Mystery Case Files: Shadow Lake: Chapter Four: The Schoolhouse

Our Mystery Case Files Shadow Lake Walkthrough will help you navigate the deserted streets of Bitterford, Maine, where off-the-charts paranormal activity has caught the attention of psychic Cassandra Williams and the reality TV show Ghost Patrol. You soon discover that something wicked has taken up residence in this small town, but thanks to our Mystery Case Files Shadow Lake Walkthrough, you won't have to rely on just your wits to solve the case. We've included tons of screenshots, chapter-by-chapter instructions and solutions to all puzzles to help you during your investigation.


Schoolhouse

  • Click on the shed behind the school to zoom in.
  • Take the CROWBAR and zoom out.
  • Click on the door of the school to open it.
  • Enter the school.
     

HOG School

  • Find the Heart and the sport ball.
  • Click on the lockers on the left.
  • Open the one marked Mr. Hanson.
  • Take the TEACHER'S DESK KEY.
  • Find the sports ball and the ruler.
  • Use the NIGHT-VISION GOGGLES on the doorway.
     

Dark room

  • Click on the ghost in the corner.
  • Use the CROWBAR on the boards on the window.
     

Classroom

  • Find the objects on the list.
  • Click on the desk on the left and take the CHALK.
  • Click on the teacher's desk to zoom in.
  • Use the TEACHER'S DESK KEY on the drawer to open it.
     

Drawer

  • Take the KNIFE from the drawer.
  • Take the LIGHTER.
  • Go forward to the chalkboard.
     

Chalkboard

  • Use the CHALK on the board and cross out the letters: A, O, U, E, L, R, T, Y.
  • It will spell "You Are Too Late."
  • Go back one screen.
     

Billy

  • Click on the lockers to zoom in.
  • Click on the locker labeled Billy.
  • Take the BASEBALL CARD.
  • Return to the motel and get the drawings from Cassandra.
  • Go back to the Schoolhouse.
     

Camera

  • Click on the tripod on the right to zoom in.
  • Use the INFRARED CAMERA on the tripod.
  • Click on the camera to see the cutscene.
  • Go forward to the playground.
     

Swing

  • Click on the swing to zoom in.
  • Click on the board to turn it over and see the name Sam.
  • Go back inside the school.
     

Sam

  • Click on the lockers to zoom in.
  • Click on the locker labeled Sam to open it.
  • Take the M80.
     

Drawing Baseball

  • Use the DRAWING on the poster.
  • You will receive the CHARGED DRAWING.
  • Go into the classroom.
     

Classroom Drawing

  • Use the DRAWING on the stack of books.
  • You will receive the CHARGED DRAWING.
  • Go back outside.
     

M80

  • Click on the shed to zoom in.
  • Click on the lock.
  • Use the M80 on the lock.
  • Use the LIGHTER on the M80 to light it.
  • Enter the shed.
     

Shed

  • Find the items on the list.
  • Click to zoom in on the box of toys and move the cloth over to find the bucket.
     

Shed Drawing

  • Use the DRAWING on the shelf.
  • You will receive the CHARGED DRAWING.
  • Go outside.
     

Outside Drawing

  • Use the DRAWING on the shed.
  • You will receive the CHARGED DRAWING.
  • Go to the playground and click on the sandbox.
     

Castle 1

  • You need to build the sandcastle.
  • Use the CASTLE BUCKET on the sand pile on the right. 
  • Place 3 Castle Sand castles.
     

Castle 2

  • Use the ROUND BUCKET on the sand pile.
  • Place the round bucket on the center castle.
  • Place a shell on each of the 3 castles.
  • Place the army man and the flag on the center castle.
     

Castle Drawing

  • Use the DRAWING on the sand castle.
  • You will receive the CHARGED DRAWING.
  • Go back to the Warden's House using your map.
  • Go up to the second floor and the room on the left.
     

Album Baseball

  • Click on the album on the bed to zoom in.
  • Use the BASEBALL CARD on the album to complete it.
     

Baseball Drawing

  • Use the DRAWING on the album.
  • You will receive the CHARGED DRAWING.
  • Return to the motel and Cassandra.
  • She will give another reading.
     

Reading

  • This means another moving picture puzzle.
  • See the screenshot for the solution.
  • Return to the School House.
     

Knife

  • Go inside the school.
  • Click on the boards on the wall to move them.
  • Click to zoom in on the wall.
  • Use the KNIFE on the wires you can see through the hole in the wall.
  • Go up the ladder.
     

Map

  • Click on the bag on the floor to zoom in.
  • Click on the drawing.
  • You now know where the teacher's house is.
     

Teacher House

  • Click on your map to open it.
  • Click on the teacher's house to fast travel there.