Witches' Legacy: Dark Days to Come: Chapter 2 Freedom

Our Witches' Legacy: Dark Days to Come Collector's Edition Walkthrough is filled with detailed illustrations and easy instructions & tips to help you solve this hidden objects caper.


  • Select the light potion to collect the wire.
  • Examine the door.
  • Locate the bells.
  • Move ahead once.




  • Click the wire 3x’s and attach the lenses; collect the glasses.
  • Speak to the keeper and place the glasses.
  • Collect the cap decoration & castle.
  • Collect the rabbit ears & coal.
  • Move down once.




  • Insert the castle.
  • Click the items; collect the apple & embroidery thread.
  • Move ahead once.




  • Collect the drum.
  • Use the embroidery thread to repair the tapestry.
  • Click the hidden objects area.




  • Find the items.
  • Collect the carrot.
  • Move to the left.




  • Create snowballs, place the branches, bucket, coal & carrot; collect the gold hand.
  • Move down once.




  • Attach the gold hand; collect the pumpkin.
  • Move down once.




  • Place the pumpkin.
  • Click the items aside; collect the vinegar, the mushroom cap & the soda.
  • Move ahead once and to the left.




  • Insert the mushroom stem & cap to trigger a mini game.
  • Solve the game by assembling the images correctly.
  • Collect the elephant cap.
  • Move down once.




  • Click the elephant cap and insert the pieces.
  • Place the elephant cap; collect the map.
  • Move down once.




  • Place down & repair the map.
  • Collect the stone of wisdom.
  • Collect the dragon amulet & razor.
  • Move ahead once.




  • Insert the dragon amulet; collect the scoop.
  • Move to the left.




  • Use the scoop to dig up the soil.
  • Match the mushroom pairs; a mini game will trigger.
  • Solve the game by assembling the image correctly.
  • Collect the spray bottle & the magic book.
  • Move down 2x’s.




  • Place the magic book.
  • Click the symbols; collect the stone of wisdom.
  • Move ahead once.




  • Insert the 3 stones of wisdom.
  • Collect the ear & foam recipe.
  • Move to the left.




  • Attach the ear.
  • Click the hidden objects area.




  • Find the items.
  • Collect the suds.
  • Collect the snail seed.
  • Move down once.




  • Click the spray bottle 3x’s.
  • Attach the foam recipe, the suds, the soda & vinegar.
  • Select Bertha to distract the guard.
  • Use the razor & shave cream.
  • Move ahead.




  • Collect Eva’s medallion.
  • Collect the little tail.
  • Insert the apple; collect the shadow theater and click it once.
  • Place the light potion.
  • Click the numbers 1 – 2 - 3; collect the Phoenix.
  • Click the cat toys aside; collect the pom-pom.
  • Move down once.




  • Insert the phoenix; collect the memory crystal.
  • Collect the flint.
  • Move to the right.




  • Click the hatch.
  • Insert the memory crystal to trigger a mini game.
  • Solve the game by recreating the facial features of the twins from memory.
  • Collect the prophecy, the dwarf miner & duck wing.
  • Move down once.




  • Click the panel.
  • Place the duck wing & rabbit ears.
  • Collect the button.
  • Move to the right.




  • Insert the button.
  • Place the pattern down & select the pencil & scissors and the thread onto the machine.
  • Sew the cap and attach the pom-pom.
  • Collect the invisibility hat.
  • Move down once.




  • Select Bertha to give her the invisibility hat.
  • Collect the pear.
  • Move to the right.




  • Insert the pear; collect the phoenix feather.
  • Move down once.




  • Insert the phoenix feather; collect the fire symbol.
  • Move down once & click the hidden objects area.




  • Find the items.
  • Collect the fish.
  • Move ahead and to the right.




  • Give the fish to the cat.
  • Collect the torch.
  • Move down 2x’s.




  • Insert the fire symbol.
  • Click the logs and ignite the logs using the flint.
  • Ignite the torch.
  • Move ahead once.




  • Select the torch to ignite the Phoenix.
  • Zoom into the doorway; a mini game will trigger.
  • Solve the game by correctly connecting the lights without making connections between the same colored lights.