Witches' Legacy: Hunter and the Hunted: Chapter Four: Cemetery Ground

Our Witches' Legacy: Hunter and the Hunted Walkthrough will act as your personal compass and map as you hunt down the members of the Order who are responsible for kidnapping your daughter Lynn. Use our detailed step-by-step instructions, our custom marked screenshots, and our simple puzzle solutions in order to make your way through the Order of the Witch Hunter's castle as you attempt to save Lynn by convincing the Order that your daughter only uses her magic for good.


Lynns Photo

  • Give Lynn’s photo to the guy.
  • Click the leaves three times and collect the dove.
  • Place the dove into the groove and collect the Hunter figurine.
  • Place the Hunter figurine into the groove and collect the trumpet symbol.
  • Place the trumpet symbol into the groove and collect the tuning fork.
  • Use the tuning fork to break the crystals and collect the three Crystal shards.
  • Collect the medallion part.

 

Full Oiler

  • Place the empty oiler down and collect the full oiler.
  • Move to the laboratory.

 

Guy

  • The guy will speak with you.
  • Move down once and click the hidden objects area.

 

HO1

  • Find the listed items.
  • Click the drums according to the code; collect the piano keys.
  • Select the frosting bag and use it on the cupcake; collect the frosted cupcake.
  • Collect the piano keys.
  • Move ahead.

 

Crystal Shards

  • Insert the three Crystal shards and the dagger into the grooves.
  • Use the full oiler to pour onto the gears.
  • Click the lever and collect the enchanted dagger.
  • Move down two times and move to the right.

 

Enchanted Dagger

  • Zoom into the door and select the enchanted dagger trigger a mini-game.
  • Solve the game by cutting the pods in the correct order.
  • Move ahead and attempt to go upstairs.

 

North America

  • Collect North America.
  • Collect the leaf with code.
  • Select the fireplace brush to collect the dried rose and the clockwork key.
  • Move to the right.

 

Australia

  • Collect Australia.
  • Move down once.

 

Piano Keys

  • Place the piano keys onto the piano.
  • Move down two times.

 

Magic Candle

  • Place the leaf with code onto the book and enter code 6 2 5.
  • Collect the Magic candle.
  • Move downstairs.

 

Pin Drum

  • Place the magic candle into the holder and use the lighter to ignite it.
  • Collect the pin drum.
  • Move to the Castle Hall.

 

Pin Drum Game

  • Insert the pin drum into the piano to trigger a mini-game.
  • Solve the game by clicking the keys in the sequence shown by the lit keys.
  • Collect the grabber mechanism.
  • Move to the Laboratory and click the hidden objects area.

 

HO2

  • Find the listed items.
  • Select the lens and place it onto the microscope; collect the microscope.
  • Select the pencil and use it to draw and collect the molecule.
  • Collect the ballerina figurine.

 

Grabber

  • Attach the grabber mechanism onto the machine to trigger a mini-game.
  • Solve the game by aligning the liquid color tubes with the color matched circles on the far left.
  • Collect the anti-magic elixir.
  • Move to the Castle Hall.

 

Guy 2

  • Speak to the guy.
  • Place the ballerina figurine onto the box and collect the jeweled ring.
  • Move to the right.

 

Anti Magic

  • Select the anti-magic potion and use it on the tree.
  • Click the hidden objects area.

 

HO3

  • Find the listed items.
  • Select the scissors and use it to clip the poodles’ fur; collect the trimmed poodle.
  • Select the peacock feathers and place them onto the peacock; collect the peacock.
  • Collect Africa.

 

Continents

  • Insert Africa into the globe and click the handle.
  • Insert all Australia into the globe and click the handle.
  • Insert North America into the globe and collect the key card.
  • Move down one time.

 

Key Card

  • Place the key card into the groove.
  • Move to the left.

 

Hunters Cape

  • Collect the hunters’ cape and the scarab.
  • Click the hidden objects area.

 

HO4

  • Find the listed items.
  • Select the reindeer and place it onto the box; collect the signet ring.
  • Select the pipes and place it onto the bag; collect the bagpipe.
  • Collect the jeweled ring.
  • Move down once and turn right.

 

Scarab

  • Insert the scarab into the groove.
  • Place the Imp into the cage and give it the clockwork key.
  • Collect the crystal nut.
  • A mini-game will trigger.
  • Solve the game by clicking the chimes in the correct order.
  • Use the following sequence to solve the game:
  • C – A – D – C – B – A – D – B – C – A - D - B – C – A – D - B
  • Move down once and turn left.

 

Crystal Nut

  • Place the crystal nut into the nutcracker and click it once.
  • Collect the jeweled ring.
  • Move down once in turn right.

 

Jeweled Rings

  • Place the three jeweled rings onto the claw.
  • Move ahead.