Buildings
The objective of
Westward II is to build a town that everyone wants to live in. To do
this, you must build a town that offers everything from housing,
employment, security and entertainment. Here you can find
descriptions of the various buildings available in the game, along
with additional requirements where applicable. |

|
Bank:
Nothing says prosperity
like a Bank, and nothing says Bank like a building with people
willing to take your money and keep it "safe". Your
Settlers can take out loans when they are short on
Gold, and Banks raise Town Happiness, but beware of raiding bandits!
They can smell Gold like TO smells the endzone.
Unlock: |

|
40 |

|
200 |
Additional Requirements:
Unlock the Blacksmith |
Build: |

|
300 |

|
200 |
|

|
Blacksmith:
A Blacksmith allows you to upgrade your resource-providing buildings
and
various combat-unit equipment improvements. These upgrades will cost
you resources, but they will greatly improve your buildings'
efficiency.
Unlock: |

|
40 |

|
200 |
Additional Requirements:
Complete the Tutorial
Build a Blacksmith |
Build: |

|
350 |

|
300 |

|
Upgrade Axes:
Purchase this item to increase the Wood production at your Wood Huts.
Someone must be employed at the Blacksmith to Upgrade Axes.
Unlock: |

|
25 |

|
250 |
Additional Requirements:
Unlock the Blacksmith |
|

|
Upgrade Guns:
Purchase this item to increase the damage dealt by your combat
units. Someone must be employed at the Blacksmith to Upgrade Guns.
Unlock: |

|
25 |

|
250 |
Additional Requirements:
Unlock the Blacksmith |
|

|
Upgrade Pickaxes:
Purchase this item to increase the Gold production at your Gold
Mines. Someone must be employed at the Blacksmith to Upgrade Pickaxes.
Unlock: |

|
25 |

|
250 |
Additional Requirements:
Unlock the Blacksmith |
|
|

|
Bridge:
During your
exploration of the Wild West, you will come to areas where you'll need to cross
rivers. In order to do this, you will need to build Bridges on the
bank of the river.
Build: |

|
100 |

|
120 |
Additional Requirements:
Unlock the Lumber Mill
Build a Lumber Mill |
|

|
Farm:
Farms provide a steady supply of Food for your town and increase Food storage. At least one person
must be employed there to produce Food, and is most productive when
it is fully staffed. They require a Well in order to build them.
Farm can produce wheat, corn or pumpkins.
Build: |

|
100 |

|
170 |
Additional Requirements:
Unlocked during Tutorial
Build a Well |

|
Wheat:
The staple crop of any good Farm, Wheat is the default item for and is
available as soon as your Farm is built. |

|
Corn:
It's yellow, tall and must be good for something; however, townsfolk are
still trying to figure out just what that is. Purchase this item to grow Corn on your Farm.
Unlock: |

|
15 |

|
50 |
Additional Requirements:
Complete the Tutorial |
|

|
Pumpkin:
These festive gourds are useful in so many different ways; pies,
carving, decoration and smashing.
Purchase this item to grow Pumpkins on your Farm.
Unlock: |

|
20 |

|
50 |
Additional Requirements:
Complete the Tutorial |
|
|

|
General Store:
Your people
will need to shop somewhere, so it might as well be in a store that
sells general things. Find everything from dynamite to healing kits
here. Well, actually, that's all you'll find here, but you won't
find anything more useful in all the Wild West! Plus, you never know what else might
show up on the shelves of the local General Store!
Unlock: |

|
20 |

|
50 |
Additional Requirements:
Complete the Tutorial |
Build: |

|
100 |

|
100 |

|
Dynamite:
Buy Dynamite to blast away rock and debris.
To use Dynamite, purchase some
at the General Store, then click on a character and select the Dynamite icon.
Click anywhere in your sight to use the explosives. Dynamite will destroy
trees, rocks, buildings, and just about anything else that's nearby, so
be careful.
Unlock: |

|
15 |

|
75 |
Additional Requirements:
Unlock
the General Store
Purchase Dynamite in General Store |
|

