Grim Tales: The Wishes: Chapter 3: The Second Wish

Our Grim Tales The Wishes Walkthrough is the complete handbook to getting out of a tight spot when you're confronted with a dark evil that has caused your nephew to age at an alarming rate. With easy to understand instructions and tons of screenshots to guide you, you'll have no trouble combating the forces of evil and setting things to right before your nephew pays the ultimate price.


[gimg]/Grim-Tales-The-Wishes/images/88-chapter-3-living-room.jpg[/gimg][LIST] [item]Enter the living room and take the LAVENDER lying on the floor. [/item] [item]Take BRANDON as well and go to his room.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/89-chapter-3-Brandon-room.jpg[/gimg][LIST] [item]Hang the LAVENDER from the chandelier to protect the boy, then place BRANDON in bed. [/item] [item]Take the HORSE lying on the bed next to BRANDON (Great, reduced to stealing toys from sick children – what has the world come to?)[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/90-chapter-3-kitchen.jpg[/gimg][LIST] [item]Make your way to the kitchen and place the HORSE on the door lock to the left, then exit out through the door to the rear yard.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/91-chapter-3-backyard.jpg[/gimg][LIST] [item]Examine the pipe with the red fitting and take the ZIPPER PULL. [/item] [item]Glance over at the PICNIC table to initiate a HOS.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/92-chapter-3-table-HOS.jpg[/gimg][LIST] [item]Take all the items circled in red. [/item] [item]Multi-move items include placing a nut inside a nutcracker to crack it open, getting the binoculars from inside the case, and using the oiler to loosen the nut from the bolt. [/item] [item]Take the TOTEM when the HOS is completed.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/93-chapter-3-playground.jpg[/gimg][LIST] [item]Go to the playground in the background, zoom in on the hobby horse, place the ZIPPER PULL on the saddlebag, and take the GLASS found inside.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/94-chapter-3-Brandon-room.jpg[/gimg][LIST] [item]Return to Brandon’s room. [/item] [item]Place the TOTEM up on the left, and take the DOVE found on the shelf unit to the right of the window. [/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/95-chapter-3-House-exterior.jpg[/gimg][LIST] [item]Zoom in on the mailbox outside and insert the DOVE in place to open it. [/item] [item]Read the two letters – seems like Gray can’t spell ‘ancient’ – and retrieve the FISH inside.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/96-chapter-3-swamp.jpg[/gimg][LIST] [item]Go back to the swamp, watch the resulting scene play out, then head to the waterfall where you’ll find a broken gauge. [/item] [item]Clean away the shattered glass and install the GLASS from inventory in its place. [/item] [item]Once repaired, place the SENSOR in inventory. [/item] [item]Finally, use the CUP on the nearby lily to get a FLOWER. [/item] [item]Add the GLASS BALL to inventory as well.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/97-chapter-3-backyard.jpg[/gimg][LIST] [item]Insert the SENSOR into the pipe fitting and turn the valve on to make the bird bath work. [/item] [item]When the bird come calling, the MAGNET will retrieve the FISH hanging from its neck. [/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/98-chapter-3-hatch.jpg[/gimg][LIST] [item]Return to the shelter. [/item] [item]Open the hatch in the center of the floor using the two FISH in inventory.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/99-chapter-3-basement.jpg[/gimg][LIST] [item]Make your way down, watch the resulting scene, then open the case you’ll find sitting next to the candelabra to the left. [/item] [item]Place the CYLINDER in inventory.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/100-chapter-3-playground.jpg[/gimg][LIST] [item]Return to the playground and place the CYLINDER on Pinocchio to initiate a puzzle. [/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/101-chapter-3-Pinocchio.jpg[/gimg][LIST] [item]The aim is to set Pinocchio’s nose to just the right length – my, what a fibber he’s been! [/item] [item]The solution is fairly simple – click on B once, then C once, and B twice. [/item] [item]Take the HANDLE found inside his mouth.