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Walkthroughs / Guild Wars 2 / GW2 Jumping Puzzles Suggested Order

GW2 Jumping Puzzles Suggested Order

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If you'd like to warm up to Guild Wars 2 Jumping Puzzles, you can use the list below to help you go from zero to hero!

 

Very Easy

Jump Puzzle Map Location Notes
Professor Portmatt’s Lab Bloodtide Coast No jumping involved
Under New Management Southsun Cove Takes less than a minute to complete
Urmaug’s Secret Lion’s Arch Safe environment to practice rock jumping
Shaman’s Rookery Wayfarer Foothills Teaches you about dodging circles
King Jalis’s Refuge Snowden Drifts  
Behem Gauntlet Blazeridge Steppes Teaches you about jumping down
Spelunker’s Delve Caledon Forest Good puzzle to get the hang of jumping
Demongrub Pits Queensdale Quite a few mobs in the final room
Crimson Plateau Diessa Plateau  
Buried Archives Cursed Shore More climbing than jumping

Mini Dungeons - Bring someone along to help with mobs

Jump Puzzle Map Location Notes
Forsaken Fortune Dredgehaunt Cliffs  
Vexa’s Lab Fireheart Rise  

Easy - Might take you a few tries

Jump Puzzle Map Location Notes
Loreclaw Expanse Plains of Ashford Trap dodging 101
Grendich Gamble Diessa Plateau A few weird jumps
Wall Breach Blitz Diessa Plateau Standard jumping puzzle, also required for vista/skill point
Collapsed Observatory Kessex Hills Confusing at first until you know where to go. Some tricky jumps
Pig Iron Quarry Fireheart Rise Conqueror your fear of heights!
Vizier’s Tower Straits of Devastation Required to get the vista/skill point
Conundrum Cubed Mount Maelstrom Takes a bit of jumps to get used to this cubed environment
Tribulation Rift Scaffolding Dredgehaunt Cliffs Required to get vista, a few tricky jumps
Hexfoundry Unhinged Sparkfly Fens No hard jumps once you know what to do
Hidden Garden Mount Maelstrom Jumps are not hard but if you die, you need to revive outside

Medium - Not for beginners!

Jump Puzzle Map Location Notes
Troll’s End Lion’s Arch Annoying for tall races like Norn and Char
Branded Mine Fields of Ruin Some jumps are a bit difficult, high chance of dying if you miss a jump
Craze’s Folly Blazeridge Steppes A bit long and some difficult jumps
Chaos Crystal Cavern Iron Marches  
Swashbuckler’s Cove Gendarran Fields Need to fight through quite a bit of mobs
Fawcett’s Bounty & Revenge Harathi Hinterlands Lots of mobs to fight through, some hard jumps
Morgan’s Leap and Dark Reverie Caledon Forest Failing Dark Reverie forces you to repeat Morgans’ Leap
Griffonrook Run Lornar’s Pass Puzzle is not too bad if you don’t do it with the bomb
Only Zuhl Timberline Falls Quite a bit of trash and traps
Shattered Ice Ruins Frostgorge Sound Annoying trash
Antre of Adjournment Malchor’s Leap Some tricky jumps
Coddler’s Cove Timberline Falls Tricky jumps, may take a lot of tries but thankfully short puzzle
Tribulation Caverns Dredgehaunt Cliffs If you die, you need to repeat Tribulation Rift Scaffolding

Hard - Set aside a good amount of time to tackle these

Jump Puzzle Map Location Notes
Not so Secret Gendarran Fields If you make a mistake you'll like need to start over
Weyandt’s Revenge Lion’s Arch Some hard jumps but not that bad
Obsidian Sanctum Eternal Battlegrounds Very long puzzle, some difficult jumps, potential enemy players
Sapphire, Garnet, Emerald Sanctum Borderlands Shorter and easier than Obsidian Sanctum but still risk for enemies
Goemm’s Lab Metrica Province Long puzzle with a some tough parts
Scavenger’s Chasm Malchor’s Leap Very long puzzle, Easter Egg hunt
Skipping Stones Southsun Cove There is a shortcut that allow you to skip the hard parts

Timed Challenges

Jump Puzzle Map Location Notes
Spekk’s Laboratory Caledon Forest Platforms only exist for a short duration after you activate them but has checkpoints
Griffonrook Run with bomb Lornar’s Pass Can be pretty annoying if you try it bomb but not required for achievement
Ask for help in the comments below!