
- Go to the landing and take the CROSSPIECE.
- Take the SNOWSHOES inside the basket.

- Use the SNOWSHOES to walk up the pathway to the right until you find the small clearing.
- Take the SAW and remove the BULB from the lamp.

- Move forward along the path to the well.
- Get FLUFFY out and use her on the totem, then take the PIECE OF TOTEM.
- Look at the tree to the right, take the BRANCHES, then zoom in on the well and take the ICE AXE.

- Return to the clearing by the path, and use the ICE AXE on the frozen rug.
- Then examine the tent interior to initiate the next HOS.

- Click on the items circled in red.
- Multi-move items include locating a chess piece inside the box, using the leaf on the cabinet to obtain the samovar and swan, and getting the thread from the chest.
- On completion, take the GAS CAN.

- Return to the well, and pour some gas on the bridge with the GAS CAN.
- Use the FLINT to set it alight and cross over once it has gone out.

- Enter the Shaman’s house, take the WINCH and LADDER, and open the medicine chest to obtain the BANDAGE.
- Let FLUFFY loose on the FISH, then take it.

- Use the SAW on the tree root to clear the path, then pick up the second PIECE OF TOTEM.
- Use the FLINT and the ICE AXE on the niche.
- Then take the TORCH.

- Go back inside, up the steps, look at the dresser, charge up the BATTERY, then take it.

- Return to the rock, put the BULB and BATTERY inside the CAMERA, and take it with you.

- Go back to the forest well and take a close look at the well itself.
- Use the camera to initiate the next puzzle.

- The puzzle is actually a contest, the aim of which is for you to have the last move while removing all the beetles from the board.
- Because the computer assigns moves randomly, it is impossible to give a clear cut solution.
- You have the choice of removing up to three beetles at one time from a single row, which is the key to winning the game.
- The necessary approach is to try and leave five beetles in a last row with your turn being the next one, at which point you simply remove one beetle.
- As the computer can then only remove a maximum of three beetles, you’ll be left with a solitary beetle to claim as your own and win the game.
- If successful, you’ll unlock the well cover.
- If it gets too much for you, simply skip the puzzle and move on – life is too short.

- Remove the well cover, take the ladder from inventory, and put it in the well.
- Climb down, examine the niche and put the TORCH in place, and take the ELECTRICAL TAPE.

- Use the ELECTRICAL TAPE on the totem and take the 3rd TOTEM PIECE.

- Return to the well, take the 3 TOTEM PIECES, and assemble them on the totem.

- Move through the ice tunnel, examine the niche, and put the FISH in place.
- Take the FISH OIL.
- Move ahead to the room of ice and initiate the HOS to the right.

- Click on the items circled in red.
- The multi-move item is the cork, which you need the corkscrew to remove.
- At the end you’ll receive a BEAR.

- Zoom in on the etched ice to the left and examine the fire scene for tips on how to create one.
- Take the leaf.

- Insert the BEAR in the appropriate niche and take the HUMMINGBIRD offered up.

- Return to the Shaman’s home.
- Use the FISH OIL on the figure standing outside by the door to free the beaker of green POWDER that it’s holding.

- Enter the shaman’s house and approach the chest to the right.
- Insert the LEAF into the recess to initiate the next puzzle.

- The aim of the game is to outnumber the yellow flowers by game’s end.
- The point is that by moving one color next to flowers of the other color changes them over, so a certain strategy is involved.
- Building up a large block, and building on corners, helps.
- You’re largely on your on other than the general strategy, as the computer plays at random.
- When completed, a MANDRAKE root will be made available.

- Go up to the attic.
- Place the HUMMINGBIRD in the cage and take the EAGLE.

- Return to the ice tunnel and place the EAGLE in the appropriate niche, then take the HAY.
- Zoom in on the ice niche to access a HOS.

- Click on the items circled in red.
- The single multi-move object requires placing the pepper in the mortar and using the pestle to create chili powder.
- When finished with the HOS, take the THISTLE.

- Move to the ice room.
- Zero in on the pile of wood in front of the polar bear and place the HAY on top of the wood and fire it up with the FLINT.
- Once it’s ablaze, set the MANDRAKE, POWDER & THISTLE on top of it and watch the magic unfold.
- Poof! You’ve got a polar bear cub! Say hello, then take the BASE-RELIEF.

- Return the shaman’s home and proceed up to the attic. Zoom in on the pedestal and place the BASE-RELIEF on it to initiate the next puzzle.


- The aim of the puzzle is to turn all the discs from cloud to sun.
- To do so one must direct the sun’s rays towards the cloudy discs along the designated paths.
- There are three stages to complete – see the screenshots for the solutions. Note that the longer you delay, the more the cloudy discs will zap away energy from your sun discs. Also note that once a cloud disc reaches 50, you can’t budge it.
- With the first one, which is fairly simple, start off by directing the sun energy to the cloudy disc with the lowest number. Wait until it turns to into a sun, then click on it and direct the energy towards the next cloud with the lowest number.
- The second stage is the hardest, because you have to get going quickly to stop the cloudy discs outnumbering you. Direct your sun energy from A towards B, and as soon as B converts to a sun, direct its energy towards A and switch A towards C. When C changes, direct it towards A, then aim A at D. If you’re quick enough the combined power should be enough to beat D and turn it into a sun. Too slow and it will reach 50 and be impossible to budge, meaning you have to rset and start from the first stage again!
- The last stage is so easy you don’t even need a screenshot. One solitary cloud disc is surrounded by a host of sun discs. Just breeze around directing all the sun energy towards the centre and the cloud disc will convert to a sun before you’ve even gone a third of the way around the perimeter.
- When the pedestal opens take the tuning fork inside.

- Return to the ice room and use the TUNING FORK on the crack in the ice.
- When the ice falls away you’ll find Gray lying in the snow behind it.
- Dig the snow away from his leg and use the BRANCHES and BANDAGE to put a splint on his broken limb.
- Next take the ROPE, then look inside Gray’s pocket, where you’ll find a STAR MEDALLION.

- Move toward the rocky outcrop and place the CROSSPIECE, then the WINCH, and finally the ROPE over the gap.

- Return to the landing and insert the STAR MEDALLION on the chest.
- Inside you’ll find another HOS.

- Click on the items circled in red.
- Multi-move items include opening the paper bag to retrieve the thermometer, using the screwdriver to loosen the bolt, and looking inside the handbag to get the compass.
- Take the STRETCHER offered up at the end.

- Return to the ice cave, place the STRETCHER on Gray, and then attach the rope.
- Take the GLASS TUBE lying nearby on the snow.

- Return to the rock above and use the WINCH to lift Gray up to safety.
- Click on GRAY to lift him out.

- Take GRAY to the landing, and place him in the basket.
- Place the GLASS TUBE inside the balloon motor to initiate the next puzzle.

- The aim of this puzzle is to arrange the disks in numerical order on the right, top to bottom, by swapping pairs from either column. See screenshot.
- The solution is to swap 3 for 36, 45 for 13, 36 for 16, 25 for 23, 47 for 49, 7 for 12, 13 for 46, and 49 for 11.
- Once complete, the balloon will lift off and you’ll be up up and away – to the next chapter!
