Nevertales: The Beauty Within: Chapter Three: The Ship

Our Nevertales: The Beauty Within Walkthrough contains key information to help you unlock the mystery of the tiny child left one dark and rainy night on your doorstep. As you race through magical portals and face unspeakable challenges, remember to call upon our custom marked screenshots, our detailed step-by-step information, and our simple puzzle solutions to help you solve the mystery of who this baby belongs to and how she's tied to your very destiny.


Cannon

  • Click the cannon.
  • Collect 1 / 2 paints.
  • Speak to the man and collect the matches.
  • Place the gunpowder and the cannon ball into the cannon.
  • Push them deeply into the cannon and attach the chain.
  • Select the matches to ignite the fuse.

 

Cannon

  • Speak to the man.

 

Cannon

  • Place the 5 pearls into the grooves to trigger a mini-game.
  • Solve the game by aligning the pearls as shown.
  • Move into the Inner Garden.

 

Cannon

  • Collect the lock part.
  • Collect the note.
  • Collect the 1st and 2nd ornate plates.
  • Move to the Chamber of Whispers.

 

Cannon

  • Place the lock part into the lock and click the button.
  • Collect the 3rd ornate plate.
  • Move down once and go to the right.

 

Cannon

  • Place the 3 ornate plates into the grooves.
  • Click the buttons in ABC order.
  • Click the hidden objects area.

 

Cannon

Cannon

  • Find the listed items.
  • Click the flower and collect the knife; use the knife to slice and collect the sliced apple.
  • Click the clock face and collect the caterpillar.
  • Click the hat; collect the fish.
  • Select the brush and use it on the painting; collect the colored painting.
  • Click the sparkles and collect the ceramic pieces.

 

Cannon

  • Create the ceramic fish by assembling the pieces.
  • Place the ceramic fish onto the fountain.
  • Move down the ladder.

 

Cannon

  • Click the curtain.
  • Collect the 1 / 3 punch pins.
  • Insert the pharaoh mask into the groove and click the sarcophagus.
  • Collect the red book.
  • Move to the Chamber of Whispers.

 

Cannon

  • Place the red book into the shelf to trigger a hidden objects area.

 

Cannon

  • Find the silhouetted items.
  • Collect the magnet.
  • Move to the Adventure Section.

 

Cannon

  • Place the magnet down and collect the electron.
  • Click the chest open and collect the book.
  • Click the hidden objects area.

 

Cannon

Cannon

  • Find the items shown in the circle.
  • Click the page and collect the continent.

 

Cannon

  • Click the weapon cabinet.
  • Shoot the pistol and collect the rocket top half.
  • Move down once.

 

Cannon

  • Place the electron into the groove.
  • Move into the Observatory.

 

Cannon

  • Click the button.
  • Click the globe and collect 2/ 3 punch pins.
  • Click the lens of the telescope; a mini-game will trigger.
  • Solve the game by creating the correct constellations.
  • Collect the hieroglyphic plate.

 

Cannon

  • Collect the lunch box and the shears.
  • Click the lunch box open and collect the rocket bottom half.
  • Attach the 2 rocket halves together to create the rocket.
  • Click the ladder.

 

Cannon

  • Click the glowing book.
  • Collect the 7 fragments.
  • Collect the Saturn medallion.
  • Move to the Adventure Section.

 

Cannon

  • Insert the hieroglyphic plate.
  • Arrange the plates to complete the picture as shown.
  • Click the hidden objects area.

 

Cannon

Cannon

  • Activate the cannon by clicking the curtain and collecting the scissors.
  • Use the scissors to cut the fuse; click the fuse.
  • Click the bust and collect the fluid; pour it onto the fuse.
  • Click the box and collect the lighter; use it to ignite the fuse.
  • Find the silhouetted items.
  • Collect the palette.

 

Cannon

  • Place the Saturn medallion into the groove and click it 4 times.
  • Collect the decoder device.
  • Click 3 items and collect the 1 / 2 electromagnets.
  • Enter the correct code into the decoder device and click the button.
  • Move down once.

 

Cannon

  • Use the shears to cut the flowers.
  • Collect the 8 flowers / bouquet.
  • Move to the Adventure Section.

 

Cannon

  • Place the bouquet into the vase.
  • Collect 2 / 2 paints.
  • Move down once.

 

Cannon

  • Place the 2 paints onto the palette.
  • Click the painting and place the painter set down to trigger a mini-game.
  • Solve the game by painting the picture correctly.
  • Click the painting and collect the note and the 2/ 2 electromagnets.
  • Click the lanterns in ABC order.
  • Collect the glass disc.
  • Move to the Observatory.

 

Cannon

  • Attach the decoder device to the machine and click the button.
  • Place the continent into the groove and click the button.

 

Cannon

  • Place the 2 electromagnets down and collect the book.
  • Click the page and collect the note.
  • Click the page 2 times to trigger the portal.
  • Enter the portal.