Riddles Of Fate: Wild Hunt: Chapter Two View from Above

Our Riddles of Fate: Wild Hunt Walkthrough is your key to rescuing the one man that can save you all from the ghostly army of the Wild Hunt. Rely on our easy-to-follow instructions, our beautiful custom screenshots, and our point-by-point puzzle solutions to help you save the town of Osville and rescue the young girl they seek.


Guards

  • Select the mandrake to use on the guards.
  • Read the note and collect the bronze key.
  • Collect the torch.
  • Move to the House.

 

Wood

  • Click the fireplace; select the flint to ignite the wood.
  • Place Louis near the flames and place the torch into the flames; collect the burning torch.
  • Move to the Tower.

 

Vines

  • Select the burning torch to remove the vines.
  • Insert the bronze key into the lock and click the key; collect the sabers amulet.
  • Zoom into the door; insert the sabers amulet into the niche to trigger a mini-game.
  • Solve the game by clearing a path for the green bead to get to the glowing green area.
  • Move the beads as shown to solve.
  • Move into the Armory.

 

Pliers

  • Zoom into the chain.
  • Select Louis to collect the cutting pliers.
  • Move to the Archive.

 

Chain

  • Zoom into the chain; use the pliers to cut it.
  • Collect the silver key.
  • Move to the Tower.

 

Silver

  • Zoom into the lock; insert the silver key and click it once.
  • Collect the 3 / 3 dolls.
  • Move to the Amory.

 

Stage

  • Zoom into the stage and place the 3 dolls onto the stage to trigger a mini-game.
  • Solve the game by choosing the items in the right order.
  • Use the following sequence to solve: crystal ball, death, flower, heart and baby.
  • Collect the golden key and the piano key.
  • Move to the House.

 

Piano Keys

  • Zoom into the piano; insert the 2 piano keys and collect the wick.
  • Move to the Tower.

 

Golden

  • Zoom into the lock and insert the golden key; click the key.
  • Speak to Death; collect the monogram.
  • Move down once.

 

Monogram

  • Zoom into the cage; insert the monogram.
  • Collect the pruning shears and the dynamite.
  • Move to the Tower.

 

Dynamite

  • Place the dynamite down and insert the wick; use the flint to ignite it.
  • Move ahead.

 

Book

  • Click anywhere; collect the book of dead.
  • Move to the Archive.

 

Book of Dead

  • Select the Book of Dead to collect the 1 / 4 Spirit of Vengeance.
  • Move to the Bridge.

 

Fam

  • Speak to the family.
  • Select the Book of Dead to collect the 2 / 4 Spirit of Vengeance.
  • Move to the Tower.

 

Three

  • Select the Book of Dead to collect the 3 / 4 Spirit of Vengeance.
  • Move into the Armory.

 

Four

  • Select the Book of Dead to collect the 4 / 4 Spirit of Vengeance.
  • Move to the Outside of the Chapel.

 

Spirits

  • Give Death the 4 Spirits of Vengeance.
  • Speak to Death.
  • Zoom into the cove; collect the helmet.
  • Move to the Armory.

 

Armor

  • Place the helmet onto the armor; collect the piano pedal.
  • Move to the House.

 

Pedal

  • Attach the piano pedal onto the piano; collect the poker.
  • Zoom into the fireplace; select the poker to collect the Phoenix.
  • Move to the Outside of the Chapel.

 

Shears

  • Select the pruning shears to remove the vines; collect the file.
  • Move to the House.

 

File

  • Select the file to open the lock; collect the code reel and the paint.
  • Move to the Armory.

 

Reel

  • Zoom into the niche and insert the code reel to trigger a mini-game.
  • Solve the game by selecting the correct codes on the code wheels.
  • Solve as shown.
  • Collect the net and the dragon.
  • Move to the Outside of the Chapel.

 

Paint

  • Zoom into the tomb and place the paint down to trigger a mini-game.
  • Solve the game by painting the grave correctly.
  • Click the hidden objects area.

 

HO1

  • Find the listed items.
  • Select the wings and place them onto the statue; collect the angel.
  • Select the glass container of sand and insert it into the wooden frame; collect the hourglass.
  • Collect the angel.

 

Net

  • Zoom into the fountain.
  • Place the net into the water; collect the wrench and the griffin.
  • Move to the Archive.

 

Bolt

  • Zoom into the table.
  • Select the wrench to remove the bolt.
  • Collect the horseshoe and the harpy.
  • Move to the Armory.

 

Horseshoe

  • Zoom into the horse.
  • Attach the horseshoe to the hoof.
  • Collect the unicorn.
  • Move to the Outside of the Chapel.

 

Angel

  • Zoom into the fountain and insert the angel; collect the Medusa.
  • Zoom into the cove and place down the Medusa, Phoenix, Dragon, Griffin, Harpy and the Unicorn to trigger a mini-game.
  • Solve the game by aligning the figures correctly.
  • Solve as shown.
  • Move into the Chapel.