
- Examine the boat; collect the rope with the hook.
- Walk down one time.

- Use the rope with the hook on the boat.
- Examine the boat to access a hidden objects area.

- Find the listed items.
- Open the first aid kit; collect the bandage.
- Open the vest pocket; collect the wallet.
- Click the board; collect the binoculars.
- Collect the engine.
- Go into the boathouse.

- Examine the boat.
- Put the engine onto the mount; put the propeller onto the engine.
- Pull the start cord.
- Push the boat into the water.
