Dream Chronicles: The Book of Water

The Dream Chronicles: Book of Water Walkthrough covers the entire game, eight chapters in all, and includes videos of harder puzzles, screenshots for nearly every location, and help finding all 70 dream pieces. In this fifth installment, help Lyra get rid of the spell over her beloved home of Wish and cure her father.


General Information

Ask for help in the comments below!
Images© Big Fish Games, PlayFirst, and Kat Games

Overview: In the fifth  installment of the Dream Chronicles series, Lyra has found her way home to Wish.She arrives to find her father ill, her mother missing and her beloved home of Wish enveloped in a dark storm.

Journal: This will give you information and also help guide you through the game. What you need to accomplish is written in read at the bottom of the pages.

Map: You will need this to reach different places on your journey.

Dream Pieces: There are seventy dream pieces in this game. You need to find them to complete Dream Jewels.

Dream Jewels: Fill these with Dream Pieces until completed. Once complete, they cast various spells.
  1. Illuminate - lights up dark places.
  2. Weld - fixes broken items.
  3. Reveals - shows secrets.

Quest Mark: This gives you written hints.

Magnifying Glass: This shows you where something is.

Chapter 1: Wish

Airship
  1. pick up the Water Bottle
  2. use the Water Bottle on the fire

DREAM_CHRONICLES_BOOK_OF_WATER:AIRSHIP.jpg


Wish Gates

  1. read the Note
  2. pick up five pieces of Carved Stone
  3. examine the wall
  4. Carved Stone Puzzle
    • place the Carved Stones on the pillars in front of the gate 
    • they need to  match the inscription in the wall
    • see screenshot for solution
  5. enter the gates

DREAM_CHRONICLES_BOOK_OF_WATER:WISH_GATE_CARVED_STONES.jpg


DREAM_CHRONICLES_BOOK_OF_WATER:WISH_GATE_PUZZLE.jpg


Main Street
  1. pick up the Dream Jewel of Illumination
  2. pick up five Dream Pieces
  3. continue left

DREAM_CHRONICLES_BOOK_OF_WATER:MAIN_STREET.jpg


Statue of Lilith
  1. use the Dream Jewel of Illumination
  2. pick up the five Dream Pieces
  3. return to Main Street

DREAM_CHRONICLES_BOOK_OF_WATER:STATUE.jpg


Main Street
  1. Toy Shop Puzzle
    • click the right or left soldier
    • you must click them in the right order
    • if you are correct - it will make a "ding"
    • if you are incorrect - it will make a different sound
    • solution (highlight to see): left, right, right, left, right
  2. enter the Toy Shop
Toy Shop
  1. pick up the five Dream Pieces
  2. pick up the Oil Can
  3. return to the Statue of Lilith

DREAM_CHRONICLES_BOOK_OF_WATER:TOY_SHOP.jpg


Statue of Lilith
  1. use the Oil Can on the statue
  2. Statue Puzzle
    • examine the position of the original statue (founder of Wish) in your journal
    • reposition the statue of Lilith the same way
    • see screenshot for solution
  3. go left through the open gate

DREAM_CHRONICLES_BOOK_OF_WATER:STATUE_PUZZLE.jpg


Outside Lyra's House
  1. use the Dream Jewel of Illumination
  2. pick up the Hammer
  3. use the Hammer on the electric pole
  4. Electric Box Puzzle
    • drag the tiles so they connect the five nodes
    • see screenshot for solution
  5. examine the gate
  6. pick up the twelve Tiles
  7. examine the gate
  8. Gate Puzzle
    1. replace the Tiles
    2. see screenshot for solution
  9. enter Lyra's House

DREAM_CHRONICLES_BOOK_OF_WATER:OUTSIDE_LYRA_HOUSE.jpg


DREAM_CHRONICLES_BOOK_OF_WATER:ELECTRIC_BOX_PUZZLE.jpg


DREAM_CHRONICLES_BOOK_OF_WATER:OUTSIDE_LYRA_HOUSE_TILES.jpg


DREAM_CHRONICLES_BOOK_OF_WATER:GATE_PUZZLE.jpg


Living Room
  1. use the Dream Jewel of Illumination
  2. read the Note
  3. return to the Toy Shop
Toy Shop
  1. pick up the Triangular Keys
  2. place the Triangular Keys in the cabinet
    • look inside
    • decipher the note (you have to do this on your own)
  3. click on the box at the base of the train set
    • get Moonlight Tint
  4. look inside the cabinet again
    • use the Moonlight Tint on the pages
  5. find the nine Engine Pieces
  6. look inside the cabinet again
  7. Train Engine Puzzle
    • place the Engine Pieces on the book
    • reassemble the train in the correct order
    • if the piece turns silver then something goes behind it
    • see video or  screenshot for solution
  8. examine the train set
  9. find the eight Train Tracks
  10. Train Set Puzzle
    • read the instructions (under the letter "N")
    • place the Train Engine on the track
    • replace the Train Tracks
    • letters will appear in the top bar on the left
    • switch track positions (by clicking on the track) the train will follow the letters
    • click start
    • see video for solution
  11. take the Dream Jewel of Weld
  12. return to the Wish Gates

