9: The Dark Side Of Notre Dame: Chapter Four: The Animator Machine

Rely on our 9: The Dark Side of Notre Dame Walkthrough to guide you through the dark alleys of Pairs, where gargoyles are roaming the streets, and dark magic is permeating the very stones of the famous cathedral of Notre Dame. Our detailed instructions, custom screenshots, and puzzle solutions will help you get to the bottom of this arcane mystery.


Glad

  • Insert Gladriel into the animator; collect the upgraded Gladriel.
  • Zoom into the coffin; examine the panel to trigger a puzzle.
  • Solve the puzzle by connecting all the open cells in a line.
  • Zoom into the opened coffin to access a hidden objects area.


HO1

  • Find the listed items.
  • Insert the gems onto the box; collect the dragon.
  • Insert the pins into the doll; collect a voodoo doll.
  • Collect the inspired token.
  • Move to the Notre Dame facade.


Statue

  • Select Gladriel to turn the statue on the right side.
  • Collect the small shield.
  • Move to the Paris police precinct.


Stairs

  • Zoom into the area under the stairs; insert the small shield.
  • Collect the pliers half and the 2nd inspired token.
  • Move to the south tower entrance in Notre Dame.


Bench

  • Zoom into the left bench.
  • Attach the plier halves and collect the pliers.
  • Move to the café in Paris.


Pliers

  • Zoom into the table.
  • Select the pliers to open the backpack; select the container.
  • Open it and collect the hot dog.
  • Move back 3 times and move to the left.


Hot Dog

  • Give the dog the hot dog.
  • Collect the sharp cross beam.
  • Zoom into the bench and collect the scoop and the right sun part.
  • Zoom into the bin; use the scoop to scoop up the sand and collect the scoop of sand.
  • Move to the Seine riverbank.


Sand

  • Pour the scoop of sand onto the icy stairs.
  • Go into the boathouse.


Chest

  • Zoom into the chest; insert the sharp crossbeam into the padlock.
  • Assemble the brush attachment.
  • Zoom into the cabinet to access a hidden objects area.


HO2

  • Find the listed items.
  • Click the anchor and open the right cabinet door; collect the clock.
  • Zoom into the bottom part of the shelf; insert the bullet into the gun.
  • Select the loaded gun; use it on the padlock and open the upper right cabinet.
  • Zoom into the cabinet; collect the leaf, the vacuum bag and the shell.
  • Click the mask to collect the beetle.
  • Click the picture; collect the tarot card, the number 3 and uncover the plug.
  • Plug in the TV to collect the clown.
  • Select the brush to clear the cobweb; collect the rabbit.
  • Zoom into the hanging box; collect the 2 coins.
  • Collect the vacuum bag.


Drawer

  • Zoom into the drawer; use the chisel on it and collect the stamp.
  • Zoom into the table; collect the ticket and use the stamp.
  • Try to collect the ticket.
  • Zoom into the vacuum.
  • Attach the brush attachment, vacuum bag and vacuum tube on it.
  • Put the lid onto the vacuum and click the red button; collect the ticket.
  • Move back once.


Captain

  • Give the captain the ticket.
  • Go into the boat.


Horn

  • Collect the horn, the camera and the fuel can.
  • Move to the Fontaine Saint Michel.


Bird

  • Zoom into the bird; select the horn to scare away the bird.
  • Collect the left sun part.
  • Select the camera and use it on the mime; collect the photo of zodiacal pose.
  • Move to the south tower entrance in Notre Dame.


Sun Part

  • Zoom into the door.
  • Insert the sun parts into the lock.
  • Move forward and go upstairs.


Gargoyle

  • Zoom into the front left gargoyle.
  • Collect the wing emblem.
  • Move back once.


Grindstone

  • Zoom into the grindstone; collect the screwdriver.
  • Zoom into the chest and insert the wing emblem into the lock.
  • Zoom into the opened chest to access a hidden objects area.


HO3

  • Find the listed items.
  • Break the bottle using the hammer; collect the scroll.
  • Collect the big gear.
  • Move upstairs.


Gear

  • Zoom into the gear and put the big gear by it.
  • Turn both the left and right gargoyles to face outward.
  • Move forward and wake up in the dungeon.