Margrave: The Blacksmith's Daughter: Act Five, Chapter 18: Locks
Our Margrave the Blacksmith's Daughter Walkthrough will be your tour guide to the Cyclops City, where you'll join Edwina on a hunt to find her boyfriend Tom and escape the city before the sun sets and the city disappears for another 300 years. This Margrave Walkthrough contains tons of custom screenshots clearly marked with key locations, detailed instructions, and solutions to all the many puzzles and hidden object scenes you'll find in this exciting hidden object adventure game.
General Info and Tips
Introduction: Fisherman’s Village
Act One, Chapter 1: Lady Seer’s Lovers
Act One, Chapter 2: Rudo Helps Out
Act Two, Chapter 3: Liberating the Monster
Act Two, Chapter 4: Gotto’s Butterfly
Act Two, Chapter 5: Stars
Act Two, Chapter 6: Shrine Secrets
Act Three, Chapter 7: Cargan’s Ultimatum
Act Three, Chapter 8: Sun Tower
Act Three, Chapter 9: The Nose
Act Three, Chapter 10: Revitalize the Sun
Act Three, Chapter 11: Shell
Act Three, Chapter 12: Piping
Act Three, Chapter 13: Wedding Bells
Act Four, Chapter 14: Rudo's Body
Act Four, Chapter 15: Wedding Ceremony
Act Four, Chapter 16: Showdown
Act Five, Chapter 17: Spirit
Act Five, Chapter 18: Locks
Act Five, Chapter 19: Seraphim
Strawberry Book
Ask for help in the comments below!
Introduction: Fisherman’s Village
Act One, Chapter 1: Lady Seer’s Lovers
Act One, Chapter 2: Rudo Helps Out
Act Two, Chapter 3: Liberating the Monster
Act Two, Chapter 4: Gotto’s Butterfly
Act Two, Chapter 5: Stars
Act Two, Chapter 6: Shrine Secrets
Act Three, Chapter 7: Cargan’s Ultimatum
Act Three, Chapter 8: Sun Tower
Act Three, Chapter 9: The Nose
Act Three, Chapter 10: Revitalize the Sun
Act Three, Chapter 11: Shell
Act Three, Chapter 12: Piping
Act Three, Chapter 13: Wedding Bells
Act Four, Chapter 14: Rudo's Body
Act Four, Chapter 15: Wedding Ceremony
Act Four, Chapter 16: Showdown
Act Five, Chapter 17: Spirit
Act Five, Chapter 18: Locks
Act Five, Chapter 19: Seraphim
Strawberry Book
Ask for help in the comments below!
- Move past the shadow locks into the forest (green arrow).
- Click Afi (pink circle).
- Zoom into Afi’s eye (green circle).
- A puzzle will trigger.
- Pick the tweezers.
- Use them to move the cogs.
- Solve as shown above.
- Zoom into the magic lantern (yellow circle).
- A puzzle will trigger.
- Pick the glyph (yellow square) use it as a pattern for the positioning of the carousel.
- Solve as shown above.
- Go to the shadow locks.
- Solve the shadow locks as shown.
- Go into the clearing in the forest.
General Info and Tips
Introduction: Fisherman’s Village
Act One, Chapter 1: Lady Seer’s Lovers
Act One, Chapter 2: Rudo Helps Out
Act Two, Chapter 3: Liberating the Monster
Act Two, Chapter 4: Gotto’s Butterfly
Act Two, Chapter 5: Stars
Act Two, Chapter 6: Shrine Secrets
Act Three, Chapter 7: Cargan’s Ultimatum
Act Three, Chapter 8: Sun Tower
Act Three, Chapter 9: The Nose
Act Three, Chapter 10: Revitalize the Sun
Act Three, Chapter 11: Shell
Act Three, Chapter 12: Piping
Act Three, Chapter 13: Wedding Bells
Act Four, Chapter 14: Rudo's Body
Act Four, Chapter 15: Wedding Ceremony
Act Four, Chapter 16: Showdown
Act Five, Chapter 17: Spirit
Act Five, Chapter 18: Locks
Act Five, Chapter 19: Seraphim
Strawberry Book
Ask for help in the comments below!
Introduction: Fisherman’s Village
Act One, Chapter 1: Lady Seer’s Lovers
Act One, Chapter 2: Rudo Helps Out
Act Two, Chapter 3: Liberating the Monster
Act Two, Chapter 4: Gotto’s Butterfly
Act Two, Chapter 5: Stars
Act Two, Chapter 6: Shrine Secrets
Act Three, Chapter 7: Cargan’s Ultimatum
Act Three, Chapter 8: Sun Tower
Act Three, Chapter 9: The Nose
Act Three, Chapter 10: Revitalize the Sun
Act Three, Chapter 11: Shell
Act Three, Chapter 12: Piping
Act Three, Chapter 13: Wedding Bells
Act Four, Chapter 14: Rudo's Body
Act Four, Chapter 15: Wedding Ceremony
Act Four, Chapter 16: Showdown
Act Five, Chapter 17: Spirit
Act Five, Chapter 18: Locks
Act Five, Chapter 19: Seraphim
Strawberry Book
Ask for help in the comments below!