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Buildings

The objective of Westward II is to build a town that everyone wants to live in. To do this, you must build a town that offers everything from housing, employment, security and entertainment. Here you can find descriptions of the various buildings available in the game, along with additional requirements where applicable.

westward2:bank.jpg

Bank: Nothing says prosperity like a Bank, and nothing says Bank like a building with people willing to take your money and keep it "safe". Your Settlers can take out loans when they are short on Gold, and Banks raise Town Happiness, but beware of raiding bandits! They can smell Gold like TO smells the endzone. 
Unlock:

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40

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200 Additional Requirements:
Unlock the Blacksmith
Build:

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300

westward2:icon_wood.jpg

200

westward2:blacksmith.jpg

Blacksmith: A Blacksmith allows you to upgrade your resource-providing buildings and various combat-unit equipment improvements. These upgrades will cost you resources, but they will greatly improve your buildings' efficiency.
Unlock:

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40

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200 Additional Requirements:
Complete the Tutorial
Build a Blacksmith
Build:

westward2:icon_gold.jpg

350

westward2:icon_wood.jpg

300

westward2:axeupgrade.jpg

Upgrade Axes: Purchase this item to increase the Wood production at your Wood Huts. Someone must be employed at the Blacksmith to Upgrade Axes.
Unlock:

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25

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250 Additional Requirements:
Unlock the Blacksmith

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Upgrade Guns: Purchase this item to increase the damage dealt by your combat units. Someone must be employed at the Blacksmith to Upgrade Guns.
Unlock:

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25

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250 Additional Requirements:
Unlock the Blacksmith

westward2:pickaxeupgrade.jpg

Upgrade Pickaxes: Purchase this item to increase the Gold production at your Gold Mines. Someone must be employed at the Blacksmith to Upgrade Pickaxes.
Unlock:

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25

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250 Additional Requirements:
Unlock the Blacksmith

westward2:bridge.jpg

Bridge: During your exploration of the Wild West, you will come to areas where you'll need to cross rivers. In order to do this, you will need to build Bridges on the bank of the river.  
Build:

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100

westward2:icon_wood.jpg

120 Additional Requirements:
Unlock the Lumber Mill
Build a Lumber Mill

westward2:farm.jpg

Farm: Farms provide a steady supply of Food for your town and increase Food storage. At least one person must be employed there to produce Food, and is most productive when it is fully staffed. They require a Well in order to build them. Farm can produce wheat, corn or pumpkins.
Build:

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100

westward2:icon_wood.jpg

170 Additional Requirements:
Unlocked during Tutorial
Build a Well

westward2:wheat.jpg

Wheat: The staple crop of any good Farm, Wheat is the default item for and is available as soon as your Farm is built.

westward2:corn.jpg

Corn: It's yellow, tall and must be good for something; however, townsfolk are still trying to figure out just what that is. Purchase this item to grow Corn on your Farm.
Unlock:

westward2:icon_exp.jpg

15

westward2:icon_wood.jpg

50 Additional Requirements:
Complete the Tutorial

westward2:pumpkin.jpg

Pumpkin: These festive gourds are useful in so many different ways; pies, carving, decoration and smashing. Purchase this item to grow Pumpkins on your Farm.
Unlock:

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20

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50 Additional Requirements:
Complete the Tutorial

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General Store: Your people will need to shop somewhere, so it might as well be in a store that sells general things. Find everything from dynamite to healing kits here. Well, actually, that's all you'll find here, but you won't find anything more useful in all the Wild West! Plus, you never know what else might show up on the shelves of the local General Store!
Unlock:

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20

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50 Additional Requirements:
Complete the Tutorial
Build:

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100

westward2:icon_wood.jpg

100

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Dynamite: Buy Dynamite to blast away rock and debris. To use Dynamite, purchase some at the General Store, then click on a character and select the Dynamite icon. Click anywhere in your sight to use the explosives. Dynamite will destroy trees, rocks, buildings, and just about anything else that's nearby, so be careful.
Unlock:

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15

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75 Additional Requirements:
Unlock the General Store
Purchase Dynamite in General Store

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Healing: Over time, bandit attacks may adversely affect the health of your hired help. If this happens, Health Kits can be purchased in the General Store, and can be used to heal your Gunslingers and Lawmen.
Unlock:

westward2:icon_exp.jpg

15

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50 Additional Requirements:
Unlock the General Store
Purchase Health Kits in General Store

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Gold Mine: There's Gold in them thar hills and in order to get it out you'll need to set up a Gold Mine. Place Gold Mines directly on top of a Gold Vein and you'll start reaping the rewards as soon as employees start hauling the shiny yellow rocks to the surface.
Unlock:

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15

westward2:icon_wood.jpg

20 Additional Requirements:
Unlocked during Tutorial
Build:

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20

westward2:icon_wood.jpg

75

westward2:granary.jpg

Granary: Ahhhhh, I've heard stories about a Granary in Paradise; this must be what they meant. A Granary will increase your town's storage capacity for Food by 10 and you can never have too much Food.
Unlock:

westward2:icon_exp.jpg

20

westward2:icon_wood.jpg

50 Additional Requirements:
Unlocked during Gameplay
Build:

westward2:icon_gold.jpg

40

westward2:icon_wood.jpg

60

westward2:hotel.jpg

Hotel: You know your town has made it when Hotels start being built. Travelers love having a fancy place to stay and a Hotel provides comfortable housing for up to 5 Citizens, not to mention raising your Town Happiness level.
Unlock:

westward2:icon_exp.jpg

20

westward2:icon_gold.jpg

120 Additional Requirements:
Unlock the Lumber Mill
Build a Lumber Mill
Build:

westward2:icon_gold.jpg

250

westward2:icon_wood.jpg

200

westward2:logcabin.jpg

Log Cabin: A Log Cabin provides comfortable, affordable housing for 2 Citizens. In order for more people to move in to your town, you will need to build housing for them and Log Cabins are always a good choice.
Build:

westward2:icon_gold.jpg

50

westward2:icon_wood.jpg

80 Additional Requirements:
Unlocked during Gameplay

westward2:lumbermill.jpg

Lumber Mill: When you really need to step up the production of wood, a Lumber Mill will do this and also allows you to build more advanced buildings, such as Bridges.
Unlock:

westward2:icon_exp.jpg

20

westward2:icon_wood.jpg

100 Additional Requirements:
Complete the Tutorial
Build a Wood Hut
Build:

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100

westward2:icon_wood.jpg

250

westward2:strongerbuilding.jpg

Fortification: Purchase this item to increase the strength of your buildings. To get Fortification, someone needs to be employed at the Lumber Mill.
Unlock:

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20

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300 Additional Requirements:
Unlock the Lumber Mill

westward2:ranch.jpg

Ranch: A Ranch increases the town food storage, produces Food for your Settlers and uses Water in order to operate. Each Ranch can raise either chickens, pigs or cattle and requires a Well be built first.
Unlock:

westward2:icon_exp.jpg

25

westward2:icon_wood.jpg

80 Additional Requirements:
Complete the Tutorial
Build a Well
Build:

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140

westward2:icon_wood.jpg

180

westward2:chicken.jpg

Chickens: Sure, they can't fly, but they sure are good eatin'. Chickens are always available on Ranches in your town and will always please the masses. Anytime you build a Ranch, Chickens are immediately available.

westward2:pig.jpg

Pigs: For those who enjoy a little something more, you can purchase this item to raise Pigs on your Ranches. They're cute, they're smart and they're just fun to watch.
Unlock:

westward2:icon_exp.jpg

20

westward2:icon_gold.jpg

50 Additional Requirements:
Unlock the Ranch

westward2:cattle.jpg

Cattle: Milk 'em, raise 'em or tip 'em; they have so many uses! Purchase this item to raise Cattle on your Ranches and your townsfolk will be happy.
Unlock:

westward2:icon_exp.jpg

30

westward2:icon_gold.jpg

50 Additional Requirements:
Unlock the Ranch

westward2:saloon.jpg

Saloon: Saloons are excellent places to hire up a few rough and tumble Gunslingers. They also give your townsfolk an entertaining place to unwind, raising your Town Happiness. But be careful! If you have unemployed Settlers in your town, they can grow fondly attached to the spirits served within.
Unlock:

westward2:icon_exp.jpg

15

westward2:icon_wood.jpg

50 Additional Requirements:
Complete the Tutorial
Build:

westward2:icon_gold.jpg

80

westward2:icon_wood.jpg

150

westward2:hired.jpg

Hired: Certain buildings in your town allow you to hire specialized help, like Gunslingers from the Saloon and Deputies, and a Sheriff from the Sheriff's Office. If you have acquired enough Gold, and have hired one of these Settlers, the Hired icon will let you know when you click on the building. Also, these hired people do not use up your Food resources, which is always a good thing for others in your town.

westward2:hiredisabled.jpg

Hired N/A: If you have not earned enough Gold to hire one of the specialized Settlers, the hiring door will remain closed. Once you have earned enough, the door will open to reveal the Gunslinger, Deputy or Sheriff available for hire.
 