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/102-chapter-3-workshop.jpg[/gimg][LIST] [item]Move to the workshop and use the HANDLE to open the door. [/item] [item]Take the PLIERS inside the toolbox.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/103-chapter-3-shelter.jpg[/gimg][LIST] [item]Go to the shelter’s basement, note the wiring, and use the PLIERS to untwist it. [/item] [item]Take the WIRE and the SPONGE.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/104-chapter-3-workshop.jpg[/gimg][LIST] [item]Return to the workshop, twist the rope ends, use the WIRE to fasten the end, finishing off by using the PLIERS to tighten it up. [/item] [item]Once finished, take the ROPE. [/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/105-chapter-3-treehouse.jpg[/gimg][LIST] [item]Go up to the tree-house, click on the curtains on the boarded up window to knot them, then attach the ROPE from inventory, which will automatically tie the other end to a weight sitting on a nearby railing. [/item] [item]Push the weight off, and the window will be torn open and allow you access to the interior. [/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/106-chapter-3-treehouse-interior.jpg[/gimg] [LIST] [item]Watch the scene play out. [/item] [item]Fix the car with the SCREWDRIVER and take the FUSE. [/item] [item]Glance at the note from Brandon’s father, and pick up the KEY next to it. [/item] [item]Click on the couch to initiate a HOS.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/107-chapter-3-treehouse-HOS.jpg[/gimg][LIST] [item]Pick up the objects circled in red. [/item] [item]Multi-move items include a pair of scissors hidden inside a pouch, and getting a gumball by placing a coin in the slot and turning the handle. [/item] [item]On completion, you’ll obtain another TOTEM.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/108-chapter-3-Brandon-room.jpg[/gimg][LIST] [item]Return to Brandon’s room and place the latest TOTEM up in the right corner to initiate a light show. [/item] [item]Pick up the MEDALLION leaning against the model airplane on the floor. [/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/109-chapter-3-landing.jpg[/gimg][LIST] [item]Exit the room to the second floor landing and examine the globe sitting on the table by the chair. [/item] [item]Use the SPONGE to get some OIL from the canister.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/110-chapter-3-kitchen.jpg[/gimg][LIST] [item]Go downstairs to the kitchen. [/item] [item]Use the KEY to open the electrical box and remove the TOGGLE.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/111-chapter-3-waterfall.jpg[/gimg][LIST] [item]Go to the waterfall, open the electrical box, and insert the TOGGLE and the FUSE in place. [/item] [item]When done, flick the switch and take the SPRING.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/112-chapter-3-playground.jpg[/gimg][LIST] [item]Go to the playground and insert the SPRING in the pinball machine’s ball launcher. [/item] [item]Pull on the handle and take the BALL. [/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/113-chapter-3-shelter.jpg[/gimg][LIST] [item]Go to the shelter basement, zoom in on the foosball table, and insert the ball to initiate a puzzle.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/114-chapter-fussball-R1.jpg[/gimg] [gimg]/Grim-Tales-The-Wishes/images/114-chapter-fussball-R2.jpg[/gimg] [gimg]/Grim-Tales-The-Wishes/images/114-chapter-fussball-R3.jpg[/gimg][LIST] [item]The aim, as is usual with foosball, is to try and score. In order to accomplish the task, the players have to be set up in a certain pattern, starting from the back and moving on forward. [/item] [item]You click on a player, are given the option (not all the time) to move it, and are then given arrow options regarding which direction the ball will be kicked – note that the entire play has to be mapped out before you can kick the ball via the Start button. [/item] [item]You then just sit back to watch and see if it will make it all the way into the goal. [/item] [item]Look at the three screenshots to get the layout for the three scoring sequences. [/item] [item]It’s basically pretty simple, just a case of lining up players that either have a direct line of sight to the next player, or direct to the goal. [/item] [item]When complete, take the next MEDALLION.