
- Collect the needle.
- Click the wallpaper and place the needle in between the planks.
- Collect the chisel and the book.
- Move to the Secret Hallway.

- Select the chisel to open the crate and trigger a hidden objects area.

- Find the listed items.
- Select the furry arm and attach it to the bear; collect the bear.
- Select the compass arrows and insert them into the compass; collect the compass.
- Collect the jar.

- Use the jar to collect 1 / 4 flies.
- Move to the Garden.

- Use the jar to collect 2 / 4 flies.
- Move to the Library.

- Use the jar to collect 3 / 4 flies.
- Move to the Secret Corridor.

- Use the jar to collect 4 / 4 flies.
- Place the jar down to trigger a mini-game.
- Solve the game by arranging the fire flies so that the lines do not cross.
- Move into the Dryad’s Room.

- Click anywhere.
- Speak to the man.
- Collect the star.
- Collect the plant food.
- Move to the Garden.

- Place the star into the slot to trigger a hidden objects area.

- Find the listed items.
- Place the arrows alongside the bow; collect the bow and arrows.
- Select the butterfly and insert it into the box; collect the pipe.
- Collect the book.

- Collect the pencil and examine the note.
- Collect the waterwheel.
- Use the flutter fire to collect the tiles.
- Move to the Secret Corridor.

- Place the sheet of paper onto the table.
- Select the pencil to draw on it and collect the clue.
- Move to the Library.

- Place the 2 books onto the shelf to trigger a mini-game.
- Solve the game by arranging the books alphabetically.
- Click the lever.
- Collect the frog and the scissors.
- Move to the Secret Hallway.

- Use the scissors to slice the net; collect the wire cutters.
- Move to the Library.

- Use the screwdriver to remove the screws.
- Place the wire cutters down to trigger a mini-game.
- Solve the game by clipping the wires in the correct order.

- Speak to the man; collect the illusionist’s card.
- Move to the Secret Hallway.

- Place the illusionist’s card into the groove; collect the heart.
- Move to the Secret Corridor.

- Place the heart into the groove.
- Place the clue down and enter the correct code.
- Move into the Voodoo Room.

- Send the flutter fire into the room.
- Read the note.
- Examine the flowers and collect the quill.
- Move to the Library.

- Place the quill into the groove.
- Collect the water charm and the tiles.
- Move to the Secret Hallway.

- Place the water charm into the groove; collect the dragonfly and the tweezers.
- Move to the Garden.

- Collect the heron using the tweezers.
- Move to the Dryad’s Room.

- Place the frog, heron and the dragonfly into the grooves.
- Move the symbols into the correct position.
- Collect the empty pitcher, the cross key and examine the seeds.
- Place the empty pitcher near the waterfall to collect the pitcher of water.
- Move down once.

- Click the old waterwheel and replace it using the waterwheel.
- Pour the pitcher of water onto the waterwheel; collect the tiles.
- Place the cross key into the box and collect the lock picks and the tiles.
- Move into the Voodoo Room.

- Place the lock picks into the locks.
- Click the box open to access a hidden objects area.

- Find the listed items.
- Select the scissors to cut out and collect the sun.
- Select the eye and insert it into the mask; collect the mask.
- Collect the glass beetle.
- Move down once and go left.

- Place the glass beetle into the groove.
- Use the plant food to feed the plant; collect the brooch and the tiles.
- Move to the Secret Hall.

- Insert the 8 tiles to trigger a mini-game.
- Solve the game by aligning the tiles along with the correct creatures.
