The Agency of Anomalies: Mind Invasion: Chapter Four: Patient Four
Consult our Agency of Anomalies: Mind Invasion Walkthrough as you tackle your biggest case yet and avoid being brainwashed at the same time! Use our detailed, step-by-step instructions as well as our custom marked screenshots and easy puzzle solutions to battle the secret brotherhood, save the other patients, and escape the isolated sanitorium in this thrilling hidden object adventure game!
General Information & Tips
Chapter One: Patient One
Chapter Two: Patient Two
Chapter Three: Patient Three
Chapter Four: Patient Four
Ask for help in the comments below!
Chapter One: Patient One
Chapter Two: Patient Two
Chapter Three: Patient Three
Chapter Four: Patient Four
Ask for help in the comments below!
- Click the recording.
- Collect the bug spray.
- Use the rope on the logs.
- Collect the buttons.
- Hover the magnifying glass over the coals to ignite them.
- Move towards the cabin.
- Read the note.
- Collect the wax key.
- Click the plane to trigger a hidden objects area.
- Place the items into the correct places.
- Collect the broom.
- Move down once.
- Place the wax key into the pan and collect the mold key.
- Move down once.
- Insert the mold key into the chest and collect the mold.
- Move ahead into the forest.
- Use the broom to clear the leaves and collect the bullets.
- Collect the flask.
- Move down once.
- Place the mold and the bullets into the pan.
- Collect the emblem.
- Move into the forest.
- Insert the emblem into the helmet.
- Use the brain device on the patient.
- Click and drag the pieces to restore the picture.
- Collect the net.
- Collect the gear.
- Move down two times than move ahead to the cabin.
- Place the net into the water to collect the fish.
- Move down two times.
- Give the cat the fish.
- Click the hatch and collect the salt.
- Click the debris to trigger a hidden objects area.
- Find the listed items.
- Select the needle and place it into the thread; collect the needle and thread.
- Select the ladle and attach to the handle; collect the ladle.
- Collect the first statuette.
- Move forward and into the forest and move into the patient's mind.
- Use the salt on the leeches.
- Move ahead.
- Collect the code paper.
- Place the flask under the drip.
- Spray the bug spray onto the spiders and collect the life giving berries.
- Collect the poison berries.
- Move down once.
- The life giving berries to the bugs; collect the second statuette.
- Move down one time.
- Place the code paper onto the wall to trigger a mini game.
- Solve the game by changing all the letters to B.
- Collect the code.
- Move down once.
- Use the poison berries on the snake.
- Collect the lever.
- Move towards the cabin.
- Insert the gear into the mechanism.
- Use the pliers on the wire.
- Place the code onto the front of the mechanism.
- Click the box and collect the dagger.
- Click the plane to trigger a hidden objects area.
- Find the listed items.
- Collect the turtle parts.
- Move down once and enter the forest move into the patient's mind and move ahead once more.
- Replace the lever and click it once.
- Collect the acid.
- Collect the third statuette using the dagger.
- Move down two times.
- Pour the acid onto the box.
- Collect the tweezers.
- Move into the patient's mind and move ahead once more.
- Collect the fourth statuette using the tweezers.
- Move down once.
- Click the stump to trigger a mini game.
- Place the four statuettes onto the stump.
- Solve the game by lighting up all statuettes.
- Click them in numerical order.
- Place the turtle parts onto the turtle.
- Collect the first fuse and the two frogs.
- Move down seven times then move ahead and click the globe to trigger a hidden objects area.
- Find the silhouetted items.
- Collect the insulating tape.
- Click the shelf to trigger a mini game.
- Place the two frogs onto the board.
- Solve the game by moving the frogs to the color matched lily pads.
- Move to the left.
- Collect the extension cord.
- Click the lever.
- Click the recording.
- Select the insulating tape to use on the wires.
- Click the lever once again.
- Move ahead.
- Collect the stamp and the code.
- Move down one time.
- Insert the stamp into the lock and collect the crane key.
- Insert the buttons into the key pad and enter in 6-3-9-2.
- Click the switch and collect the second fuse.
- Move ahead.
- Insert the crane key into the lock and click the lever.
- Attach the extension cord onto the cord.
- Collect the third fuse.
- Insert the three fuses into the panel.
- Click the red switch.
- Click the bulletin kiosk to trigger a hidden objects area.
- Find the silhouetted items.
- Collect the metal spider.
- Insert the metal spider into the groove to trigger a mini game.
- Solve the game by attaching all the colored wires.
- There is an optional quiz of 10 questions.
- Solve the quiz by selecting the correct answers based on information learned throughout the game.
- Congratulations! You have successfully completed the main game of The Agency of Anomalies: Mind Invasion.
General Information & Tips
Chapter One: Patient One
Chapter Two: Patient Two
Chapter Three: Patient Three
Chapter Four: Patient Four
Ask for help in the comments below!
Chapter One: Patient One
Chapter Two: Patient Two
Chapter Three: Patient Three
Chapter Four: Patient Four
Ask for help in the comments below!