|
Healing:
Over time, bandit
attacks may adversely affect the health of your hired help. If this happens,
Health Kits
can be purchased in the General Store, and
can be used to heal your Gunslingers and Lawmen.
Unlock: |

|
15 |

|
50 |
Additional Requirements:
Unlock
the General Store
Purchase Health Kits in General Store |
|
|

|
Gold
Mine:
There's Gold in them thar hills and in order to get it out you'll
need to set up a Gold Mine. Place Gold Mines directly on
top of a Gold Vein and you'll start reaping the rewards as soon as
employees start hauling the shiny yellow rocks to the surface.
Unlock: |

|
15 |

|
20 |
Additional Requirements:
Unlocked during Tutorial |
Build: |

|
20 |

|
75 |
|

|
Granary:
Ahhhhh, I've heard stories about a Granary in Paradise; this must be
what they meant. A Granary will increase
your town's storage capacity for Food by 10 and you can never have too
much Food.
Unlock: |

|
20 |

|
50 |
Additional Requirements:
Unlocked during Gameplay |
Build: |

|
40 |

|
60 |
|

|
Hotel:
You know your town has made it when Hotels start being built.
Travelers love having a fancy place to stay and a
Hotel provides comfortable housing
for up to 5 Citizens, not to mention raising your Town Happiness
level.
Unlock: |

|
20 |

|
120 |
Additional Requirements:
Unlock
the Lumber Mill
Build a Lumber Mill |
Build: |

|
250 |

|
200 |
|

|
Log
Cabin:
A Log Cabin provides
comfortable, affordable housing for 2 Citizens.
In order for more people to move in to your town, you will need to
build housing for them and Log Cabins are always a good choice.
Build: |

|
50 |

|
80 |
Additional Requirements:
Unlocked during Gameplay |
|

|
Lumber
Mill:
When you really need to step up the production of wood, a Lumber Mill
will do this and also allows you to build more
advanced buildings, such as Bridges.
Unlock: |

|
20 |

|
100 |
Additional Requirements:
Complete the Tutorial
Build a Wood Hut |
Build: |

|
100 |

|
250 |

|
Fortification:
Purchase this item to increase the strength of your buildings.
To get Fortification, someone needs to be employed at the Lumber Mill.
Unlock: |

|
20 |

|
300 |
Additional Requirements:
Unlock
the Lumber Mill |
|
|

|
Ranch:
A Ranch increases the town food storage, produces Food
for your Settlers and
uses Water in order to operate. Each Ranch can raise either chickens, pigs or
cattle
and requires a Well be built first.
Unlock: |

|
25 |

|
80 |
Additional Requirements:
Complete the Tutorial
Build a Well |
Build: |

|
140 |

|
180 |

|
Chickens:
Sure, they can't fly, but they sure are good eatin'. Chickens are always
available on Ranches in your town and will always please the masses. Anytime
you build a Ranch, Chickens are immediately available. |

|
Pigs:
For those who enjoy a little something more, you can purchase this item to raise Pigs on your
Ranches.
They're cute, they're smart and they're just fun to watch.
Unlock: |

|
20 |

|
50 |
Additional Requirements:
Unlock
the Ranch |
|

|
Cattle:
Milk 'em,
raise 'em or tip 'em; they have so many uses! Purchase this item to raise Cattle
on your Ranches and your townsfolk will be happy.
Unlock: |

|
30 |

|
50 |
Additional Requirements:
Unlock
the Ranch |
|
|

|
Saloon:
Saloons are excellent places to hire up a few rough and tumble
Gunslingers. They also give your townsfolk an entertaining place to
unwind, raising your Town Happiness. But be careful! If you have unemployed
Settlers in your
town, they can grow fondly attached to the spirits served within.
Unlock: |

|
15 |

|
50 |
Additional Requirements:
Complete the Tutorial |
Build: |

|
80 |

|
150 |

|
Hired:
Certain buildings in
your town allow you to hire specialized help, like Gunslingers from the Saloon and Deputies, and a Sheriff from the Sheriff's Office. If
you have acquired enough Gold, and have hired one of these Settlers,
the Hired icon will let you know when you click on the building.
Also, these hired people do not use up your Food resources, which is
always a good thing for others in your town. |