DREAM_CHRONICLES_BOOK_OF_WATER:TOY_SHOP_02.jpg


DREAM_CHRONICLES_BOOK_OF_WATER:TOY_SHOP_TRAIN_ENGINE_PARTS.jpg


DREAM_CHRONICLES_BOOK_OF_WATER:TOY_SHOP_TRAIN_ENGINE_PUZZLE.jpg


DREAM_CHRONICLES_BOOK_OF_WATER:TOY_SHOP_TRAIN_TRACKS.jpg


Wish Gates
  1. pick up the five pieces of Wood Boards
  2. examine the side of the airship
  3. Airship Puzzle
    • pick up the two Dream Pieces
    • replace the Wood Boards
    • rearrange them so they fit together
    • see screenshot for solution
  4. use the Dream Jewel of Weld

DREAM_CHRONICLES_BOOK_OF_WATER:WISH_GATE_WOOD_BOARDS.jpg


DREAM_CHRONICLES_BOOK_OF_WATER:AIRSHIP_PUZZLE.jpg


Airship

  1. pick up the five Dream Pieces
  2. pick up the Fuel Stones
  3. use the Dream Jewel of Weld
  4. place the Fuel Stones in the fuel machine
  5. look at the map
  6. go the Herbalist

DREAM_CHRONICLES_BOOK_OF_WATER:AIRSHIP_02.jpg


Chapter 2: Herbalist

Outside Herbalist
  1. pick up the Pumpkin
  2. place the Pumpkin in the door
  3. examine the lock
  4. find the eight Numbers
  5. examine the lock
  6. Lock Puzzle
    • replace the Numbers
    • slide the number under the matching bead
    • see screenshot for solution
  7. enter the Herbalist and go to the Kitchen

DREAM_CHRONICLES_BOOK_OF_WATER:HERBALIST_PUMPKIN.jpg


DREAM_CHRONICLES_BOOK_OF_WATER:HERBALIST_NUMBERS.jpg


DREAM_CHRONICLES_BOOK_OF_WATER:HERBALIST_LOCK_PUZZLE.jpg


Kitchen
  1. read the Spell Book on the table
  2. touch the Glass Container
  3. pick up all three Glass Shards
  4. use the Dream Jewel of Weld
  5. use the Glass Container on the healing potion
  6. return to the Airship

DREAM_CHRONICLES_BOOK_OF_WATER:KITCHEN_GLASS.jpg


Airship

  1. look at the map
  2. go to Wish
  3. return to Lyra's House and enter
Living Room
  1. give the Healing Potion to Lyra's father
  2. return to the Airship
Airship
  1. look at the map
  2. go to Barge City
Chapter 3: Barge City

Barge City
  1. pick up two Hammer Pieces
  2. use the Dream Jewel of Weld
  3. use the Hammer on each of the barrels
  4. take the Key
  5. use the Key to enter the orange building

DREAM_CHRONICLES_BOOK_OF_WATER:BARGE_CITY.jpg


Port Office
  1. pick up the ten Dream Pieces
  2. pick up the Dream Jewel of Reveal
  3. read the Note
  4. pick up the Key
  5. look at the Map
  6. open the Book of Water on the chair
  7. Book of Water Puzzle
    • use the Dream Jewel of Reveal
    • click the "check" button
    • decipher the message lock
    • click on a box and select a letter
    • solution (highlight to see): You Must Stop Them
  8. exit

DREAM_CHRONICLES_BOOK_OF_WATER:PORT_OFFICE.jpg


Barge City
  1. use the Key to enter the red building
Tackle Shop
  1. pick up the five Dream Pieces
  2. break off a Rib from the fish
  3. get the Key from the drawer (second from left)
  4. pick up the Ring
  5. pick up the Grip
  6. pick up Hook
  7. pick up Chisel
  8. pick up Fishing Line
  9. pick up Reel
  10. examine the clamp
  11. Fishing Rod Puzzle
    • examine the directions on the wall
    • assemble the fishing pole
    • solution (highlight to see): Rib, Chisel, Grip, Rings, Reel, Fishing Line, and Hook
    • see video for solution
  12. return to the Port Office

