Dark Tales: Edgar Allan Poe's The Fall of the House of Usher: Chapter Five: In the Treehouse

Our Dark Tales: Edgar Allan Poe's The Fall of the House of Usher Walkthrough is the perfect companion for the ever vigilant detective as you once again join your friend Dupin in a strange and dangerous new investigation. As this new case draws you deeper into its murky circumstances, you'll be glad you have our detailed notes, step-by-step instructions, custom screenshots, and puzzle solutions to help you solve the case of the Usher Twins and the missing townspeople.


Photo

  • Select the photograph to use on the scene.
  • Collect the photograph.
  • Select the Reborn One to use on the snakes.
  • Select the long ivy branch to use on the ladder.
  • Select the trained mouse to use on the cat.
  • Move up the ladder.

 

Magnet

  • Place the photograph onto the scene.
  • Collect the magnet.
  • Collect the toy rake.
  • Move down once.

 

Latch Knob

  • Select the magnet to use on the latch.
  • Collect the latch knob.
  • Select the toy rake to rake the leaves.
  • Collect the beaver teeth and the dog figurine.
  • Move to the Treehouse.

 

Beaver Teeth

  • Place the beaver teeth onto the beaver.
  • Select the Reborn One to use on the beaver.
  • Collect the pearl and the cracked shell.
  • Place the latch knob onto the box; collect the metal wave and the photograph.
  • Click the mini game and place the dog figurine onto the grid.
  • Solve the game by placing the figures into the correct spots.
  • Click the chest open to trigger a hidden objects area.

 

HO1

  • Find the listed items.
  • Select the mushroom and place it with the others; collect the mushrooms.
  • Select the bunny ear and attach it onto the bunny; collect the bunny.
  • Select the cards and place them with the others; collect the cards.
  • Select the key and insert it into the cage lock; collect the bird.
  • Collect the ruler.
  • Move down once.

 

Metal Wave

  • Place the metal wave onto the stand.
  • Collect the metal octopus.
  • Select the cracked shell to use on the swing.
  • Collect the plank and the rope.
  • Move to the Treehouse.

 

Rope

  • Place the rope and the metal octopus onto the crossbow.
  • Click the bowstring and shoot it toward the window.
  • Click the rope back up and shoot it once again.
  • Move down once.

 

Bent

  • Select the 1st pole to use on the trap.
  • Select the 2nd pole to open the trap; collect the bent steel bar.
  • Move to the Treehouse.

 

Bent Steel Bar

  • Select the bent steel bar to use on the rope.
  • Move to the right.

 

Chained Hammer

  • Collect the chained hammer.
  • Place the plank onto the ladder.
  • Collect the umbrella ribs.
  • Collect the eyepiece.
  • Move down 2 times.

 

Chained

  • Place the chained hammer onto the box.
  • Collect the screws, the wrench and the Phillips screwdriver.
  • Move into the Treehouse.

 

Wrench

  • Select the wrench to collect the bolt and the tricycle wheel.
  • Click the crate to trigger a hidden objects area.

 

HO2

  • Find the 12 pencils.
  • Select the unsharpened pencil and place it into the sharpener; collect the pencil.
  • Click the buttons in the order shown to collect the pencil.
  • Collect the pencil.
  • Move to the right.

 

Screws

  • Select the screws and the Phillips screwdriver to secure the step.
  • Attach the tricycle wheel and the bolt using the wrench.
  • Click the ladder 2 times.
  • Move ahead.

 

Round Lock

  • Collect 1 / 3 round locks.
  • Read the list and collect the compass needle.
  • Place the eyepiece into the hole.
  • Click the statues onto the colored circles.
  • Collect the map fragment.
  • Move down once.

 

Compass Needle

  • Insert the compass needle into the compass.
  • Collect the thread and the straw puppet.
  • Click the globe.
  • Insert the map fragment into the globe.
  • Click the chips to find the matches.
  • Click the arrows to turn the globe.
  • Select the silver stamp.
  • Move ahead.

 

Umbrella Ribs

  • Place the umbrella ribs, the ruler, the thread and the pencil onto the table.
  • Place the ruler onto the cloth, and select the pencil to mark the cloth.
  • Select the scissors to cut the cloth.
  • Place the umbrella ribs onto the cloth and use the thread to secure it to the ribs.
  • Collect the wing.
  • Move down once.

 

Wing

  • Click the ladder to the right.
  • Attach the wing onto the bird; collect 2 / 3 round locks.
  • Collect the 5 books.
  • Click the ladder and move ahead.

 

Books

  • Place the 5 books onto the panel to trigger a mini game.
  • Click and drag the books to the correct year.
  • Select the journal for reference.
  • Collect the coat of arms.
  • Select the silver stamp to use on the seal.
  • Collect 2 / 3 symbols.
  • Move down 3 times and view the cut scene, move down once more and go into the house, move upstairs into Madeline’s Room.

 

Coat of Arms

  • Place the coat of arms onto the door.
  • Collect 3 / 3 symbols.
  • Move down once.

 

Pearl

  • Give the crow the pearl; collect the wooden puppet.
  • Place the 3 symbols into the panel.
  • Collect the Roderick figurine and 3 /3 round locks.
  • Move into Estelle’s Room.

 

Round Locks

  • Insert the 3 round locks into the door.
  • Click the pieces to complete the pattern.
  • Click the bed to trigger the hidden objects area.

 

HO3

  • Find the 12 swords.
  • Select the matches and use them to light the candle; collect the sword.
  • Collect the puppet sword.
  • Move down once and move into Madeline’s Room.

 

Puppet Sword

  • Place the puppet sword onto the coffin.
  • Collect the stone puppet.
  • Move to Estelle’s Room.

 

Straw Puppet

  • Place the straw, stone and the wooden puppets into the frames.
  • Move into the trapdoor.