Chimeras: Tune Of Revenge: Chapter Three: Inside the Monster House

Allow our Chimeras: Tune of Revenge Walkthrough to be your companion as you struggle to find the truth behind the vengeful organ grinder. You were originally sent to the town of Greysand to investigate a death that occurred thirteen years ago, but when a street fair is disrupted by murder your investigation becomes a lot more dangerous. It soon becomes apparent that the perpetrator of these murders, the organ grinder, is in some way linked to the man who died so many years ago. Our endless tips, step-by-step instructions, and custom screenshots will be your guide as you race to discover the truth of the past all while dodging a plethora of magical, and deadly, creatures. Do you have what it takes to get to the bottom of things?


Kitchen

  • Talk to Alicia.
  • Take the cursed card.
  • Click on the small cabinet and take the HANDLE.
  • Click on the counter and take the CORKSCREW and the GLASS JAR.
  • Examine the lower cabinets, open the doors, and take the COAT OF ARMS PART and the PICKAXE.
  • Go back to the narrow street.

 

Street

  • Click on the grate and use the PICKAXE on the brick to get the second CABINET HANDLE.
  • Return to street outside the monster house.

 

Barrel

  • Use the GLASS JAR and the CORKSCREW on the barrel.
  • Take the JAR FILLED WITH OIL.
  • Go back to the kitchen.

 

Cabinet

  • Use the two CABINET HANDLES on the upper cabinet.
  • Click on the opened cabinet to active an HOA.

 

Cabinet Hidden Object Area

  • Use the can opener to get the fish.
  • Use the knife on the lemon to get the lemon slice.
  • Collect the remaining items and take the VIOLIN BOW.
  • Go upstairs.

 

Violin

  • Use the VIOLIN BOW on the violin.
  • Take the VIOLIN.

 

Organ Grinder

  • Use the VIOLIN on the organ grinder.
  • Click on the organ and take the RUNE and the second STAR MEDALLION.
  • Go back to the narrow street.

 

Star Medallion

  • Click on the crate and use the two STAR MEDALLIONS on the chest.
  • Take the Book.
  • Go back to the attic.

 

Bookshelf

  • Put the BOOK on the bookshelf to activate a puzzle.

 

Bookshelf Puzzle

  • Put the books in order according to the screenshot.
  • Take the PLIERS.
  • Go to the street outside the monster house.

 

Jack

  • Click on the jack and use the PLIERS on the chain.
  • Take the CHAIN and the HOIST.
  • Go back once to the town square.

 

Carriage

  • Use the HOIST and the HOIST HANDLE on the carriage.
  • Take the second RUNE.
  • Go down the newly opened path to the clock tower.

 

Horseman

  • Talk to the horseman, then examine the victim.
  • Take the IRON BONE and the cursed card.
  • Go to the hall in the monster house.

 

Wolf

  • Put the IRON BONE in the wolf’s mouth, then click on the head to turn it and open the door.
  • Go into the hunter’s room.

 

 

Hunter's Room

  • Click on the bear and take the medallion.
  • Click on the chair to get AFRICA.
  • Click on the table to read the note and get the second COAT OF ARMS.
  • Click on the weapons to get the MACHETE.
  • Click on the torch to get the TORCH and the BAT FIGURINE.
  • If you're collecting the lost pets the unicorn is on the desk to the left.
  • Return to the clock tower.

 

Door

  • Put the two COAT OF ARMS on the door.
  • Rotate the pieces to unlock the door.

 

Door Hidden Object Area

  • Put the two weights on the scale to get the balanced scale.
  • Collect the remaining items.
  • Take the first MEDALLION PIECE.
  • Go back to the attic.

 

Bat

  • Use the BAT FIGURINE on the chest.
  • Open the lid and take the second MEDALLION PART, which will then become the BEAR MEDALLION.
  • Go back to the hunter’s room.

 

Bear

  • Use the BEAR MEDALLION on the bear’s necklace.
  • Click on the hunter and take the cursed card and the HUNTING GUN.

 

Room

  • Click on the chair and take the third RUNE.
  • Use TERRANCE (in this screenshot he’s not shown in my inventory, but he’s there) on the fireplace to get the SHAMROCK MEDALLION.
  • Go to the kitchen.