
- Collect the carp using the fishing net.
- Zoom into the nest to trigger a mini game.
- Solve the game by clicking the matches.
- Collect the nest.
- Give the alligator the carp.
- Collect the saw.
- Move ahead 2x’s and click the hidden objects area.

- Find the items.
- Click the cabinet; collect the potatoes.
- Click the drawer; collect the reels.
- Click the milk bottle; collect the kitten.
- Collect the tea bag.

- Cut the oar using the saw; collect 2 /6 wheel spokes.
- Collect the stool.
- Click the cupboard; collect the match.
- Click the furnace and insert the nest.
- Select the matches to light the nest; collect the hot water and place the tea bag into the cup.
- Pour the hot water; collect the tea.
- Move down once.

- Give the man the tea; collect the green orb.
- Collect 3 /6 wheel spokes.
- Place the stool beneath the curtain.
- Collect the clothespin and the metal rod; notice the code revealed.
- Click the stool and saw the legs; collect the wheel spokes.
- Move down once.

- Zoom into the mailbox to trigger a mini game.
- Solve the mini game by clicking the icons to re-create the symbols in the code recently revealed.
- Collect the book.
- Insert the wheel spokes; collect the carriage wheel.
- Move to the Town Square and move ahead once.

- Insert the blue and green orbs to trigger a mini game.
- Solve the game by clicking the orbs in the correct sequence to move the green orbs to the right and the blue orbs to the left.
- Use the following sequence to solve: D –F – E – G – F – E – C - D – F –H – G – E – D – B – A – C – E – D – B – C – D – F – G – I – H – F – G – E – C – D – F – E
- Move to the left and click the desk to trigger a hidden objects area.


- Find the items.
- Click the drawer; collect the orange, the hammer and the baseball.
- Click the book and select the map piece to place with the others.
- A mini game will trigger; solve the game by aligning the pieces and re-creating the image of Mexico.
- Collect the register button.

- Collect the ice pick.
- Move down once.

- Collect the note.
- Attach the register button.
- Collect the cabinet key.
- Move to the left.

- Insert the cabinet key.
- Read the newspaper; collect the fuse.
- Place the book onto the shelf to trigger a mini game.
- Solve the game by arranging the books to recreate the image correctly.
- Collect the fire disc.
- Move down 2x’s.

- Place the metal rod and the carriage wheel onto the carriage.
- Click it once.
- Move to the right.
