Time Mysteries: The Final Enigma: Chapter Four: The Workshop

Allow our Time Mysteries: The Final Enigma Walkthrough to be your companion as you race to repair the past and save the future. Merlin, the most powerful wizard of all time, has been defeated, and you’ll need every trick in the book to face down the one responsible: the evil Man in Black, who has altered the past in the hopes of creating a magical apocalypse. Our insider tips, step-by-step instructions, and custom screenshots will help you as you race to set the past to rights before the future is lost forever.


Computer

  • Click on the man to talk to him.
  • Click on the computer to zoom in.
  • Click the right arrow twice.
  • Click the unlock button.
  • This will open the bookcase on the left.
     

Book

  • Click on the bookcase to zoom in.
  • Take the NUT DRIVER.
  • Click on the book to read it.
  • Go to Uncle Sean's House in 1796 to the basement of the house.
     

Basement

  • Click on the robot to zoom in.
  • Click on the robot arm to zoom in.
  • Use the NUT DRIVER to remove the nut.
  • Click to play the HOS.
     

HOS 1

  • Find all the items on the list.
  • You will receive the WRENCH.
  • Go back two screens.
  • Click to play the HOS.
     

HOS-2

  • Find all the items on the list.
  • You will receive the TWEEZERS.
     

Street lamp

  • Click on the street lamp to zoom in.
  • Use the WRENCH to remove the lid.
  • Take the MUSIC BOX PLATE.
  • Return to the basement.
     

Tweezers

  • Click on the robot to zoom in.
  • Click to zoom into the arm again.
  • Use the TWEEZERS to get the CLOCK DIAL.
  • Go back to your room.
     

Clock

  • Click on the clock to zoom in.
  • Use the CLOCK DIAL on the clock.
  • This will start a mini-game.
     

Clock Puzzle

  • The goal of the puzzle is to set the clock dials to the correct time using the times in the note.
  • Take the CYLINDER when you are done.
  • Go back to the tower in the distant future.
     

Music Box

  • Click on the bookcase to zoom in.
  • Use the CYLINDER and the MUSIC PLATE BOX on the music box.
  • Take the TIME CRYSTAL.
  • Click on the time machine and use the TIME CRYSTAL on the slot.
  • Go to the year 1812.
  • Click to play the HOS.
     

HOS 3

  • Find all the items on the list.
  • You will receive the SABRE.
     

1812

  • Click on the pack on the left to zoom in.
  • Click to remove the pot.
  • Click on the door to zoom in.
  • Use the SABRE on the rope to cut it.
  • Click to open the door.
  • Go in the house.
     

Table

  • Click on the table to zoom in.
  • Click on the two books to read them.
  • Take the 1/3 SMALL MIRROR.
     

Fireplace

  • Click on the fireplace to zoom in.
  • Take the shovel and use it on the ashes.
  • Go to the bedroom.
     

Mirror

  • Click on the doll to zoom in.
  • Click to tip it. Take the TREE SHAPE.
  • Click on the desk to zoom in.
  • Take the 2/3 SMALL MIRROR.
  • Go back one screen.
     

Tree

  • Click on the fireplace to zoom in.
  • Use the TREE SHAPE in the empty niche.
  • Take the WARDROBE KEY.
  • Go back to the bedroom.
     

Wardrobe

  • Use the WARDROBE KEY on the wardrobe to open it.
  • Click to play the HOS.
     

HOS 4

  • Find all the items on the list.
  • You will receive the 1/2 MECHANISM Piece.
     

Mechanism Puzzle

  • Click on the bed to zoom in.
  • This will start a mini-game.
  • The goal of the game is to remove all the objects and find the four mechanism pieces.
  • You will receive the 2/2 MECHANISM PIECE.
  • Go back one screen.
     

Door

  • Click on the door on the left to zoom in.
  • Use the 2 MECHANISM PIECES on the empty slot.
  • Go into the Workshop.
     

Desk

  • Click to remove the blanket.
  • Click on the desk to zoom in.
  • Click to read the book.
  • Take the 1/3 PIANO KEY, the DRAWER KNOB, and the VISION CRYSTAL.
     

Chest

  • Click on the chest to zoom in.
  • Open the box and take the COAL.
  • Click on the puppet theater to zoom in.
  • Click to remove the curtain.
  • Return to the bedroom.
     

Drawer

  • Click on the desk to zoom in.
  • Use the DRAWER KNOB on the slot.
  • Click to open the drawer and then click again to open the letter.
  • Take the 1/3 METAL PLATE and the DRAGON HEAD.
  • Go to 1796 to the upstairs of Uncle Sean's House.
     

Crystal

  • Click on the mirror to zoom in.
  • Use the VISION CRYSTAL on the empty slot.
  • Click to play the HOS.
     

HOS 5

  • Find all the items on the list.
  • You will receive the 4/4 WOODEN PUZZLE.
  • Go to your bedroom
     

Wooden Pieces

  • Click on the wall to zoom in.
  • Use the 4 WOODEN PUZZLES in the slot.
  • This will start a mini-game.
     

Wooden Puzzle

  • The goal of the game is to recreate the letter A by swapping puzzle pieces.
  • See the screenshot for the solution.
  • When you are done,take the LANCE.
  • Click to read the book.
  • Go back to the year 1812 to the workshop.
     

Dragon

  • Click on the puppet theater to zoom in.
  • Use the LANCE and the DRAGON HEAD on the puppet theater.
  • This will start a mini-game.
     

Dragon Puzzle

  • The goal of the mini-game is to click the right buttons.
  • If the buttons are 1 2, 3 left to right, click 3, 1, 3, and 2.
  • See the screenshot for the solution.
  • When you are done, take the TIME CRYSTAL.
  • Use the TIME CRYSTAL on the time machine.
  • Travel to the year 1913