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Awakening: The Goblin Kingdom Collector's Edition Walkthrough

Hey gamers! I just played the third installment in the Awakening series by developer Boom Zap. Awakening: The Goblin Kingdom is fantastic! I expected no less, of course. The hand drawn scenes are absolutely stunning, as always.
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by on 09-09-2011     
Hey gamers! I just played the third installment in the Awakening series by developer Boom Zap. Awakening: The Goblin Kingdom is fantastic! I expected no less, of course. The hand drawn scenes are absolutely stunning, as always.

Speaking of hand drawn, Lucy is painting murals all over her bedroom walls. I'm not talking pretty, fantasy, girly stuff. I'm talking slightly dark stuff. I don't know how the girl does not get depressed. She wanted to paint murals all over the house, but the three of us put down our foot, um, feet down! I really don't want to have to paint the entire house when we leave it, not to mention how we'll explain her room to the landlord. I was also afraid she'd turn it into something right out of Number Twelve Grimmauld Place (you need to be a Harry Potter fan to understand that). Her prat of a brother (oh dear me, I'm starting sound like her too!) may have broke my heart, but she was a good friend saving me from further heartache. Enough about me, let's get back to the game.

The story stars right where you left off in Awakenings: Moonfell Wood. You enter the Goblin Kingdom in search for more answers to where the humans have gone too. The Goblin Kingdom is not as pretty as Moonfell Wood, but the graphics are still very nice to look at. You have a new companion, Ran, an anthropoglot (pronounced an-thrawp-o-glawt) owl - or an animal that can talk like a human - who gives you your hints since your fairy friend went back home in the last game. You also have your pocket Dragon who still breathes fire at your will. My one disappointment was that the Dragon only had one ability and his abilities were only used a handful of times. I always enjoyed the fairy and/or dragon having many abilities and having to use them to solve problems.

There were very few hidden object areas, but a ton of mini-games. It seems that nearly everything you did was a mini-game. They were pretty easy, although a few frustrated me until I actually skipped them. The hidden object areas were also fairly easy. The game seemed longer than usual, but had an abrupt end. I really have no idea if this was the last game or if there is yet another to come in the series. Maybe you can figure it out?

If you have been playing the Awakening series, you really must continue. However, if you have not played them, there are two others in this series you need to play first. Either way, it's a must buy. The collector's edition has some extras which include the soundtrack, wallpaper, concept art, cut scenes, and tangram puzzles. The guide was written for those of you who are patiently awaiting the regular version of the game. Until next time, happy gaming!


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