|
Hired
N/A:
If you have not earned
enough Gold to hire one of the specialized Settlers, the hiring door
will remain closed. Once you have earned enough, the door will open
to reveal the Gunslinger, Deputy or Sheriff available for hire.
|
|

|
Shack:
Home Sweet Shack. That's a sign you'll probably never see on too
many doors.
A Shack can house 1 Civilian,
but slightly lowers Town Happiness.
They are the most basic type of housing and come in handy when
you're in a pinch.
Build: |

|
15 |

|
30 |
Additional Requirements:
Unlocked during Tutorial |
|

|
Sheriff's Office:
You can't have a law abiding town without a Sheriff's Office.
Hire a Sheriff and a few Deputies to keep the peace and
reform drunks
when they show up in your town. All you need now is someone to walk
behind the law and make siren noises as they round up the unruly
drunks.
Unlock: |

|
15 |

|
80 |
Additional Requirements:
Complete the Tutorial |
Build: |

|
220 |

|
200 |

|
Hired:
Certain buildings in
your town allow you to hire specialized help, like Gunslingers from the Saloon and Deputies, and a Sheriff from the Sheriff's Office. If
you have acquired enough Gold, and have hired one of these Settlers,
the Hired icon will let you know when you click on the building.
Also, these hired people do not use up your Food resources, which is
always a good thing for others in your town. |

|
Hired
N/A:
If you have not earned
enough Gold to hire one of the specialized Settlers, the hiring door
will remain closed. Once you have earned enough, the door will open
to reveal the Gunslinger, Deputy or Sheriff available for hire.
|
|

|
Smokehouse:
Mmmmm, smoked meat stuff. The smells wafting in from this feedhouse
addition will get your townsfolks' mouths a'waterin' in addition to increasing
Food production for your Ranches.
Unlock: |

|
20 |

|
50 |
Additional Requirements:
Unlock
the Ranch
Build a Ranch |
Build: |

|
80 |

|
100 |
|

|
Town Hall:
When
the inevitable fancy folk come to town, a Town Hall might be in
order. Employ
a mayor and either throw your town a parade, which they'll applaud
you for, or
tax them till it hurts. Hey, it's good money, but it's at the
expense of their happiness. Just make sure
there's no corruption,
otherwise it’s just malfeasance for malfeasance’s sake.
Unlock: |

|
80 |

|
200 |
Additional Requirements:
Unlock the Lumber Mill
Build a Lumber Mill |
Build: |

|
300 |

|
350 |

|
High Taxes:
When you want to raise money, there's nothing like imposing
High Taxes on your town. They will bring in 2 Gold for each Settler, but
will also greatly reduce Town
Happiness. High Taxes requires
2 Banks be built and someone employed at the Town Hall before you can impose them. |

|
Low Taxes:
The prevailing wisdom states
Low Taxes make everyone happy. By choosing this route, you will tax each
Settler in your town 1 Gold and will decrease Town
Happiness by a little. Low Taxes
also require 1 Bank to be built and someone employed at the Town Hall before you can impose them. |

|
No Taxes:
Like the status quo? Pleased with the progress of your town? Then select No
Taxes to stop taxing your townsfolk. Let them keep their money. |

|
Parade:
Parades aren't
just for holidays anymore!
Select to throw your townsfolk a parade and temporarily boost your town's morale.
Some oen must be employed at the Town Hall before you can throw a Parade.
Price |

|
40 |
Price: |

|
20 |
|
|
|

|
Trading Post:
Sometimes, you'll find yourself rich in certain resources and
won't be able to find others.
Here at the Trading Post, you can sell your surplus resources and buy whatever you're
short on in the way of Food, Wood and Gold. Someone needs to be
employed in the Trading Post in order to buy and sell resources.
Unlock: |

|
25 |

|
50 |
Additional Requirements:
Complete the Tutorial |
Build: |

|
180 |

|
180 |

|
Buy Food:
Use Gold to purchase additional Food for your Settlers. They will thank you
in the long run.
Buy: |

