
- Click on the car to zoom in.
- Take the WIRE.
- Use the WIRE on the mailbox.
- Take the NEWSPAPER and the KEY TO THE GATE.
- Click to zoom in on the sign and take the SCREW.
- Click to zoom in on the gate.
- Use the KEY TO THE GATE on the lock.
- Go forward one screen.

- Click anywhere for a cutscene.
- Click to zoom in on the fountain.
- Take the FORK.
- Go forward toward the house.

- Click to zoom in on the pillar on the right.
- Use the FORK on the slider.
- Take the SLIDER.
- Go through the door.

- Click on the man on the floor.
- Click to zoom into the phone.
- Click to zoom in on the door on the right.
- This will start a puzzle.

- Move your mouse around until you see the dart board.
- Click on that area and note the numbers the darts are on.

- Click to zoom in on the kitchen door.
- Use the SLIDER on the door.
- This will start a mini-game.

- Use the code you found from the dart board.
- 4 green, 7 red, 3 blue.
- Go into the kitchen.

- Click on the note to read it.
- Take the GLASS.
- Click on the the sink to zoom in.
- Take the PLUG.
- Go back one screen.
- Click on the sparkles to access the HOG.

- Find all the items on the list.
- You will receive the FIRE EXTINGUISHER.
- Attempt to go back one screen.
- The lights in the house will turn off.
- Now, go back one screen.
- Go to the left to the terrace.

- Use the FIRE EXTINGUISHER on the cat.
- Take the WAND.
- Click on the ground to zoom in.
- Take the RECORD.
- Click on the sparkles to play the HOG.

- You must interact with all the objects in order to get the green ball.
- Use the crank on the gramophone.
- Use the RECORD on the gramophone.
- Click on the crank and a fly will come out. When the frog jumps, grab the BATTERY he was sitting on.
- Click on the lighter.
- Click on the bellows. This will open the box with the key. Take the WINDING KEY.
- Use the BATTERY on the empty slot on the right.
- Use the gear on the empty spot above it.
- Use the WINDING KEY on the little mouse. Click to wind it.
- Take the GREEN BALL.
- Go back two screens.

- Click to zoom into the lamppost.
- Take the BULB.
- Go left.

- Use the BULB on the lantern.
- Go back one screen and then head right to the basement.

- Attempt to go to the right and a tree will block your path.
- Click to zoom into the door.
- Use the GREEN BALL on the door.
- This will start a mini-game.

- The goal of the puzzle is to use the buttons and rotate the board in order to put the balls in the correct slots.
- The solution is as follows: 2,1,2,1,2,2,1,2,2,2,2,2,1,2,1,2,1,2,1,1,1,2,2,1,1,1,2,2,1,1,1,2,1,2,2.
- Go in the basement.

- Click to zoom in on the blinds.
- Use the WAND on them.
- Click to zoom in on the fuse box.
- Click on the handle.
- Click to zoom in on the blinds once more.
- Click to close the blinds.
- Go back two screens and then to the left twice, back to the Road to the Guest House.

- Click on the lamp to zoom in.
- Note the numbers 128V.
- Take the SAW.
- Go back to the basement entrance.

- Use the SAW on the tree that's blocking your path.
- You will receive the PIECE OF WOOD.
- Go to the right toward the shed.

- Click on the door.
- Take the DOORKNOB.
- Click on the roof to zoom in.
- Take the TRIPTYCH PANEL and the INSULATING TAPE.
- Click on the sparkles to play the HOG.

- You must interact with all the objects to get the FUSE.
- Use the INSULATING TAPE on the wires.
- Use the funnel on the pipe by the candy machine.
- Use the arrow on the crossbow.
- Use the spring on the other spring. Click to turn the handle on the candy machine.
- Take the FUSE.
- Go back to the basement.

- Click on the fuse box to zoom in.
- Click on the numbers and change them to 128.

- Use the FUSE on the slot.
- Use the PIECE OF WOOD on the hole.
- Click on the wall to zoom in and see the drawing of the stove.
- Click to zoom into the fuse box again.
- Take the WHITE KEY.
- Go back to the kitchen.

- Click to zoom in on the sink.
- Use the GLASS on the sink.
- You will receive the GLASS OF WATER.
- Click to zoom in on the stove.

- Change the knobs to the correct position.
- Click on the button in the middle.
- Take the WINDOW HANDLE.
- Go back one screen.

- Use the GLASS OF WATER on John.
- Click to zoom in on John.
- Take the LOCK PART.

- Click to zoom in on the door on the right.
- Use the LOCK PART on it.
- This will start a puzzle.

- The goal of the puzzle is to move the arrows in order to form the correct image.
- The solution is as follows: 1,2,2,1,2,2.
- Go into the study.