DREAM_CHRONICLES_BOOK_OF_WATER:TACKLE_SHOP.jpg


Port Office
  1. read the Book of Colors on the desk
    • read how to make a magic fishing pole
    • take the Color Sample
  2. exit

DREAM_CHRONICLES_BOOK_OF_WATER:PORT_OFFICE_02.jpg

Barge City
  1. use the Key to enter the green building
Art Studio
  1. pick up the five Dream Pieces
  2. pick up the Dream Jewel of Vision
  3. read the Note
  4. pick up the Brush
  5. examine the table
  6. Paint Puzzle
    • use the Brush to mix the colors
    • solution (highlight to see): yellow, red, blue, red, black, blue, white
    • see video for solution
  7. return to the Tackle Shop

DREAM_CHRONICLES_BOOK_OF_WATER:ART_STUDIO.jpg


Tackle Shop
  1. examine the Fishing Rod
  2. use the Paint on the Bait
  3. exit
Barge City
  1. use the Fishing Rod in the water in the center of the dock
  2. return to the Airship
Airship
  1. look at the map
  2. go to The Obelisk
Chapter 4: The Obelisk

The Obelisk
  1. use the Dream Jewel of Vision
  2. pick up the Metallic Object to the right
  3. use the Metallic Object on the mechanism
  4. examine the Obelisk
  5. Obelisk Puzzle
    • press the images in the correct order to create the image at top
    • see screenshot for solutions
    • continue to examine Obelisk - there are four puzzles
  6. take the Pixie Figurine
  7. enter the Airship

DREAM_CHRONICLES_BOOK_OF_WATER:OBELISK.jpg


DREAM_CHRONICLES_BOOK_OF_WATER:OBELISK_PUZZLE_1.jpg


DREAM_CHRONICLES_BOOK_OF_WATER:OBELISK_PUZZLE_2.jpg


DREAM_CHRONICLES_BOOK_OF_WATER:OBELISK_PUZZLE_3.jpg


DREAM_CHRONICLES_BOOK_OF_WATER:OBELISK_PUZZLE_4.jpg

Airship
  1. look at the map
  2. go to Merrow
Chapter 5: Merrow

Outside Hangar
  1. pick up the five Dream Pieces
  2. pick up the Key
  3. read the Note on the door
  4. enter the Hangar

DREAM_CHRONICLES_BOOK_OF_WATER:MERROW.jpg

Hangar
  1. pick up the three Dream Pieces
  2. pick up the three Metallic Objects
  3. pick up the Key
  4. place the Gramophone (Metallic Objects) on the table
  5. examine the gramophone
  6. read the Note
  7. pick up the Disc Piece
  8. pick up the Wood Tile
  9. exit the Hangar

DREAM_CHRONICLES_BOOK_OF_WATER:HANGAR_01.jpg


DREAM_CHRONICLES_BOOK_OF_WATER:HANGAR_02.jpg


Outside Hangar
  1. use the larger Key on the house
  2. enter the house
Merrow's House
  1. pick up the three Dream Pieces
  2. pick up the three Wood Tiles
  3. use the remaining Key on the box
    • take the Wood Tile
  4. pick up the Key
  5. return to the Hangar

DREAM_CHRONICLES_BOOK_OF_WATER:MERROWS_HOUSE.jpg

Hangar
  1. use the Key on the locked box by the wheel
    • take the Wood Tile
  2. examine the gramophone
  3. examine the stack of books on the left
  4. Book Puzzle
    • find the three Disc Pieces
  5. use the Dream Jewel of Weld
  6. place the Record on the gramophone
  7. Gramophone Puzzle
    • place the Wood Tiles on the Gramophone
    • play the Record
    • listen to the sound it plays - turn your speakers up!
    • click the Wood Tile that matches the sound
    • if you make a mistake you have to start over
    • solutions are random for every player
  8. take the Mermaid Figurine
  9. return to the Airship
Airship
  1. look at the map
  2. go to Clockmaker
Chapter 6: Clockmaker

Clockmaker's House
  1. use the Dream Jewel of Vision
  2. enter the house
Inside Clockmaker's House
  1. pick up the five Dream Pieces
  2. read the Book
  3. ring the bell
  4. talk to the Clockmaker
  5. return to the Airship

DREAM_CHRONICLES_BOOK_OF_WATER:CLOCKMAKERS.jpg


Airship
  1. look at the map
  2. go to Herbalist
Chapter 7: Herbalist

Herbalist
  1. pick up the three Key Pieces
  2. use Dream Jewel of Weld
  3. go into the Kitchen

