Dark Parables: Queen of Sands: Chapter Three: The Grand Hall

Our Dark Parables Queen of Sands Walkthrough will guide you through the purple haze of mystery and nightmares surrounding the French countryside of Montafleur. Use our custom screen shots and clear and informative instructions to help you uncover the fiendish creatures behind the disappearing townspeople and the haze of revenge, treachery, and intrigue that follows. Join the Red Riding Hood Sisters as you combat the beast that further complicates the investigation and reveal the dark secrets behind this perfume-centric town while saving the world from being overrun by ghoulish creatures!


Owl

  • Collect the owl badge, the shield and the hexagonal pedestal.
  • Insert the fairy emblem; collect the fan emblem.
  • Click the gate to trigger a hidden objects area.

 

H-O-1

  • Find the items.
  • Collect the walking cane.
  • Move to the Foyer.

 

Plants

  • Click the 2 plants; collect the broken handle.
  • Collect the copper leaf and the broken beetle.
  • Insert the hexagonal pedestal; collect the spigot.
  • Move down once.

 

Spigot

  • Attach and click the spigot; collect the lion head.
  • Place the copper leaf to trigger a mini game.
  • Solve the game by matching the herbs.
  • Collect the leather pouch.
  • Move to the Foyer.

 

Lion Head

  • Click the broken handle and insert the lion head.
  • Click the leather pouch 2x’s; collect the knight token.
  • Insert the jeweled flower and the lion handle.
  • Move to the Grand Hall.

 

Walking Cane

  • Select the walking cane to collect the golden horse.
  • Collect the bird emblem.
  • Move to the Portrait Gallery.

 

Brianne

  • Speak to Brianne.
  • Collect the glass vial.
  • Insert the golden horse; collect the tower card.
  • Insert the bird emblem; collect the silver spider.
  • Insert the fan emblem; collect the golden rose.
  • Move to the Wine Cellar.

 

Silver Spider

  • Insert the silver spider.
  • Collect the copper key.
  • Move to the Foyer.

 

Copper Key

  • Insert and click the copper key; collect the metal octopus.
  • Click the match and collect the lantern.
  • Move to the Grand Hall.

 

Lantern

  • Hang the lantern near the painting to trigger a mini game.
  • Solve the game by reassembling the image.
  • Examine the note.
  • Collect the sandman scroll.
  • Move to the Portrait Gallery.

 

Sandman

  • Give the sandman scroll to Brianne.
  • Collect the quill.
  • Move down once.

 

Quill

  • Insert the quill.
  • Move ahead and click the hidden objects area.

 

H-O-2

  • Find the items.
  • Collect the perfume card.

 

Window

  • Click the window 2x’s.
  • Insert the owl badge; collect the bracelet.
  • Move down once.

 

Tower

Tower

Tower

  • Insert the tower and perfume cards to trigger a mini game.
  • Solve the game by placing the items in the scene correctly.
  • Move into Hubert’s Study and click the hidden objects area.

 

H-O-3

  • Find the items.
  • Collect the bell emblem.

 

Bracelet

  • Place the bracelet and the golden rose onto the statue.
  • Collect the clock tower model.
  • Move to the Library.

 

Bell

  • Insert the bell emblem.
  • Collect the griffin emblem and the wooden carp.
  • Move down once.

 

Griffin

  • Insert the griffin emblem; collect the vial token.
  • Insert the vial and knight tokens into the mechanical board to collect the mechanical board symbol.
  • Move to Hubert’s Study.

 

Mech Game

Mech Game

Mech Game

Mech Game

Mech Game

Mech Game

Mech Game

  • Insert the mechanical board symbol to trigger a mini game.
  • Click the knight token 2x’s.
  • Solve the game by capturing the Mab in 15 moves.
  • Click the scroll then the vial token 2x’s to trigger a mini game.
  • Solve the game by assembling the bottle correctly.
  • Solution: Ax 3 – B x 3 – C x 2 – D – H – G – E – F
  • Click the scroll then the middle piece.
  • Solve the game by assembling the pieces to create the shape.
  • Click the engraved table.
  • Collect the Cassiopeia stone and the mechanical board.