|
10 |
Price: |

|
20 |
|
|

|
Buy Wood:
Use Gold to purchase additional Wood for your Settlers' building needs.
Buy: |

|
10 |
Price: |

|
20 |
|
|

|
Sell Food:
If you have a surplus of Food, you can sell it for Gold in the Trading Post.
Sell: |

|
20 |
Price: |

|
10 |
|
|

|
Sell Wood:
If you have a surplus of Wood, you can sell it for Gold in the Trading Post.
Sell: |

|
20 |
Price: |

|
10 |
|
|
|

|
Watch
Tower: All along the Watch Towers,
your townsfolk will feel safe when these are built around town. A Watch Tower will help
keep Bandits from attacking and will make them think twice
about entering your town.
Unlock: |

|
20 |

|
50 |
Additional Requirements:
Complete the Tutorial |
Build: |

|
100 |

|
140 |
|

|
Water
Tower:
When a Well
just isn't supplying your town with enough water, a Water Tower will
increase your town's storage capacity by 10.
Water Towers provide
more storage than a Well and reduces the chance of Fire and Drought.
With a Water Tower in your town, you're unlikely to ever go thirsty.
Unlock: |

|
10 |

|
30 |
Additional Requirements:
Complete the Tutorial |
Build: |

|
20 |

|
60 |
|

|
Welcome Sign:
A warm and friendly Welcome Sign erected for
new Settlers will increase your Town Happiness.
Welcome new Settlers in
style with this attractive sign at the entrance to your town.
Unlock: |

|
10 |

|
40 |
Additional Requirements:
Complete the Tutorial |
Build: |

|
50 |

|
80 |
|

|
Well:
Wells provide your town with a steady source of Water
and are required to build Farms. Make sure to build them in central
locations as they will be your source of Water in the event a fire
breaks out.
Build: |

|
50 |

|
30 |
Additional Requirements:
Unlocked during Tutorial |
|

|
Wind
Mill:
Windmills will boost Farm production up to 25%.
If you want to increase
your maximum Food storage and Farm production, you can build a
Windmill. You must have a Farm before it is available.
Unlock: |

|
20 |

|
50 |
Additional Requirements:
Complete the Tutorial
Build a Farm |
Build: |

|
80 |

|
130 |
|

|
Wood
Hut:
Place Wood Huts near trees
in order to harvest Wood. They are most productive
when fully staffed and must be placed in close proximity to trees.
Unlock: |

|
15 |

|
20 |
Additional Requirements:
Unlocked during Tutorial |
Build: |

|
60 |

|
20 |
|

|
Outpost: Set up an Outpost to import shipments of Food,
Wood and Gold from neighboring settlements. Outposts are not available
to unlock
in the Store and must be built by converting buildings found in your exploration.
Rebuild the Outpost to open trade routes and set up resource
settlements.
Upgrade: |

|
140 |

|
140 |
Additional Requirements:
Locate a Platform |
|

|
Train Station:
Upgrade your
Outpost to a Train Station and bring in more resources.
If you ever
need any resources shipped to or from another town, just check in at
the Train Station. Upgrade your Outpost to a Train Station to
increase the rate at which imported resources come in.
Upgrade: |

|
200 |

|
200 |
Additional Requirements:
Locate a Platform
Build an Outpost
Convert to Train Station |

|
Train:
Upgrade the wagon road to Train Tracks and get your shipments faster.
Unlock: |

|
80 |

|
1000 |
Additional Requirements:
Unlock the
Blacksmith |
|
|

|
Item
Locked: If an
item is not yet available to you, a lock icon will appear over it.
Once you have unlocked the item in the Store, the lock will disappear
and you will be able to construct the building in your town.. |

|
Building Not Available:
When a building appears grayed out in the building UI, it means that
the building requirements have not yet been met. For example; the
Town Hall appears grayed out because a Lumber Mill has not been
built. Once this requirement has been met, the Town Hall will be
available to build in your town. |
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