DREAM_CHRONICLES_BOOK_OF_WATER:HERBALIST.jpg


Kitchen
  1. take the Book
  2. go back outside
Herbalist
  1. use Key on gate
  2. enter Field
Field
  1. pick up the five Dream Pieces
  2. pick up the Shovel
  3. use the Shovel to dig holes all over until you find the Chest
  4. place the Book in the pergola
  5. read the Book
  6. pick up the five Pieces of Paper
  7. read the Book
  8. place the Page in the book
  9. Book Puzzle
    • solve the jigsaw puzzle
    • look at the three numbers that appear
    • follow each number to its symbol
  10. examine the Chest
  11. Chest Puzzle
    • turn the rings until the symbols from the book are in the holes
  12. take the Unicorn Figurine
  13. return to the Airship

DREAM_CHRONICLES_BOOK_OF_WATER:FIELD.jpg


Airship
  1. look at the map
  2. go to Craters
Chapter 8: Craters

Crater
  1. use the Dream Jewel of Vision
  2. enter the left door
Cave - Swan
  1. pick up the Dream Piece
  2. use the Dream Jewel of Reveal
  3. take the Magic Symbol
  4. exit

DREAM_CHRONICLES_BOOK_OF_WATER:CAVE_SWAN.jpg


Crater
  1. examine the second door from the left
  2. touch the door cover
  3. Cave Door Puzzle
    • rearrange the tiles to create a picture of a fairy
    • see screenshot for solution
  4. enter the cave

DREAM_CHRONICLES_BOOK_OF_WATER:DOOR_PUZZLE_FAIRY.jpg


Cave - Fairy
  1. pick up the Dream Piece
  2. place the Fairy Figurine on the pedestal
  3. Fairy Puzzle
    • click the button on the meter to the right
    • let the blue fill up the meter as far as you want
    • click the button again
    • the dial will move
    • the object is to get that dial to the 12 o'clock position
    • this is hit or miss and may take you a few tries
  4. take the Magic Symbol
  5. exit

DREAM_CHRONICLES_BOOK_OF_WATER:CAVE_FAIRY.jpg


Crater
  1. enter the third door from the left
Cave - Phoenix
  1. pick up the Dream Piece
  2. use the Dream Jewel of Reveal
  3. take the Magic Symbol
  4. exit

DREAM_CHRONICLES_BOOK_OF_WATER:CAVE_PHOENIX.jpg


Crater
  1. examine the middle door
  2. touch the door cover
  3. Cave Door Puzzle
    • rearrange the tiles to create a picture of a dolphin
    • see screenshot for solution
  4. enter the cave

DREAM_CHRONICLES_BOOK_OF_WATER:DOOR_PUZZLE_DOLPHIN.jpg


Cave - Dolphin
  1. pick up the Dream Piece
  2. place the Dolphin Figurine on the pedestal
  3. Dolphin Puzzle
    • same instructions as Fairy Puzzle
  4. take the Magic Symbol
  5. exit

DREAM_CHRONICLES_BOOK_OF_WATER:CAVE_DOLPHIN.jpg


Crater
  1. examine the third door from the right
  2. touch the door cover
  3. Cave Door Puzzle
    • rearrange the tiles to create a picture of a unicorn
    • see screenshot for solution
  4. enter the cave

DREAM_CHRONICLES_BOOK_OF_WATER:DOOR_PUZZLE_UNICORN.jpg


Cave - Unicorn
  1. pick up the Dream Piece
  2. place the Unicorn Figurine on the pedestal
  3. Dolphin Puzzle
    • same instructions as Fairy Puzzle
  4. take the Magic Symbol
  5. exit

DREAM_CHRONICLES_BOOK_OF_WATER:CAVE_UNICORN.jpg


Crater
  1. examine the second door from the right
  2. touch the door cover
  3. Cave Door Puzzle
    • rearrange the tiles to create a picture of a mermaid
    • see screenshot for solution
  4. enter the cave

DREAM_CHRONICLES_BOOK_OF_WATER:DOOR_PUZZLE_MERMAID.jpg


Cave - Mermaid
  1. pick up the Dream Piece
  2. place the Mermaid Figurine on the pedestal
  3. Dolphin Puzzle
    • same instructions as Fairy Puzzle
  4. take the Magic Symbol
  5. exit
Crater
  1. enter the right door
Cave - Elephant
  1. pick up the Dream Piece
  2. use the Dream Jewel of Reveal
  3. take the Magic Symbol
  4. return to Airship

DREAM_CHRONICLES_BOOK_OF_WATER:CAVE_ELEPHANT.jpg


Airship
  1. look at map
  2. go to Wish
Chapter 8: Wish

Statue of Lilith
  1. place all the Magic Symbols on the base of the statue
  2. watch the cut scene
The End...?
General Information

Ask for help in the comments below!