Myths of the World: Black Rose: Chapter Two: Entering Eastmire

Our Myths of the World: Black Rose Walkthrough is here to help as you and your partner embark on a good old fashioned vampire hunt. It seems a vampire is in possession of a rare and dangerous artifact and now it's up to you to track him down before he can use it. When you're not sure who you can trust, remember you can always trust our detailed gaming instructions, our simple puzzle solutions, and our custom marked screenshots to see you through.


Chapter-2-01-Plants

  • Click the plants aside.
  • Click the hidden objects area.

 

Chapter-2-02A-H-O-1

 

B

 

CC

  • Find the items.
  • Collect the sharp claw.

 

Chapter-2-03-Newspaper

  • Click the plants aside.
  • Read the newspaper.
  • Collect the metal clamp.
  • Read the note and select the hair trimmer to remove the moss; collect the punting pole.
  • Move ahead to the Eastmire Town Gates.

 

Chapter-2-04-Woman

  • Speak to the woman.

 

Chapter-2-05-Concentrated

  • Select the concentrated garlic powder to toss into the eyes.

 

Chapter-2-06-Sharp-Claw

  • Select the sharp claw to slice the tent.
  • Read the note; click the books.
  • Collect the small axe.
  • Collect the petrol canister.
  • Move down once.

 

Chapter-2-07-Axe

  • Select the small axe to chop the log.
  • Collect 2 /2 cogs.
  • Move ahead.

 

Chapter-2-08A-Cog

 

B

  • Insert the cogs into the gate to trigger a mini game.
  • Solve the game by 1st adjusting the rings to complete the image – 2nd adjusting the chains correctly – 3rd aligning the symbols correctly - finally connecting the wires correctly.
  • Select the cogs and place them correctly into the spider body; another mini game will trigger.
  • Solve the game by 1st aligning the tiles correctly to create a path from the heart to both wings - 2nd clicking the matching symbols on the wings.
  • Move ahead.

 

Chapter-2-09-Vial-2

  • Select the vial of light to use on the scene; collect the orbs to trigger a mini game.

 

 

Chapter-2-10-Circles

  • Solve the game by clicking the symbols in the correct order.

 

Chapter-2-11-Shaving

  • Collect the shaving box gears.
  • Move ahead.

 

Chapter-2-12-Locket

  • Click the locket 2x’s to trigger a mini hidden objects area; collect the items.
  • Collect the cart wheel emblem.
  • Click the leaves aside; collect the barber’s emblem.
  • Move to the Eastmire Town Gates.

 

Chapter-2-13-Cart-Wheel

  • Insert the cart wheel emblem.
  • Collect the note, the sharpening strap and the lantern hook.
  • Zoom into the punting pole.
  • Attach the lantern hook and the metal clam; collect the hooked pole.
  • Move ahead.

 

Chapter-2-14-Hooked

  • Select the hooked pole to collect the towel.
  • Move ahead.

 

Chapter-2-15-Towel

  • Dip the towel to create and collect the wet towel.
  • Place the wet towel on Simon’s head.

 

Chapter-2-16-Life

  • Collect the life essences.
  • Move to the left.

 

Chapter-2-17-Paintbrush

  • Collect the paintbrush.
  • Click the stones aside; collect the jar.
  • Zoom into the jar and click it 2x’s; collect the iron corkscrew.
  • Move to Main Street.

 

Chapter-2-18-Life-2

  • Collect the life essences.

 

Chapter-2-19-Vamp-Man

  • Select the vampire hunting manual to trigger a mini game.
  • Solve the game by selecting the individual symbols that create the combined symbol.
  • Move down once.

 

Chapter-2-20-Life-3

  • Collect the life essences.
  • Move ahead.

 

Chapter-2-21-Life-4

  • Select the life essences to break through the doorway.
  • Move to the left.

 

Chapter-2-22-Barber

  • Insert the barber’s emblem.
  • Click the hidden objects area.

 

Chapter-2-23A-H-O-2

 

B

 

CC

  • Find the items.
  • Collect the undertaker’s latch.

 

Chapter-2-24-Golden-Handle

  • Collect the golden handle.
  • Read the note.
  • Place the shaving box gears; collect the brass plate piece.
  • Collect 1 /2 mannequin drawings.
  • Click the furnace; collect the picture and 1 /2 toolbox emblems.
  • Move down once.

 

Chapter-2-25-Undertaker-Latch

  • Attach the undertaker’s latch.
  • Move to the Undertaker.

 

Chapter-2-26-Candle

  • Read the note.
  • Collect the candle.
  • Collect 1 /2 coins; click the tile.
  • Select the paintbrush to paint the symbol.
  • Collect the record.
  • Collect the jack.
  • Move to the Eastmire Close.

 

Chapter-2-27-Brass

  • Place the brass plate piece; collect 2 /2 toolbox emblems.
  • Place the jack beneath the cart; collect the sheriff’s badge.
  • Move to the Undertaker.

 

Chapter-2-28-Toolbox

  • Insert the toolbox emblem.
  • Collect the pointing trowel.
  • Move down once.

 

Chapter-2-29-Pointing

  • Select the pointing trowel to collect the damaged goblet.
  • Move to the Barber Shop.

 

Chapter-2-30-Point

  • Select the pointing trowel to collect the coin.
  • Move to the Undertaker.

 

Chapter-2-31-Gold

  • Collect the notes.
  • Place the golden handle and the damaged goblet down to trigger a mini game.
  • Solve the game by recreating the patterns.
  • Collect the repaired goblet.
  • Move to the Barber Shop.

 

Chapter-2-32-Coal

  • Click the furnace and insert the coal chunk.
  • Select the petrol canister and the candle to ignite the flames.
  • Select the repaired goblet to collect the embers and create the goblet of burning embers.
  • Move to the Town Square.

 

Chapter-2-33-Goblet

  • Select the goblet of burning embers to collect the metal rod.
  • Place the sharpening strap and the metal rod.
  • Move to the right into the Sheriff’s Office.

 

Chapter-2-34-Manacles

  • Collect the manacles.
  • Insert the 2 coins; collect the wires.
  • Select the iron corkscrew to open the drawer and collect the gate lock mechanism map and the typewriter spanner.
  • Read the notes; collect the whip.
  • Insert the sheriff’s badge to trigger a hidden objects area.

 

Chapter-2-35A-H-O-3

 

B

 

CC

  • Find the items.
  • Select the paint brush and place it onto the palette; collect the palette.
  • Select the gun and place it into the holster; collect the holstered gun.
  • Collect the bottle of nitric acid.
  • Move to the Eastmire Close.

 

Chapter-2-37-Press

  • Select the whip to collect the press handle.
  • Place the gate lock mechanism and the wires to trigger a mini game.
  • Solve the game by connecting the symbols and the outlets.
  • Move to the left to the Leather Craftsman Shop.