Amaranthine Voyage: The Obsidian Book: Chapter Five: Delve Into the Museum

Our Amaranthine Voyage: The Obsidian Book Walkthrough is just what you need to help you navigate the icy terrain of the Icelandic mountainside. Look to the easy step-by-step instructions, clearly marked screenshots, and mini game and hidden object solutions to help you discover the truth about what happened to the harmonium radiation research team and their sought-after research findings! Let us help you solve the mystery of this compelling hidden objects adventure game!


Grow

  • Collect the growth controller and use it on the vine.
  • Select the phase power.
  • Read the note.
  • Move into the Museum Hall.

 

Bone

  • Collect the bone and the cloth.
  • Place the bone into the skeletons mouth to trigger a hidden objects area.

 

H-O-1

  • Find the items.
  • Collect the grabber.

 

Violet Again

  • Collect 1 /4 violet crystals.
  • Click the chain pieces and use the mending power on it.
  • Move to the Subway Car.

 

Grabber

  • Select the grabber to collect the cabinet ring.
  • Move to the Museum Hall.

 

Cab Ring

  • Attach the cabinet ring.
  • Collect 2 /4 violet crystals and the clockwork scepter crown.
  • Move down once.

 

Scepter

  • Place the clockwork scepter mechanism, orb, handle crown onto the handle.
  • Insert the clockwork scepter.
  • Click the chair; examine the note and collect the control knob.
  • Attach the control knob; collect the tongs.
  • Attach the chain.
  • Attach the scarab onto the window grate.
  • Collect 1 /4 blue crystals; click the wedge.
  • Move to the Museum Hall.

 

Tongs

  • Select the tongs to collect the illumination stone.
  • Move down once.

 

Illumination Puzzle

Illumination Puzzle

Illumination Puzzle

Illumination Puzzle

  • Give the illumination stone to Austrian to trigger a mini game.
  • Solve the game by moving around the obstacles through the maze.
  • Use the following solution: R x 2 – U – L – R – D – L x 4 – U x 3 – D x 3 – R x 2 – U – L – U – D – R – D – R x 2 – U x 2 – L x 2 – U – L  - U – D – R – D – R – U – L – U
  • Click the scene.
  • Select the mending power followed by the cleansing power.
  • Select the phase power followed by the cleansing power.
  • Click the phase power to trigger a mini game.

 

Harm Game

Harm Game

Harm Game

  • Solve the game by completing the images.

 

Candle

  • Collect the candle.
  • Click the sheets and the pillows; collect 1 /2 soldier pieces.
  • Collect the potion instructions.
  • Select the nail clippers to remove the nails.
  • Place the candle to trigger a hidden objects area.

 

H-O-2

  • Find the items.
  • Collect the Captain’s medal.

 

Glass Bottle

  • Collect the glass bottle.
  • Place the cloth into the hole.
  • Insert the Captain’s medal and click it once to trigger a mini game.
  • Solve the game by arranging the cogs correctly.
  • Click the 2 latches.
  • Move ahead.

 

Scaler

  • Collect the metal scaler and the broken vise.
  • Collect the hose.
  • Click the items aside; collect the lizard’s claw and the octopus.
  • Move into the Reflection Hall.

 

Metal

  • Collect the metal bucket.
  • Move down 2x’s.

 

Metal Bucket

  • Place the metal bucket onto the crate; collect the soldier figurine.
  • Select the metal scaler to collect 2 / 2 soldier pieces and place them onto the soldier figurine.
  • Collect the brass figurine.
  • Click the chest plate; collect the jasper stone.
  • Place the brass figurine onto the hose; collect the tied weight.
  • Move ahead.

 

Tied

  • Attach the tied weight to trigger a hidden objects area.

 

H-O-3

H-O-3

H-O-3

  • Find the items.
  • Collect the moon flower.

 

Potion Recipe

  • Place down the potion instructions, the glass bottle, the lizard claw, the moon flower and the jasper stone.
  • Crush the ingredients using the mortar and pestle and pour them into the bottle.
  • Collect the sleeping potion and move to the Reflection Hall.

 

Uncharged

  • Collect the uncharged shell.
  • Move down once.

 

Sleep

  • Select the sleeping potion to sedate the guard.
  • Collect the chest key and the helmet emblem.
  • Insert the octopus.
  • Click the gears in ABC order.
  • Collect the uncharged shell.
  • Move down once.

 

Un Shell

  • Place down the uncharged shell and click the button; collect the memory shell.
  • Insert the chest key; collect 1 /3 levitating carnelians.
  • Move to the Reflection Hall.

 

Memory

  • Place the memory shell.
  • Click the image.
  • Collect the metal face.
  • Move down once.

 

Metal-Face

  • Insert the metal face.
  • Enter the doorway.