Mystery Case Files: Ravenhearst Unlocked: Chapter 4 Inside the City

Our Mystery Case Files: Ravenhearst Unlocked Walkthrough is the key to unlocking this latest edition of this beloved hidden object adventure series. We have filled this walkthrough with colorful pictorials and simple instructions to help you put a stop to this latest Dalimar plot for immortality.


Sol

  • Examine the note.
  • Select the solvent to collect the Lord Cedric and the emblem part.
  • Move to the left.

 

 

Lattice

  • Click the lattice 2x’s; collect the wagon jack.
  • Click the chains.
  • Move to the right to the Street Fair.

 

 

Em

  • Collect the emblem part.
  • Move down once.

 

 

Emblem

  • Insert the emblem parts to trigger a mini game.
  • Solve the game by assembling the parts and aligning the runes correctly.
  • Move into the Bailiff’s Office.

 

 

Pull

  • Collect the pulley wheel and 1 /3 plaques.
  • Use the wagon jack; examine the note and collect the copper engraving.
  • Move down once.


Copper

  • Insert the copper engraving.
  • Click the rocks; collect the copper engraving.
  • Move to the left.

 

 

Cop

  • Insert the copper engraving; click the stone and collect the copper engraving.
  • Move to the right.

 

 

Co

  • Place the copper engraving onto the matching scene.
  • Click the shield and collect the supporter.
  • Click the rocks; collect 2 /3 plaques.
  • Move to the left.

 

 

Seal

  • Attach the pulley wheel, crank handle and the leather belt.
  • Collect the seal wax and click the handle 2x’s.
  • Collect the plaque.
  • Move to the Bailiff’s Office.

 

 

Plaques

  • Place the 3 plaques and arrange them correctly to trigger a hidden objects area.

 

 

H5

  • Find the items.
  • Collect the locksmith token.
  • Move down once.

 

 

Locksmith

  • Insert the locksmith token; click the 4 keys.
  • Move into the Locksmith’s Workshop.

 

 

Sails

  • Collect the ship sails and the Ravenhearst Tower.
  • Select the seal wax to rub on the bottom of the cabinet.
  • Click the cabinet then the wall behind it to trigger a mini game.
  • Solve the game by aligning the pieces correctly.
  • Examine the note & collect the blank key box.
  • Click the glass.
  • Insert the snake and collect the jaw mechanism.
  • Move to Alister’s dwelling.

 

 

Vice

  • Examine the note; collect the vice bar.
  • Insert the jaw mechanism; collect the wyvern.
  • Collect the gargoyle.
  • Insert the Ravenhearst Tower.
  • Examine the notes.
  • Align the buildings pieces correctly.
  • Collect the wyvern.
  • Move down once.

 

 

Bar

  • Insert & click the vice bar; collect Lady Morwyn.
  • Insert the 2 wyverns; collect the rotating dial and the mechanical spider.
  • Move to Alister’s dwelling.

 

 

Rotating

  • Attach the rotating dial and adjust it to 1457 to trigger a hidden objects area.

 

 

17A

17B

17C

  • Find the items.
  • Collect the key drawing.

 

 

Lady

  • Insert Lord Cedric, Lady Morwyn & the mechanical spider to trigger a mini game.
  • Solve the game by guiding the spider to the center.
  • Collect the scale pan and the dragon.
  • Move down once.

 

 

Dragon

  • Place the dragon; examine the note and collect the box parts.
  • Insert the box parts into the blank key box; insert the pieces correctly.
  • Collect the blank key.
  • Place the key drawing and the blank key to trigger a mini game.
  • Solve the game by creating the key as shown in the diagram.
  • Click the handle; collect the face lock key.
  • Move to the Bailiff’s Office.

 

 

Face

  • Insert the face lock key to trigger a mini game.
  • Solve the game by following the prompts for each mini game.
  • Collect the scales of justice and insert them into the groove.
  • Click the swords correctly.
  • Click the handle; collect the sledgehammer.
  • Move to the Street Fair.

 

 

Sledge

  • Select the sledgehammer to use on the scene 3x’s.
  • Examine the note and collect the spinning top.
  • Click the planks to trigger a hidden objects area.

 

 

22A

22B

  • Find the items.
  • Collect the jester mask.

 

 

Mast

  • Click the mast; collect the note.
  • Attach the ship sails.
  • Click the lightning bolt – the wheel – the bomb – the anchor.
  • Collect the vinegar.
  • Move to the Mystery Play.

 

 

Peg

  • Collect the peg leg, the barrel top and the half man.
  • Insert the jester masks and assemble them correctly.
  • Collect the family crescent.
  • Insert the spinning top.
  • Click the clothes; collect the damaged helmet.
  • Move down once.

 

 

Damaged

  • Lay  the damaged helmet onto the anvil.
  • Use the hammer 2x’s;  click the helmet &collect the family crest and place it along with the other half onto the peg leg.
  • Examine the note; collect the tap and place it along with the supporter and the barrel top onto the barrel.
  • Click the tap.
  • Click the supporter & the wheel.
  • Click the cart.
  • Move into the Apothecary.