Towers

|
Archer Tower Archers ready to strike at your enemies from a distance. |
|
Marksmen Tower |
|
Sharpshooter Tower Once archers reach the sharpshooter level, their attack range and damage damage potential increases above any other archer's. |
|
Rangers Hideout Legendary masters of the bow, they can unleash a hail of arrows faster and further than any other force in the realm. Specials Poison Arrows, Wrath of the Forest |
|
Poison Arrows Poisons enemies dealing damage over time. It won't hurt... for long. |
|
Wrath of the Forest Summons thorns and vines that trap, hold, and incapacitate ground-based enemies within its range. It's a trap! |
|
Musketeer Garrison Patient, careful, and deadly accurate long-range deadeye shooters, with advanced weaponry. Specials Sniper Shot, Shrapnel Shot |
|
Sniper Shot Long range shot with increasing chance of instantly killing an enemy or deal massive damage. One shot... One kill... |
|
Shrapnel Shot Special explosive ammunition, that blasts an area with shrapnel, dealing damage to all ground-based enemies within range. Eat grapeshot! |
|
Barracks Trains militia, tough soldiers that block and damage your enemies. |
|
Footmen barracks Footmen are better trained and equipped than basic militia. They can become the backbone of a good army. |
|
Knights barracks Knights are professional soldiers with heavy armor. Decicated to his majesty, they will stop your enemies' advance. |
|
Holy Order Trains paladins, an order of holy warriors. They are paragons of divine protection and heavenly defense. Specials Healing Light, Holy Strike, Shield of Valor |
|
Healing Light Paladins can heal their wounds with Holy Light whenever they are injured. There shall be light! |
|
Holy Strike Every attack has a chance of becoming a Holy Strike, dealing holy area damage. By holy fire be Purged! |
|
Shield of Valor Enhances paladins protection, making them more resilient. No retreat, No surrender! |
|
Barbarian Hall Barbarians are savage warriors that will quickly clear a battlefield, usually at the cost of their own lives. Specials Throwing axes, More Axes, Hunting Nets |
|
Throwing axes Barbarians can throw great axes at ground and flying enemies in range. May our axes split our enemies in two! |
|
More Axes Barbarians equip an additional axe to deliver additional damage. Double the Axes Double the fun! |
|
Hunting Nets Hunters by nature, Barbarians can throw nets to slow flying enemies for a while. Stay put! |
|
Mages Mages cast armor piercing bolts at your enemies, ignoiring any physical protection. |
|
Adept Tower Adepts cast enhanced bolts, which can tear through armor, flesh and bone. |
|
Wizard Tower Wizard cast high-energy bolts, which rip apart the very essence of enemy troops. |
|
Arcane Wizard Arcane Wizards focus on altering reality; as well as shooting the deadliest magical ray known to man. Specials Death Ray, Teleport |
|
Death Ray Enemy troops are disintegrated into fine dust. Complete effectivity guaranteed! Avada Kedavra! |
|
Teleport Teleports a group of enemies a random distance back down the path. Space is merely a perception, a concern for mortal men. |
|
Sorcerer Mage Sorcerers handle forces that are close to darkness, weaving spells that temporarily lower enemy armor and deal damage. Specials Summon Elemental, Polymorph |
|
Summon Elemental Summons a rock elemental, stout avatar of the land's power. It will fight those who approach his master. Rock is eternal. |
|
Polymorph Polymorphs enemies into harmless sheep. Sheep have no armor, no abilities and cannot be blocked. Meeeeh! |
|
Dwarven Bombard Bombards ground enemies dealing area damage. |
|
Dwarven Artillery Enhanced dwarven ordnance, this artillery will blast an even larger area. |
|
Dwarven Howitzer They build them bigger and bigger, don't they? Your enemies stand no chance! |
|
500mm Big Bertha The 500mm siege gun aka "Big Bertha" is the biggest, baddest piece of artillery in the block. Specials Dragonbreath Launcher, Cluster Launcher |
|
Dragonbreath Launcher Launches seeking missiles with extended range that never miss. They even find another target if they lose the current one. Guaranteed mayhem. Use with discretion. |
|
Cluster Launcer Xtreme Fires a special bomb that will explode in mid air dropping additional bomblets into a wide area. I love the smell of napalm in the morning... |
|
Tesla x104 Dwarven engineering at its finest, harnessing the power of a thousand thunderstorms. Who shall we aim it at? Specials Supercharged Bolt, Overcharge |
|
Supercharged Bolt Supercharged Bolts will arc to additional targets. You've been - thunderstruck! |
|
Overcharge Overcharges the tower creating a static field that damages all enemies in proximity. Ride the Lightning! |