Dark Parables: The Thief and the Tinderbox: Chapter 4 Chapel

Dark Parables: The Thief & the Tinderbox Walkthrough has lots of tips & screen shots to solve this mystery.


Scepter

  • Collect the scepter star frame & sparrow.
  • Insert the stained glass figure & piece; collect the music box cylinder.
  • Attach the spout face onto the base.
  • Attach the fountain spout; collect the comb box & click it to collect the musical comb.
  • Collect the archer order.
  • Click the gates.

 

 

Comb

  • Attach the musical comb & music box cylinder; click the cylinder.
  • Collect the heart half & scepter star.
  • Place the archer order to trigger a mini game.
  • Solve the game by arranging the tiles correctly; click both buttons.
  • Collect the floral raiment.
  • Move down 2x’s.

 

 

Sce

  • Insert the scepter star frame & the scepter star.
  • Move to the Mountain Shrine.

 

 

Plates

  • Collect the gate plate.
  • Insert the floral raiment; collect the heart half.
  • Move to the Palace Courtyard.

 

 

Heart

  • Attach the 2 heart halves; collect the chapel symbol.
  • Move to the Chapel.

 

 

Chap

  • Insert the chapel symbol to trigger a hidden objects area.

 

 

H5

  • Find the items.
  • Collect the king’s archive.

 

 

Arc

  • Click the middle slot of the king’s archive.
  • Click the note & collect the chime.
  • Move to the Mountain Shrine.

 

 

Chime

  • Attach & click the chimes.
  • Collect the disc & archive key; use it on the right slot of the king’s archive.
  • Click the note; collect the crest banner.
  • Move to the Palace Courtyard.

 

 

Crest

  • Insert the crest banner to trigger a mini game.
  • Solve the game by arranging the parts to assemble the crown.
  • Move to the Palace Lobby.

 

 

Win

  • Collect the window key.
  • Attach the disc – click A-D.
  • Move to the Workshops.

 

 

Sci

  • Collect the scissors.
  • Insert the window key to trigger a hidden objects area.

 

 

H6

  • Find the items.
  • Collect the game piece.
  • Move to the Chapel.

 

 

Game

  • Attach & click the game piece.
  • Examine the note; collect the scrying catalyst.
  • Move to the Mountain Shrine.

 

 

Cat

  • Select the scrying catalyst to trigger a mini game.
  • Solve the game by correctly matching the shapes.
  • Collect the archive key.
  • Move to the Workshops.

 

 

Arch

  • Insert the archive key into the remaining slot of the king’s archive.
  • Examine the note; collect the robin.
  • Place the sparrow, the nightingale & the robin; collect the cameo & token fragments.
  • Move down once.

 

 

Cam

  • Attach the cameo; collect the token fragment.
  • Move to the Workshops.

 

 

Frag

  • Insert the 2 token fragments; collect the wind token.
  • Move down once.

 

 

Wind

  • Insert the wind token; collect the red beetle.
  • Click the hidden objects area.

 

 

H7

  • Find the items.
  • Collect the kingdom insignia.

 

 

Kin

  • Insert the kingdom insignia to trigger a mini game.
  • Solve the game by arranging the characters correctly.
  • Move to the Foyer.