westward2:shack.jpg

Shack: Home Sweet Shack. That's a sign you'll probably never see on too many doors. A Shack can house 1 Civilian, but slightly lowers Town Happiness. They are the most basic type of housing and come in handy when you're in a pinch.
Build:

westward2:icon_gold.jpg

15

westward2:icon_wood.jpg

30 Additional Requirements:
Unlocked during Tutorial

westward2:sheriffstation.jpg

Sheriff's Office: You can't have a law abiding town without a Sheriff's Office. Hire a Sheriff and a few Deputies to keep the peace and reform drunks when they show up in your town. All you need now is someone to walk behind the law and make siren noises as they round up the unruly drunks.
Unlock:

westward2:icon_exp.jpg

15

westward2:icon_gold.jpg

80 Additional Requirements:
Complete the Tutorial
Build:

westward2:icon_gold.jpg

220

westward2:icon_wood.jpg

200

westward2:hired.jpg

Hired: Certain buildings in your town allow you to hire specialized help, like Gunslingers from the Saloon and Deputies, and a Sheriff from the Sheriff's Office. If you have acquired enough Gold, and have hired one of these Settlers, the Hired icon will let you know when you click on the building. Also, these hired people do not use up your Food resources, which is always a good thing for others in your town.

westward2:hiredisabled.jpg

Hired N/A: If you have not earned enough Gold to hire one of the specialized Settlers, the hiring door will remain closed. Once you have earned enough, the door will open to reveal the Gunslinger, Deputy or Sheriff available for hire.
 

westward2:smokehouse.jpg

Smokehouse: Mmmmm, smoked meat stuff. The smells wafting in from this feedhouse addition will get your townsfolks' mouths a'waterin' in addition to increasing Food production for your Ranches.
Unlock:

westward2:icon_exp.jpg

20

westward2:icon_wood.jpg

50 Additional Requirements:
Unlock the Ranch
Build a Ranch
Build:

westward2:icon_gold.jpg

80

westward2:icon_wood.jpg

100

westward2:townhall.jpg

Town Hall: When the inevitable fancy folk come to town, a Town Hall might be in order. Employ a mayor and either throw your town a parade, which they'll applaud you for, or tax them till it hurts. Hey, it's good money, but it's at the expense of their happiness. Just make sure there's no corruption, otherwise it’s just malfeasance for malfeasance’s sake.
Unlock:

westward2:icon_exp.jpg

80

westward2:icon_gold.jpg

200 Additional Requirements:
Unlock the Lumber Mill
Build a Lumber Mill
Build:

westward2:icon_gold.jpg

300

westward2:icon_wood.jpg

350

westward2:hightaxes.jpg

High Taxes: When you want to raise money, there's nothing like imposing High Taxes on your town. They will bring in 2 Gold for each Settler, but will also greatly reduce Town Happiness. High Taxes requires 2 Banks be built and someone employed at the Town Hall before you can impose them.

westward2:lowtaxes.jpg

Low Taxes: The prevailing wisdom states Low Taxes make everyone happy. By choosing this route, you will tax each Settler in your town 1 Gold and will decrease Town Happiness by a little. Low Taxes also require 1 Bank to be built and someone employed at the Town Hall before you can impose them.

westward2:taxnone.jpg

No Taxes: Like the status quo? Pleased with the progress of your town? Then select No Taxes to stop taxing your townsfolk. Let them keep their money.

westward2:parade.jpg

Parade: Parades aren't just for holidays anymore! Select to throw your townsfolk a parade and temporarily boost your town's morale. Some oen must be employed at the Town Hall before you can throw a Parade.
Price

westward2:icon_gold.jpg

40 Price:

westward2:icon_wood.jpg

20  

westward2:tradingpost.jpg

Trading Post: Sometimes, you'll find yourself rich in certain resources and won't be able to find others. Here at the Trading Post, you can sell your surplus resources and buy whatever you're short on in the way of Food, Wood and Gold. Someone needs to be employed in the Trading Post in order to buy and sell resources.
Unlock:

westward2:icon_exp.jpg

25

westward2:icon_gold.jpg

50 Additional Requirements:
Complete the Tutorial
Build:

westward2:icon_gold.jpg

180

westward2:icon_wood.jpg

180

westward2:buyfood.jpg

Buy Food: Use Gold to purchase additional Food for your Settlers. They will thank you in the long run.
Buy:

westward2:icon_food.jpg

10 Price:

westward2:icon_gold.jpg

20  

westward2:buywood.jpg

Buy Wood: Use Gold to purchase additional Wood for your Settlers' building needs.
Buy:

westward2:icon_wood.jpg

10 Price:

westward2:icon_gold.jpg

20  

westward2:sellfood.jpg

Sell Food: If you have a surplus of Food, you can sell it for Gold in the Trading Post.
Sell:

