
- Speak to Sam & give him the tears of hel page; collect the purse.

- Collect the fact card.
- Click the purse & wallet open; collect the money.
- Examine the brochure; collect the empty blowtorch.
- Move ahead once.

- Click the sign.
- Collect the butane fuel & stick and use the fuel to fill the blowtorch.
- Use the blowtorch to enter the gate.

- Collect the anchor key.
- Select the stick to collect the rake.
- Collect the wing.
- Move down once.

- Collect the broken umbrella using the rake.
- Insert the anchor key to trigger a hidden objects area.


- Find the items.
- Collect the rotary tool.

- Select the broken umbrella & use the rotary tool on it; click the metal 2x’s & use the tape,
- Move to the Schumann House.

- Insert the lock pick to trigger a mini game.
- Solve the game by clicking the lock parts in the correct order: a-d-c-c
- Enter the door.

- Collect the sign and remove the hook from it.
- Click the wood and collect the continent.
- Examine the note.
- Use the hook to collect the golden swan & study key.
- Insert the study key & move ahead.

- Click the bag; collect the sleeping gas.
- Move to the Parlor.

- Toss the sleeping gas at the Michael.
- Click the doors.
- Give the tape to the woman.
- Collect the surveillance router & click the button; collect the memory card.
- Collect the photographer’s key & the continent.
- Collect the fact card.
- Move to the Study.

- Insert the photographer’s key; collect the empty card reader.
- Collect the UV light.
- Insert the empty card reader & the memory card.
- Collect the battery.
- Click away the books & wooden cover.
- Move to the Parlor.

- Use the UV light to collect the music code & place it onto the piano.
- Play the code in ABC order.
- Collect the center ornament.
- Move to the Study.

- Insert the center ornament to trigger a mini game.
- Solve the game by arranging the marbles into the correct spots.
- Move into the Secret Chamber.

- Collect the fact card.
- Click the envelope; collect the continent.
- Move down once.

- Insert the continents; collect the Thor figurine.
- Examine the note; collect the moon.
- Move to the Secret Chamber.

- Insert the Thor figure; collect the golden eagle.
- Move to the Schumann House.
Chapter-3-18-Golden
- Insert the golden swan & eagle to trigger a hidden objects area.

- Find the items.
- Collect the 3 point star.
- Move to the Secret Chamber.

- Insert the 3 point star; collect the tongs & sun.
- Move to the Parlor Balcony

- Insert the sun & moon; examine the note.
- Collect the fat card & wolf head.
- Collect the vegvisir.
- Move down once.

- Attach the wolf head; collect the hex tool.
- Move to the Secret Chamber

- Place the vegvisir to trigger a mini game.
- Solve the game by moving the boxes correctly.
- Collect the axes emblem & constellation.
- Insert the hex tool.
- Examine the note; collect the valknut.
- Move to the Ground Floor.

- Attach the valknut; collect the dragon.
- Attach the wing onto the dragon; collect the nidhogg emblem.
- Move to the Study.

- Attach the nidhogg emblem; collect the telescope lens.
- Move to the Parlor Balcony.

- Attach the lens to trigger a hidden objects area.

- Find the items.
- Collect the constellation sketch.
- Move to the Ground Floor.

- Place the constellation & constellation sketch to trigger a mini game.
- Solve the game by aligning the constellations as shown in the diagram.
- A – BX2 – C – A – B – C – B – CX2 – A – BX2 – A – BX3 – AX3 – B – AX3 – B – AX2 – BX3 – AX2 – B – A – B - A – BX3 – AX3 – BX2 – A- BX3 – AX3 – A- C
- Examine the note; collect the transparency overlay & lighthouse inlay.
- Move to the Docks.

- Insert the lighthouse inlay; collect the fact card & axes emblem.
- Move down once.

- Insert the axes emblem; collect the coordinates.
- Give the girl the money; collect the map of Norway & click it open.
- Place down & select the coordinates; collect the city names.
- Give the city names to the woman.
- Answer the phone.
