Detective Quest: The Crystal Slipper: Chapter Seven: Going Onboard

Our Detective Quest The Crystal Slipper Walkthrough will lead you safely through this enchanting mystery that combines old-timey detective charm with a fairy tale twist. Travel through a magical landscape brimming with fantastical creatures and rely on the steady hand of our walkthrough to help you find the mysterious maiden the prince is so attached to. Our easy-to-read instructions, puzzle solutions, and custom screenshots are the perfect guide to weaving your way through this exciting mystery.


Fuse

  • Examine the captain’s chest.
  • Collect the fuse.
  • Move down once.


Anchor Chain

  • Examine the anchor chain.
  • Connect the fuse and the dynamite.
  • Light the use using the blowtorch.
  • Examine the fallen anchor; collect the dolphin.
  • Examine the ice dolphin; place down the dolphin to access a mini-game.


Dolphin Game

  • To solve the puzzle place the rocks and nets in the outlined areas.
  • Collect the monkey face.
  • Move to the lobby of the tower.


Giselles Door

  • Examine Giselle’s door.
  • Insert Giselle’s amulet.
  • Move to the left.


Cage

  • Examine the monkey cage.
  • Insert the monkey face; collect the elephant.
  • Click the matching pairs; collect the amulet of roses.


Clock

  • Examine the clock; insert the clock hands.
  • Insert the amulet of roses.
  • Examine the floor; collect the ladle and the scoop net.
  • Examine the aquarium; place the scoop net into the water to collect the elephant.
  • Move inboard.


Barrel

  • Examine the barrel.
  • Place the ladle into the barrel to collect the gunpowder.
  • Collect the elephant.
  • Move to the library.


Turtle

  • Examine the turtle.
  • Place down the 3 elephants and collect the net.
  • Move inboard.


Naval Gun

  • Examine the naval gun.
  • Place the gunpowder and the net into the cannon.
  • Light the fuse using the blowtorch.
  • Click the hidden objects area.


Hidden Object Game

  • Arrange the items into the correct areas.
  • Collect the coded drum.


Drum

  • Examine the captain’s chest.
  • Insert the coded drum; punch in the code 3 – 5 – 5 – 7.
  • Collect the fragment.
  • Move to Isabella’s tower.


Fragment

  • Examine the mirror.
  • Insert the fragment.
  • Collect Isabella’s amulet.
  • Move to the hall.


Chest

  • Examine the chest
  • Insert Isabella’s amulet.
  • Collect the thimble.
  • Move inboard.


Thimble

  • Examine the captain.
  • Place the thimble down.
  • Find the die under the thimble.
  • Collect the gas mask.
  • Move to the arboretum.


Mushroom

  • Examine the mushroom.
  • Use the gas mask on the mushroom.
  • Click the hidden objects area.


Hidden Object Game

  • Arrange the items into the correct areas.
  • Collect the butterfly.
  • Move to the library.


Butterfly

  • Examine the tree.
  • Place the butterfly onto the flower.
  • Collect the cameo.
  • Move inboard.


Tiger

  • Examine the tiger; collect the cameo.
  • Move to the royal kennels.


Prince

  • Examine the prince.
  • Insert the 2 cameos onto the amulet; collect it.
  • Collect the potion of life and the blade.
  • Move to the library.


Map

  • Examine the map.
  • Use the blade to slice it open; collect the lamp.
  • Move to the snow dunes.


Lamp

  • Place the lamp down.
  • Collect the genie.
  • Move to the dungeon.


Genie

  • Overcome the obstacle using the genie.
  • Move forward.


Coffin

  • Examine the glass coffin.
  • Revive the fairy using the potion of life.
  • Move to the minor treasury.


Cameo

  • Examine the chest.
  • Insert the cameo.
  • Collect the wand.
  • Move to the fairy dungeon.


Wand

  • Give the fairy the wand.