westward2:icon_food.jpg

20 Price:

westward2:icon_gold.jpg

10  

westward2:sellwood.jpg

Sell Wood: If you have a surplus of Wood, you can sell it for Gold in the Trading Post.
Sell:

westward2:icon_wood.jpg

20 Price:

westward2:icon_gold.jpg

10  

westward2:watchtower.jpg

Watch Tower: All along the Watch Towers, your townsfolk will feel safe when these are built around town. A Watch Tower will help keep Bandits from attacking and will make them think twice about entering your town.
Unlock:

westward2:icon_exp.jpg

20

westward2:icon_wood.jpg

50 Additional Requirements:
Complete the Tutorial
Build:

westward2:icon_gold.jpg

100

westward2:icon_wood.jpg

140

westward2:watertower.jpg

Water Tower: When a Well just isn't supplying your town with enough water, a Water Tower will increase your town's storage capacity by 10. Water Towers provide more storage than a Well and reduces the chance of Fire and Drought. With a Water Tower in your town, you're unlikely to ever go thirsty.
Unlock:

westward2:icon_exp.jpg

10

westward2:icon_wood.jpg

30 Additional Requirements:
Complete the Tutorial
Build:

westward2:icon_gold.jpg

20

westward2:icon_wood.jpg

60

westward2:welcomesign.jpg

Welcome Sign: A warm and friendly Welcome Sign erected for new Settlers will increase your Town Happiness. Welcome new Settlers in style with this attractive sign at the entrance to your town.
Unlock:

westward2:icon_exp.jpg

10

westward2:icon_wood.jpg

40 Additional Requirements:
Complete the Tutorial
Build:

westward2:icon_gold.jpg

50

westward2:icon_wood.jpg

80

westward2:well.jpg

Well: Wells provide your town with a steady source of Water and are required to build Farms. Make sure to build them in central locations as they will be your source of Water in the event a fire breaks out.
Build:

westward2:icon_gold.jpg

50

westward2:icon_wood.jpg

30 Additional Requirements:
Unlocked during Tutorial

westward2:windmill.jpg

Wind Mill: Windmills will boost Farm production up to 25%. If you want to increase your maximum Food storage and Farm production, you can build a Windmill. You must have a Farm before it is available.
Unlock:

westward2:icon_exp.jpg

20

westward2:icon_gold.jpg

50 Additional Requirements:
Complete the Tutorial
Build a Farm
Build:

westward2:icon_gold.jpg

80

westward2:icon_wood.jpg

130

westward2:woodhut.jpg

Wood Hut: Place Wood Huts near trees in order to harvest Wood. They are most productive when fully staffed and must be placed in close proximity to trees.
Unlock:

westward2:icon_exp.jpg

15

westward2:icon_gold.jpg

20 Additional Requirements:
Unlocked during Tutorial
Build:

westward2:icon_gold.jpg

60

westward2:icon_wood.jpg

20

westward2:outpost.jpg

Outpost: Set up an Outpost to import shipments of Food, Wood and Gold from neighboring settlements. Outposts are not available to unlock in the Store and must be built by converting buildings found in your exploration. Rebuild the Outpost to open trade routes and set up resource settlements.
Upgrade:

westward2:icon_gold.jpg

140

westward2:icon_wood.jpg

140 Additional Requirements:
Locate a Platform

westward2:trainstation.jpg

Train Station: Upgrade your Outpost to a Train Station and bring in more resources. If you ever need any resources shipped to or from another town, just check in at the Train Station. Upgrade your Outpost to a Train Station to increase the rate at which imported resources come in.
Upgrade:

westward2:icon_gold.jpg

200

westward2:icon_wood.jpg

200 Additional Requirements:
Locate a Platform
Build an Outpost
Convert to Train Station

westward2:train.jpg

Train: Upgrade the wagon road to Train Tracks and get your shipments faster.
Unlock:

westward2:icon_exp.jpg

80

westward2:icon_gold.jpg

1000 Additional Requirements:
Unlock the
Blacksmith

westward2:itemlocked.jpg

Item Locked: If an item is not yet available to you, a lock icon will appear over it. Once you have unlocked the item in the Store, the lock will disappear and you will be able to construct the building in your town..

westward2:building_na.jpg

Building Not Available: When a building appears grayed out in the building UI, it means that the building requirements have not yet been met. For example; the Town Hall appears grayed out because a Lumber Mill has not been built. Once this requirement has been met, the Town Hall will be available to build in your town.

CGG Guide | Characters | Cursors | Alert Icons | Buildings
Luxuries | HUD Icons | Character Specific Functions | Building Specific Functions | Controls | Menus

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