The Agency of Anomalies: Mind Invasion: Chapter Three: Patient Three

Consult our Agency of Anomalies: Mind Invasion Walkthrough as you tackle your biggest case yet and avoid being brainwashed at the same time! Use our detailed, step-by-step instructions as well as our custom marked screenshots and easy puzzle solutions to battle the secret brotherhood, save the other patients, and escape the isolated sanitorium in this thrilling hidden object adventure game!


Lighter

  • Select the lighter to collect the garden shears.
  • Move down two times.

 

Shears

  • Select the garden shears to cut the scarf.
  • Move to the right.

 

Fire

  • Collect the fire starter.
  • Collect the second map piece.
  • Examine the window.
  • Click the lower bunk to trigger a hidden objects area.

 

HO1

  • Find the listed items.
  • Collect the spare fingers.
  • Move down once and go left and then right.

 

Fingers

  • Use the spare fingers to make the robotic hand.
  • Move down two times and go to the right.

 

Robotic

  • Attach the robotic hand onto the stick to create arm.
  • Collect the sheet using the arm.
  • Move out through the window.

 

Car Door

  • Click the car door and collect the spring.
  • Click the vines and play the recording.
  • Move ahead.

 

Jack Handle

  • Collect the card jack handle.
  • Move down one time.

 

Trunk

  • Click the trunk.
  • Attach the card handle to the jack to create and collect the car jack.
  • Move ahead.

 

Scaffold

  • Place the carjack underneath the scaffold and attach the wheel.
  • Move ahead.

 

Device

  • Use the brain device on the patient.
  • Click and drag the pieces to restore the picture.
  • Collect the chain.
  • Move down twice.

 

Chain

  • Place the chain onto the ladder.
  • Collect the debris in the pool to trigger a hidden objects area.

 

HO2

  • Find the listed items.
  • Select the earpiece and place it onto the phone base; collect the telephone.
  • Select the arm and attach it to the body; collect the mannequin.
  • Collect the crowbar.
  • Move down once.

 

Crowbar

  • Open the glove box using the crowbar and collect the pen.
  • Move down two times.

 

Pen

  • Select the pen to write on the paper and collect the third map piece.
  • Move right and go forward three times.

 

Boards

  • Use the crowbar on the boards and collect the bird seed.
  • Move down two times.

 

Bird Seed

  • Click the birds to trigger a mini game.
  • Place the birdseed onto the trays.
  • Solve the game by balancing the trays using the birds.
  • Collect the sword hilt.
  • Move down once.

 

Hilt

  • Attach the sword hilt onto the blade and create the sword.
  • Move ahead three times and move into the patient's mind.

 

Green

  • Use the sword on the green sword.
  • Collect the fourth map piece and the rasp.
  • Move down three times.

 

Rasp

  • Use the rasp on the blade to create the sword.
  • Move ahead two times.

 

Saw

  • Select the saw to use on the beam.
  • Move up the ladder.

 

Metal

  • Collect the metal branch.
  • Collect the solvent.
  • Move down two times.

 

Solvent

  • Use the solvent on the paint and collect the sun part.
  • Move ahead and enter the patient's mind.

 

Branch

  • Place the metal branch onto the tree.
  • Collect the ribbon.
  • Move down one time.

 

Ribbon

  • Attach the ribbon onto the bucket and click it into the hole.
  • Collect the belt.
  • Move up the ladder.

 

Spring

  • Replace the spring and the belt.
  • Click the mini game.
  • Solve the game by crossing the wires based on the number shown for each figure.
  • Collect the chest piece.
  • Click the debris to trigger a hidden objects area.

 

HO3

  • Place the items in the correct spots.
  • Collect the blunt knife.
  • Move down three times.

 

Circle

  • Collect the circle using the blunt knife.
  • Move ahead two times and move up the ladder.

 

Sun Part

  • Insert the sun part into the circle of the base and collect the sun.
  • Move down once and into the mind of the patient.

 

Green Sun

  • Insert the sun into the green sun.
  • Collect the fifth map piece and the wings.
  • Move down four times.

 

Wings

  • Attach the wings onto the plane.
  • Collect the dice.
  • Click the lower bunk to trigger a hidden objects area.

 

HO4

  • Find the listed items.
  • Collect the lever.
  • Move out through window.

 

Barrel

  • Read the note.
  • Place the five map pieces and the dice onto the barrel top to trigger a mini game.
  • Solve the game by moving your peg from 1 to 33 by changing the dice to 1 – 6 – 5 – 5 – 2 and clicking start.
  • Collect the crown.
  • Move up the ladder then move ahead two times and enter the patient's mind.

 

Green Crown

  • Use the crown on the green crown.
  • Collect the first glass tile.
  • Move ahead.

 

Numbers

  • Collect the chest plate.
  • Move down five times.

 

Chest Plate

  • Place the chest plate onto the lid.
  • Collect the firecracker.
  • Move ahead three times enter the patient's mind then move ahead.

 

Firecracker

  • Put the firecracker into the chains and use the fire starter to ignite the fuse.
  • Insert the chess piece into the column and collect the rope.
  • Collect the wire.
  • Move down two times and move up the ladder.

 

Lever

  • Attach the wire and the lever onto the device and click the handle.
  • Collect the unicorn.
  • Move down two times and click the debris in the pool to trigger a hidden objects area.

 

HO4

  • Find the listed items.
  • Select the wheel and attach it to the bike frame; collect the bicycle.
  • Click the clock; collect the cuckoo.
  • Collect the eye.
  • Move down two times.

 

Unicorn

  • Insert the unicorn into the lock.
  • Collect the saber.
  • Move ahead three times and enter the patient's mind and move ahead once more.

 

Horse

  • Insert the eye into the horses head.
  • Give the mouse the saber.
  • Collect the second glass tile.
  • Collect the magnifying glass.
  • Click the pages and collect the pliers.
  • Move down three times.

 

Stained Glass

  • Click the stained glass to trigger a mini game.
  • Insert the glass tile into the window.
  • Solve the game by placing the glass tiles correctly in numerical order.
  • Collect the photo piece.
  • Move ahead and enter the patient's mind and move ahead once more.

 

Fuse

  • Place the photo piece into the book and collect the fuse.
  • Move up the ladder.

 

Control

  • Insert the fuse into the control.