
- Speak to Nina.
- Click the box; collect the skeleton hand.
- Insert the cylinder pendant to trigger a mini game.
- Solve the game by making the correct connections.
- (1 – 12) (2 – 9) (3 – 11) (4 – 8) (5-10) (6 -7)
- Move ahead to the Town Square and into the School Corridor.

- Read the 2 notes; collect the reins.
- Move to the classroom and click the hidden objects area.


- Find the items.
- Collect the square root shape.

- Click the step.
- Collect 6 /20 fact cards.
- Collect the clasp.
- Attach the skeleton hand; collect the molecule model.
- Move to the Town Square.

- Insert the square root shape; collect the wire connector and the signet ring.
- Move down once.

- Insert the signet ring; collect the minus.
- Move to the Town Square and to the Laboratory Entrance.

- Collect 7/20 fact card.
- Move to the School Corridor.

- Insert the plus and minus.
- Click the envelope and click each scrap; read the note.
- Collect the wrench.
- Move to the Laboratory Entrance.

- Select the wrench to open the cover plate; attach the wire connectors.
- Collect the gate ring.
- Move down once and to the left.


- Attach the gate ring to trigger a mini game.
- Solve the game by aligning the rings correctly, navigating the maze and clicking the locks correctly.
- Collect 8 / 20 fact card and cable clamps.
- Move ahead.

- Collect the hanger and the golf club emblem.
- Read the note; collect 2 /4 molecule models.
- Move to the Town Square and move to the right to the Lake Gate.

- Insert the golf emblem.
- Read the note and collect the windup-key.
- Click the seat and both cables; collect the dead battery.
- Move to the School Corridor.

- Insert and click the windup key.
- Move into the Playground.

- Click the scene.
- Collect 9 /20 fact cards.
- Collect the incomplete drone.
- Select the hanger to move the plank.
- Click the wallet to trigger a hidden objects area.



- Find the items.
- Collect the reinforcement plate.

- Attach the reins; collect 2 /2 weights.
- Collect the dropper.
- Click the door; click the matching cards.
- Collect 1 /3 game tokens.
- Move to the Classroom.

- Click shelf to trigger a mini game.
- Solve the game by following the diagram directions.
- Solve the game by aligning the circles so that the lines are crossed.
- Click the glass; collect the access code.
- Move to the Management Office.

- Place and click the 2 weights; collect 2 /3 game tokens.
- Place the access code and enter 46581; click the arrow to trigger a mini game.
- Solve the game by arranging the orbs correctly.
- Collect 3 /4 molecule models.
- Attach the reinforced plate to trigger a mini game.
- Solve the game by arranging the squares correctly.
- Click the folder; examine the photo and the note.
- Collect the DNA pendant.
- Move down once.

- Place the DNA pendant; collect the cables and the book locket.
- Attach the cable clamps onto the cables.
- Move to the School Corridor.

- Plug in the jumper cables.
- Click the arrow; click the dead battery.
- Click the arrow and the button; collect the charged battery.
- Move to the Classroom and click the hidden objects area.



- Correctly place the items.
- Collect the drone controller.

- Insert the book locket and click it once.
- Click the door; collect the keyboard and 4 /4 molecule models.
- Move to the Playground.

- Insert the 4 molecule models to trigger a hidden objects area.

- Find the items.
- Collect 1 /2 board tiles.
- Move down 2x’s; speak to Duncan and move to the Lake Gate.

- Attach and click the charged battery.
- Collect 2 /2 board tiles.
- Move to the Janitor’s Room.

- Attach the 2 board tiles to trigger a mini game.
- Solve the game by arranging the tiles correctly.
- Move to the Secret Storage.

- Click the switch.
- Collect 10/ 20 fact cards.
- Collect the VHS tape.
- Move down once.

- Insert the VHS tape; collect 3/ 3 game tokens and the VHS tape.
- Move to the Playground.

- Insert the 3 game tokens to trigger a mini game.
- Solve the game by arranging the tiles correctly.
- Collect the microprocessor.
- Move to the Town Square.

- Attach the microprocessor.
- Collect the timing belt and the steel sphere.
- Move to the Secret Storage.

- Attach and click the steel sphere.
- Click the shapes.
- Read the note and collect the alien key and handle.
- Move down once.

- Attach the handle to trigger a hidden objects area.


- Find the items.
- Collect the camera.
- Move to the Lake Gate.


- Examine the note on the incomplete drone.
- Attach the clasp and the camera.
- Select the drone and the drone controller to use on the gate.
- Click the up arrow, then down arrow 2x’s to trigger a mini game.
- Solve the game by adjusting the sliders correctly.
- Enter the gate.

- Collect the insole.
- Select the Allen key to collect the rollerblade wheel.
- Click the leaves; collect 1 /2 wooden arabesques.
- Move ahead.

- Speak to Gerard and give him the VHS tape.
- Place the fossils correctly.
- Select the insole to remove the water; collect 2 /2 wooden arabesques.
- Click the bag to trigger a hidden objects area.

- Find the items.
- Collect the bronze quill.
- Move down once.

- Insert the 2 wooden arabesques.
- Move into the Living Quarters.