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/115-chapter-3-hallway.jpg[/gimg][LIST] [item]Go the entry hall of the house, and place the two MEDALLIONS from inventory on the doll. OIL latch with the SPONGE, open it, and take the DIAMOND inside. [/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/116-chapter-3-fireplace-room.jpg[/gimg][LIST] [item]Enter the fireplace room, zoom in on the door to the left, and use the DIAMOND to cut the glass.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/117-chapter-3-basement.jpg[/gimg][LIST] [item]Open and go through the door down to the basement. [/item] [item]Take a close look at the washing machine. [/item] [item]Put the BALL from inventory in place to open the box. [/item] [item]Put the POWDER, FERTILIZER and HOOK in inventory. [/item] [item]Click on the old rocking chair to initiate the next HOS.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/118-chapter-3-rocking-chair-HOS.jpg[/gimg][LIST] [item]Click on the object circled in red. [/item] [item]Multi-move items include combining the two heart segments, obtaining the mask from the box, getting the B and the pallet from inside the suitcase, and using the scissors to cut the rose free. [/item] [item]The prize on completion is yet another TOTEM. [/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/119-chapter-3-Brandon-room.jpg[/gimg][LIST] [item]Go to Brandon’s room and put the TOTEM on the floor in the middle of the room for another light show – take the METAL ROSE.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/120-chapter-3-kitchen.jpg[/gimg][LIST] [item]Go to the kitchen and use the HOOK to open the drawer. [/item] [item]Take the CITRIC ACID inside. [/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/121-chapter-3-swamp-house-exterior.jpg[/gimg][LIST] [item]Return to the swamp house exterior, put the FERTILIZER on the flowers, and retrieve the FIGURE. [/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/122-chapter-3-living-room.jpg[/gimg][LIST] [item]Enter into the living room and put the FIGURE on the upper right door of the cabinet. [/item] [item]Take the ALCOHOL you’ll find inside. [/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/123-chapter-3-workshop.jpg[/gimg][LIST] [item]Go back to the workshop, put the METAL FLOWER on the mixer, and toss in the POWDER, FLOWER, CITRIC ACID and the ALCOHOL to trigger the next puzzle.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/124-chapter-3-mixer-puzzle.jpg[/gimg][LIST] [item]To complete the circuit, take the following path across via the arrows – Up, right, down, left, down, left, down, right x 4. [/item] [item]Take the COGWHEEL that drops out. [/item] [item]Turn the blender on and take the resulting SOLVENT.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/125-chapter-3-shelter.jpg[/gimg][LIST] [item]Go the shelter, place the COGWHEEL on the jack that’s hiding in the shadows under the table, then take the JACK.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/126-chapter-3-workshop.jpg[/gimg][LIST] [item]Return to the workshop and use the JACK on the cage. [/item] [item]Take the PITCHFORK.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/127-chapter-3-forest.jpg[/gimg][LIST] [item]Time for a little farm labor. [/item] [item]Return to the forest thicket, roll up your sleeves, and use the PITCHFORK on the tree lying on the ground. [/item] [item]When the raccoon puts in an appearance, use FLUFFY the cat of 101 uses to chase the critter away. [/item] [item]Look inside the hollowed out log to initiate the next HOS.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/128-chapter-3-log-HOS.jpg[/gimg][LIST] [item]Click on the items circled in red. [/item] [item]Multi-move objects include using the knife on the blunt pencil and striking a match on the side of the matchbox. [/item] [item]Take the TURTLE BUTTON offered up at the end. [/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/129-chapter-3-tree-house.jpg[/gimg][LIST] [item]Return to the tree house and put the TURTLE BUTTON on the wrapped picture to initiate the next puzzle.[/item] [/LIST] [gimg]/Grim-Tales-The-Wishes/images/130-chapter-3-picture-puzzle-A.jpg[/gimg] [gimg]/Grim-Tales-The-Wishes/images/130-chapter-3-picture-puzzle-B.jpg[/gimg][LIST] [item]The aim is to move adjoining squares to correct the picture – see the screenshot for the solution. [/item] [item]You have the option of a daytime scene or a nighttime version. [/item] [item]When done, use the SOLVENT, then the QUILL, and you’ll be transported to the next stage of your journey.[/item] [/LIST]