
- Speak to the ghost.
- Collect the coals 1/2.
- Collect the scarf.
- Collect the coals 2/2.
- Collect the pipe without holes.
- Place the scarf and pieces of coal onto the snowman.
- Collect the roasted chicken and the yoke.
- Place the roasted chicken onto the door and click the sign in the following order:
- A – B – B - C
- Move to the Tavern.

- Collect the mallet.
- Move down once.

- Use the mallet to smash the streetlamp and collect the matches.
- Move to the left.

- Place the logs onto the fire and ignite them using the matches.
- Use the yoke to remove the pot and collect the boiling water.
- Move down one time.

- Pour the boiling water onto the ice Castle.
- A hidden objects area will trigger.

- Find the listed items.
- Click the drawer; collect the rose.
- Click the drawer; collect the boomerang.
- Select the heart and place it onto the cutout; collect the mirror.
- Select the pencil to solve the equation; collect the 81.
- Collect the money.

- Give the boy the money and collect the bone.
- Move to the left.

- Place the bone into the bowl.
- Collect the dagger.
- Move down one time.

- Use the dagger to remove the compass.
- Move to the left.

- Insert the compass into the shield and collect the axe.
- Move down one time.

- Use the axe to remove the fallen tree.
- Move to the right.

- Collect the awl.
- Click the pipe without holes and use the awl to make a flute.
- Play the flute into the mouse hole and collect the razor and the continent.
- Use the razor to cut the strings and collect the gingerbread snowman.
- Move down one time.

- Place the gingerbread snowman onto the tree and collect the hatchet handle.
- Move to the right.

- Collect the wheel.
- Place the hatchet handle onto the hatch to trigger a mini game.
- Solve the game by moving the block until the gem has dropped to the bottom.
- Collect the disassembles catapult, net and horn.
- Collect the second continent using the net.
- Insert both continents into the globe and collect the corkscrew.
- Move to the Tavern.

- Use the corkscrew to remove the cork.
- Fill the horn with gunpowder and collect it.
- Move to the School.

- Click the disassembled catapult and place the wheel onto it.
- Click the ball and fill it using the one with gunpowder.
- Click the ball and load the catapult.
- Click Scrooge to revive the Viking and give him the matches.
- Collect a Viking with the bomb and use it to shoot the statue.
- Move ahead.

- Collect the salt mill handle.
- Move to the Tavern.

- Place the salt mill handle onto the grinder and click it once.
- Fill the shaker with salt and collect the salt.
- Move to the Schoolyard.

- Give the deer the salt and collect the feather.
- Move to the Square.

- Place the feather onto the dove.
- Click as follows: blue – red - yellow
- Collect the oil can.
- Move to the Schoolyard.

- Use the oil can on the lock and click the key.
- Collect the hay and the lock part.
- Stuff the toy using the hay and select Scrooge to revive him.
- Collect the animated cat.
- Move to the Square.

- Release animated cat to collect the cuckoo.
- Move to the right.
- Chapter-2-23-Cuckoo
- Place the cuckoo onto the clock.
- Collect the silver key in the lock part.
- Move to the Tavern.

- Insert the silver key into the cabinet to trigger a hidden objects area.

- Find the listed items.
- Select the dress and hat to dress and collect the doll.
- Select the emblem and insert it into the cabinet; collect the thimble, the pen, and the knight.
- Click the cloth and collect the shoes.
- Move down one time.

- Give the boy the shoes and collect the brush.
- Move to the right.

- Use the brush to wipe the black board to reveal a code.
- Click books III – IV – V – I – II and collect the lock part.
- Move ahead.

- Insert the three lock parts into the door to trigger a mini game.
- Solve the game by moving the red blocks to the top and the blue blocks to the bottom.
- Move to the Belfry.
