
- Collect the gloves.
- Select the claw crab and gloves to remove the vines.
- Move ahead and move left over the bridge.

- Collect the flower thorn sample.
- Speak to Sullivan.
- Zoom into the crate to trigger a hidden objects area.

- Find the items based on Sullivan’s travels.
- Collect Sullivan’s Journal.
- Give Sullivan the Sullivan's Journal.
- Move back once then move ahead.

- Select the crab claw to use on the flowers and collect the petals.
- Move to the Mediterranean Vista.

- Give the lizard the petals and collect the rope and the wood tile.
- Move to the Plane house 1 F.

- Attach the rope onto the hook to collect the hook.
- Collect the 1/6 map pieces.
- Move to the Forest drawbridge.

- Use the hook to lower the drawbridge.
- Select the claw crab and the wood tile to use on the door to trigger a puzzle.
- Solve the puzzle by turning over all of the tiles.

- Collect the metal detector.
- Move to the Mountain shore.

- Select the metal detector to use on the sand and trigger a hidden objects area.

- Move the metal detector around the sand to locate the hidden items.
- Collect the key and trowel.
- Move up the vines.

- Select the trowel to dig the dirt.
- Select but claw crab to collect the marshmallow root.
- Move ahead.

- Insert the key into the lock.
- Move into Joe's outpost.

- Select the claw crab to remove the vines.
- Collect the 2/6 map pieces and the botany books.
- Collect the pepper shaker.
- Collect the vial.
- Place the flower thorn sample and the botany books onto the table to trigger a puzzle.
- Solve the puzzle by finding the correct pages to match the flower.
- Collect the recipe.
- Move to the Forest drawbridge then go right to the forest edge.

- Select the pepper shaker and the vial to use on the flower and collect the nectar.
- Click the botanist’s kit to trigger a puzzle.
- Solve the puzzle by adjusting the vials based on the clue.
- Collect the flower thorn medicine.
- Move to the Plane house 1F.

- Select the flower thorn medicine to use on the bird.
- Collect the feather.
- Move to Joe's outpost and go up the stairs to the Bell tower.

- Read the note.
- Select the claw crab to use on the flower and collect the Bellflower Ink.
- Collect the fishing reel.
- Move back one time.

- Place the Bellflower ink onto the inkwell and dip the feather into it.
- Collect a letter for Ian.
- Move to the Bell tower.

- Place the letter for Ian into the carrier.
- Collect the wind mill emblem.
- Move to the Forest drawbridge.

- Place the wind mill emblem into the chest and collect the Bell Clapper.
- Move to the Bell tower.

- Place the bell clapper into the bell and click it once.
- Move to the Plane house 1F.

- Zoom into the top of the ladder to trigger a hidden objects area.

- Find the listed items.
- Click the tarp to uncover and collect the sun.
- Click the jacket to collect the plane and the eagle.
- Click the bureau to collect the compass, the tinsnips and the gears; then select the drawer handle and attach it to the drawer.
- Collect the candle and place it into the holder to collect the candlestick.
- Click the wood and collect the pilot and the goggles; click the box to collect the 2nd pair of goggles.
- Collect the tinsnips.
- Move to the Mountain Shore.

- Attach the fishing reel onto the rod and collect the fishing pole.
- Select the tinsnips to use on the tackle box and collect the tweezers.
- Collect the 3/6 map pieces.
- Select the tweezers to collect the 4/6 map pieces.
- Move to the forest edge.

- Select the fishing pole to collect the pouch.
- Click the pouch and collect the 5/6 map pieces.
- Move back once.

- Select the fishing pole to collect the 6/6 map pieces.
- Move to Joe's outpost.

- Place the six map pieces onto the desk to trigger a hidden objects area.

- Move the magnifier over the map to uncover the listed items.
- Collect the safe code.
- Move upstairs.

- Place the safe code onto the safe to trigger a puzzle.
- Solve the puzzle by turning the dial using the safe code.
- Use this combination to solve the puzzle: left 80, right 30, left 65, right 90.
- Collect the saddle and read the journal.
- Move to the Plane house 1F.

- Place the saddle onto the bird.
